Card battler with true real-time action. String together cards to unleash powerful combos. Fight against progressively harder enemies and bosses in the roguelike tower mode, or fight to set the universe right in the story mode.

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Binnenkort in vroegtijdige toegang

De ontwikkelaars brengen dit spel uit terwijl er nog aan gewerkt wordt en gebruiken de feedback van spelers bij de ontwikkeling.

Opmerking: Spellen in vroegtijdige toegang zijn nog niet voltooid en kunnen nog veranderen. Als je niet staat te springen om dit spel in de huidige staat te spelen, kun je beter afwachten hoe het spel zich verder ontwikkelt. Meer informatie

Wat de ontwikkelaars zeggen:

Waarom vroegtijdige toegang?

'This game is releasing out to Early Access so that it can be put into player hands as soon as possible. As a solo developer, I do not have many people to bounce improvements off of, so I am using this to see what else this game could use to improve and become the best it can be.

Throughout early access, enemies, bosses, and potentially cards will be added due to player feedback and suggestion. Gameplay will be tweaked following player feedback.'

Hoelang blijft dit spel ongeveer in vroegtijdige toegang?

'Current Estimate is 6 months to 1 year. The goal is much sooner, however it entirely depends on how the scope increases as the game lives through Early Access. It will also depend on (less so) acquisition of finished assets for the entire game instead of placeholder and pre-made ones it is using as of early access release.'

Hoe gaat de volledige versie verschillen van de versie met vroegtijdige toegang?

'The plan for the full version is to have a finished story mode and have a highly improved tower/roguelike mode.

The scenario I am aiming for with the roguelike/tower mode is to make changes with player feedback and get it as close to possible to a point where the majority of what players are asking for is more options/variety, as opposed to fundamental or system changes.

There is also the intention to add new enemies, bosses, and cards as part of getting the game closer to release. There is already plans for these, but player suggestions will likely influence what all the additions are.'

Wat is de huidige staat van de versie met vroegtijdige toegang?

'The base combat system is complete. Roguelike/tower systems are more or less complete, minus any additions from feedback. Groundwork has been laid for story mode.

Plans for additional enemies, bosses, cards exist and are being actively developed.'

Zal het spel anders geprijsd worden tijdens en na vroegtijdige toegang?

'No plans to change price as of writing. (8/27/2024)'

Hoe zijn jullie van plan de community te betrekken bij het ontwikkelproces?

'The game has a built-in feedback form for people who encounter bugs or have feature requests. A support/contact email is provided if they wish to contact me directly. I will also generally look over the internet for discussion (Steam Discussions forums or otherwise) for improvements. Any official channels that are created later will made available on the store page and/or linked in-game for easy access.'
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Over dit spel

Fractured Memories is a card battling game with true real time action. No waiting for turns, no reading cards, no combos that take several minutes to complete. Based on Kingdom Hearts: Chain of Memories, FracturedMemories looks to surpass it by expanding and updating its basis by adding in new combos, new cards, and implementing the ever-popular roguelike genre.

Story Mode: Fight to save the universe by battling across multiple worlds with even more visual themes as you restore the world to their original state. Pursue and stop the mysterious force corrupting all worlds and save the universe!

Tower Mode: Fight increasingly difficult enemies and bosses in the roguelike tower mode! Select from a premade, or draft your own deck form random cards. collect relics that can boost or define your deck and playstyle. Also available in an infinite mode.

Systeemeisen

    Minimum:
    • Besturingssysteem: Windows 10
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