Sprite Lamp is a tool for combining the visual styles possible with 2D art, such as painted or pixel-art looks, with dynamic lighting found in modern games.

Daftar masuk untuk menambah item ini ke senarai hajat anda, ikuti atau tandakannya sebagai diabaikan

Bahasa Bahasa Melayu tidak disokong

Produk ini tidak menyokong bahasa tempatan anda. Sila semak senarai bahasa yang disokong di bawah sebelum membuat pembelian

Beli Sprite Lamp

Beli Sprite Lamp Pro

Kandungan Boleh Muat Turun Untuk Perisian IniLayari semua (1)

 

Tentang Perisian Ini

Sprite Lamp is a tool for combining the styles possible with 2D art, such as painted or pixel-art looks, with dynamic lighting found in modern games. Game developers will be able to make games in the style of classics like Metal Slug or Braid, combined with the gameplay and visual appeal made possible by moving or otherwise changing light sources. This is achieved by the artist painting an object lit from several directions, images called 'lighting profiles', and then processing them into normal maps, depth maps, ambient occlusion maps, and a few others. Sprite Lamp also includes a variety of shaders designed to get the most out of these maps.

How it works

Sprite Lamp is all about letting artists paint images in a form they are familiar with, and using those images to create the more difficult or counterintuitive maps that are required by modern shaders. This primarily takes the form of painting the same subject lit from a few different directions - between two and five - and processing these images to create a normal map and a depth map.

Rendering

Sprite Lamp includes a preview window and various shader options to let you experiment and find out what looks best with your artwork. Sprite Lamp's shaders are included in Sprite Lamp in GLSL form, fully commented, and can be used as a base for including them in your own game. A growing list of Sprite Lamp shaders for common game engines is available at . Sprite Lamp's preview window supports:

  • Moveable light source with variable colour, intensity, and attenuation
  • Hemispheric ambient lighting
  • Cel shading
  • Self shadowing with depth maps
  • Mapping of specular colour, glossiness, emissive colour, and ambient occlusion
  • Rendering of animated characters exported from Spine, by Esoteric Software

Pro version

Upgrading to the pro version of Sprite Lamp gives the user access to a variety of additional features suited to larger studios.
  • A full command line interface
  • The ability to convert simple-to-paint 'flow' maps to anisotropy maps for use with external renderers
  • The ability to edit and fine tune the depth maps generated by Sprite Lamp
  • The ability to load multiple sets of images, process them all at once, and then animate them in the preview window

Keperluan Sistem

Windows
macOS
    Minimum:
    • OS *: Windows Vista or later
    • Pemproses: x86 processor @1.6GHz or greater
    • Memori: 512 MB RAM
    • Grafik: Shader model 3.0/OpenGL 3.0
    • DirectX: Versi 9.0a
    • Storan: 200 MB ruang tersedia
* Mulai 1 Januari 2024, Steam Client hanya akan menyokong Windows 10 dan versi yang lebih baharu.
    Minimum:
    • OS: 10.11 (El Capitan) or later
    • Pemproses: x86 processor @1.6GHz or greater
    • Memori: 512 MB RAM
    • Grafik: Shader model 3.0/OpenGL 3.0
    • Storan: 150 MB ruang tersedia
* Mulai 15 Februari 2024, Steam Client tidak akan menyokong permainan 32-bit atau macOS 10.14 atau lebih rendah lagi.

Ulasan pelanggan untuk Sprite Lamp Tentang ulasan pengguna Pilihan anda

Keseluruhan Ulasan:
Campur (12 ulasan)






Untuk melihat ulasan dalam sesuatu jangka masa tarikh, sila klik dan seret pilihan pada graf di atas atau klik pada bar tertentu.




Tapis ulasan mengikut masa bermain pengguna semasa ulasan ditulis:


Tiada minimum hingga Tiada maksimum

Tunjuk ulasan dalam susunan paparan yang dipilih





Ketahui Lebih Lanjut
Penapis
Tidak termasuk Aktiviti Ulasan di Luar Topik
Masa bermain:
Kerap Dimainkan di Steam Deck
Operating System:
CPU:
GPU:
Device Type: