4-player co-op: Share resources in this TRON & Stranger Things inspired horror that focuses on team work mechanics. You and your friends are sucked into an arcade machine, and forced to gather pellets for a horrifically mangled retro-arcade hero.
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3 reseñas de usuarios - Se necesitan más reseñas de usuarios para generar una puntuación
Fecha de lanzamiento:
22 OCT 2024
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Juego con Acceso anticipado

Obtén acceso inmediato e involúcrate con este juego mientras se desarrolla.

Aviso: Este juego con Acceso anticipado no está terminado y puede o no cambiar más adelante. Si no te entusiasma jugarlo en su estado actual, entonces deberías esperar a ver si el juego avanza más en su desarrollo. Más información

Lo que dicen los desarrolladores:

¿Por qué Acceso anticipado?

“Multiplayer games are about connecting you with other players, and to do that properly we need to be connected to you as well. How else will we know what you enjoy, and what you don't?

Primarily, we would like our final release to require a fair bit more environmental randomization. we need to test what we have to make sure it works before we add a lot more of it.”

¿Cuánto tiempo va a estar este juego en Acceso anticipado aproximadamente?

“Terrorbytes already feels like a polished product, so a year or less is the current plan, especially if players are happy with the formula. However, if players are really connecting with the early access process and we're finding ourselves adding a lot of content, our timeline can certainly expand!”

¿Qué tan diferente será la versión completa de la versión de Acceso anticipado?

“Primarily, we hope to add more content. Terrorbytes largely involves exploring mazes, encountering hazards and obstacles, and using items and upgrades to avoid these hazards. The more of that content there is, the more it creates in players a sense of not knowing what's around the next corner, or how to react to it. That feeling is core to this game.

However, we imagine that community feedback will aid with general polish as well, and perhaps even lead to unforeseen structural changes!

Lastly, we hope to implement a story that generally revolves around players picking up and watching "holotapes." Those holotapes explain a bit about the virus, its motivations, what happened in the arcade, and what the young protagonists plan to do about it, exactly, in order to escape. We hope to add personality to the kids by providing lots of opportunities for them to voice little opinions and respond to one another in these story moments. The back end for this system is built; it's currently a matter of creating content for it. Finally, we would like an end game as well, that sees the kids escape the arcade machine, if, of course, players can do something special to make it happen.”

¿Cuál es el estado actual de la versión de Acceso anticipado?

“Terrorbytes in its current state is well polished and can be enjoyed as a more-or-less complete experience (minus the story). That means players can start a game, connect with their friends, make progress, buy and use items, die and be revived, and everything that is needed for the core gameplay loop to function. One major exception is our story; only one holotape exists currently, which provides an introduction to the game and sets player goals.

In its current form, Terrorbytes has no positive ending - players can play for a long while, as their collection quota increases until they eventually fail. Also, while we believe there is enough content for many hours of novel and exciting play, we would very much like to create more content over time. We currently have:

  • 8 distinct environmental tilesets
  • 2 major region-locked anomalous monsters (in addition to Ms Croak-Man, of course)
  • 4 anomalous hostile entities that spawn somewhat randomly
  • 5 Equippable items
  • 4 Map Room upgrades.

We would like to increase the amount of each of these features, but for a start, there should be a lot for players to do.”

¿El precio del juego será diferente durante y después del Acceso anticipado?

“Since our current plan is that we would like to add more content, polish, and story for a final release, we intend on increasing the price as well. Although we don't imagine the price will increase tremendously.”

¿Cómo tienes planeado involucrar a la comunidad en tu proceso de desarrollo?

“We hope to be as transparent as possible, sharing our plans on the Steam forum, and responding to suggestions and critiques. No good game is designed by committee, but no good game is built without feedback.”
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You and three friends are sucked into an arcade machine that's overrun with an insane, destructive virus. You are forced to take the roll of the game's bad guys in a cruel mockery: Chased by the twisted form of the game's old hero, you must gather pellets for the evil in the machine or die. Can you uncover the source of this evil and escape?





An evil, mangled abomination is forcing you to collect pellets, but you'll also need their energy to survive. Manage your resources properly and you can buy upgrades and special items to overcome the many strange challenges you'll encounter.



Which items will you choose? From the humble flashlight, to the satisfying power washer, to map-room upgrades that allow players to spawn helpful arrows, this maze is filled with strange and useful things. But where did they come from?? Can you uncover the maze's hidden secrets?




A responsive world with many anomalous entities means an endless opportunity for laughs and screams. Successfully avoid skin-walkers, Invisible stalkers, pocket-dimension horrors, and after all that, come around a random corner and find yourself face to face with "Ms Croak-Man" - or at least, what she has somehow become.

Información sobre contenido generado por IA

Los desarrolladores describen cómo sus juegos utilizan contenido generado por IA de esta manera:

There are a handful of times we've used AI to create details in the background of some of our scenes, but this content is rare and often temporary. We also have an instance of AI generated music - we've got a silly ambient track that plays in the game's end-game-failure-state scene.

Requisitos del sistema

    Mínimo:
    • Requiere un procesador y un sistema operativo de 64 bits
    • SO: Windows 10 (64-bit)
    • Procesador: Intel Core i5-4460 or AMD FX-6300 (or equivalent)
    • Memoria: 8 GB de RAM
    • Gráficos: NVIDIA GTX 1060 or equivalent
    • DirectX: Versión 11
    • Almacenamiento: 2 GB de espacio disponible
    Recomendado:
    • Requiere un procesador y un sistema operativo de 64 bits

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