A skeleton from my childhood, the original edition of Dragon Spirits, which I developed in middle school, is a creature collector RPG that serves as the origin of the Dragon Spirits series. I still keep it as a memento. (Almost) no one can make a good game from the very beginning.

登入以將此項目新增至您的願望清單、關注它,或標記為已忽略

在 Steam 上查看 Dragon Spirits Series 的所有作品
不支援繁體中文

本產品尚不支援您的目前所在地的語言。購買前請先確認語言支援清單。

此遊戲尚未在 Steam 上發售

預計發行日期: 2077 年 1 月 1 日

此遊戲預計大約於 50 年後解鎖

感興趣嗎?
將這款遊戲加入願望清單,以便在發售時收到通知。
新增至您的願望清單
 

關於此遊戲

Overview

This is a 3 VS 3 creature collector turn-based RPG with dozens of Dragon Spirits to collect.
In battle, every point of damage and healing value will attract "Aggro", causing one of your Dragon Spirit to be focused by the enemy.
You need to arrange the Build reasonably, protect the healer and attacker to win.

Plot

Ralph, the main character, is fed up with the dull routine of school and decides to hop on his dad's automatic ship to the paradise - DS Islands.
DS Islands is the site of a prehistoric civilization that was discovered in 20XX and shocked the world.
There, people have no life limit, and use magical "Spells" to command a creature called "Dragon Spirits" and live a peaceful life.
Actually, DS Islands is an area opened up on the Earth by Andes, the creator of our three-dimensional world and the executor of the Big Bang.
Andes created the illusion of dinosaur extinction and teleported them to the DS Islands.
Under the influence of Andes' energy, dinosaurs gradually turned into Dragon Spirits with magical powers.
In order to prevent being discovered by outsiders, Andes created a barrier to protect the DS Islands.
Only people who know that area can enter, otherwise time and space will be warped.
In 20XX, human civilization finally came into contact with the civilization on the DS Islands...

This game is the origin of the Dragon Spirits series. It was completed in 2010 (approximately). The quality isn't worth charging for. I posted it on Steam as a self-reminder.

1. Don't be too obsessed with marketing.

Marketing plays a big role, just as good wine also needs a bush. But numbers are only numbers. I read on a forum that if you focus too much on numbers, they lose their effectiveness as a tool. So, focus on what's important and give it your all.

2. Don't be too obsessed with game quality.

Game quality matters a lot too, good quality shows my responsibility for players. But creators also need to be responsible for themselves. I should create games that can sustain a healthy attitude over time. It's okay to make trash, at worst, release it as a free-to-play.

In 2010, when Shanghai was hosting the World Expo, Pokémon did not have an official Chinese version, and Yu-Gi-Oh cards were printed by ZZ Youth Pavilion.
Everyone's copyright awareness was relatively weak. We gathered in forums and made various games with RPG Maker in our spare time.
Back then, there were not even many platforms to upload games, and we used Drive to ship games. A game had only a little downloads, dozens of downloads for the better ones, and close to a thousand downloads for the most.
I developed this game in such an environment. Almost all the players were classmates. At that time, the series was not even named "Dragon Spirits".
Now it seems that this game is so stupid. I don't know why I thought I did a good job back then. It's not that I haven't played popular games when I was a child, but I just wouldn't compare them with my own works.

In 2024, Dragon Spirits' engine was upgraded to Unity, one of the most used commercial game engines, and the game was indeed played by many people, even made money.

But I lost
That kind of pure

Happiness

系統需求

    最低配備:
    • 作業系統 *: Microsoft® Windows® XP / Vista / 7 (32-bit/64-bit) / 8 / 10
    • 處理器: Intel® Pentium® 4 2.0 GHz equivalent or faster processor
    • 顯示卡: 1024 x 768 pixels or higher desktop resolution
    • 儲存空間: 1 GB 可用空間
* 自 2024 年 1 月 1 日(PT)起,Steam 用戶端僅支援 Windows 10 及更新版本。
此產品無任何評論

您可以撰寫評論來與社群分享您對於本產品的看法。請使用本頁面中位於購買按鈕上方的區塊來進行評論的編寫。