How long would you last before the invading monsters destroy and eat everyone in the village!!? Build towers!, build houses!, plant trees!, build tombs for the deceased so they can still help defend as friendly ghosts!, and survive the endless waves of monsters!

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Early Access-spel

Få omedelbar tillgång och börja spela; bli inblandad i detta spel medan det utvecklas.

Obs: Spel i Early Access är inte färdiga och kan eventuellt ändras ytterligare. Om du inte är sugen på att spela det här spelet i dess nuvarande tillstånd, bör du vänta och se om spelet utvecklas vidare. Läs mer.

Vad utvecklarna har att säga:

Varför Early Access?

“This is a passion project of mine that I will like to keep updating and improving it. Feedback from players would be really helpful for tunning balance, fixing bugs, or hearing new perspectives and ideas from the community. The game will be fully playable from day one of early access, but there's still a long way to go!

I would also like to consider ideas that could arise in the future, that may change existing mechanics or add new ones, nothing is set in stone!”

Ungefär hur länge kommer det här spelet att vara i Early Access?

“Roughly 6/12 months. But I plan on keeping it in early access longer if I find new ideas that I would like to add to the game.”

Hur är det tänkt att den fullständiga versionen ska skilja sig från versionen i Early Access?

“We plan to add more content:
- more maps
- more skills for towers, trees, buildings, etc.
- more trees
- more mob types
- new economy buildings
- more relics

Also we plan to have most of the bugs fixed, better performance after final wave (100), and changes and Ideas that could come along the way or through the early access process.”

Hur är det nuvarande läget i versionen med Early Access?

“Base content and mechanics:

- Twelve maps: each map also has a number of parameters to play with (number of starting mobs, starting relic, etc.)
- The final wave is 100, you still can keep going if you'd like to, but performance may drop after that wave depending on the map/parameters/number of mobs/etc.
- Ten distinct mobs plus the final boss
- Tower base stats/skills
- Four trees (special towers)
- Economy (all with their own stats/skills): village, houses, church, cemetery, merchant
- Twelve relics
- Friendly ghosts”

Kommer spelet att prissättas annorlunda under och efter Early Access?

“No.”

Hur planerar ni att involvera gemenskapen i er utvecklingsprocess?

“If you have any suggestions, ideas, feedback or encounter any bugs, there's a button for it in the game. This will help improve the game overall, since any idea (even if it's not added to the game in the end) could help better understand the game and steer it to a better and maybe unexpected direction!”
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Köp Tower One

$1.99
 
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Om detta spel

Tower One is a tower defense game where your towers gain experience and level up by defeating the monsters that come running through the path towards your village.

Each tower gains stat points (damage, attack speed, range, splash), and skill points (slow, crit, fire, etc.) when leveling up, and you choose to upgrade whatever you want.

All buildings (tower, village, houses, farms, tombs, corpses, planted trees, etc.) also level up and have their own stats and skills.

Balance spending resources into towers or building your economy (houses, farms, get the merchant, implement taxes on your poor villagers, etc.).

When a mob reaches the village you loose lives, and a corpse appears on the map that we can plant a tree on it (unique towers which level up or 'grow' on their own) or bury it to convince his soul to help up as a friendly ghost on our battle.

Can you get to and destroy the final boss?

Systemkrav

    Minimum:
    • Kräver en 64-bitars processor samt operativsystem
    • OS: Windows 10 (64bit)
    • Processor: Any x86_64 CPU, ARMv8 CPU
    • Minne: 8 GB RAM
    • Grafik: Integrated graphics with full Vulkan 1.0 support
    • Lagring: 500 MB ledigt utrymme
    Rekommenderade:
    • Kräver en 64-bitars processor samt operativsystem

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