A 2D top down stealth game where you’ll sneak around, break into houses, pick locks, crack safes, steal stuff, run from the police, and go on missions. You’ll visit new places, meet interesting characters, gain skills and abilities, collect items, and make story choices that can change the ending.
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Uitgavedatum:
1e kwartaal 2025
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Dit spel is nog niet beschikbaar op Steam

Geplande uitgavedatum: 1e kwartaal 2025

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Over dit spel

Burgleville is a 2D top down stealth game where you'll sneak around, break into houses, pick locks, crack safes, steal stuff, run from the police, and go on missions.

You can switch anytime between story missions at unique hand-crafted locations and exploring procedurally generated neighborhoods and houses.

As you progress, you'll visit new places, meet interesting characters, gain new skills and abilities, and make story choices that can change the ending.

Features


So many items!
There are over 1200 items, with multiple variants to keep things interesting. From different types of clothes and accessories, to toys and electronics, to foods and drinks, and more.



Unique Story Missions
Each character has their own set of missions for you. They usually involve stealing, but can also include sabotage, spying, destroying evidence, and even babysitting. Some missions can be completed in different ways, which can affect the outcome.

Unique Locations
Apart from houses, apartments, and mansions, you'll also visit a supermarket, an office, a multi-level ship, a library, a multi-floor hotel, and a prison, just to name a few.

Characters and Factions
You'll meet lots of different characters, with very different styles, and they all have their own agenda. Will you help them?

Multiple Endings
As you learn more about the factions, you'll start making decisions that matter in the end.

Keyboard or Controller
Play the way you like. You can switch back and forth at any time. Everything is accessible either way.

Unique Aesthetic
All pixel art is hand-drawn. Everything has a cartoony, DIY feel.

Collectibles
You'll get rewards for collecting items. There are also hidden collectibles to find, so be on the lookout!

Procedural Generation
Each time you visit a neighborhood that's not a hand-crafted story location, you'll get a brand new city that you've never seen before. And every house in it will also be unique. You'll never see the same one twice.

Quickplay
Whenever you just want to jump in and sneak around and steal things, you can enter quick play and visit an infinite number of procedurally generated neighborhoods.

Customizable Safehouse
If you proceed through the real estate missions, you'll get your own safehouse. You can change the layout between a few options and recruit people to move into your safehouse and provide services like fencing, bribing, and training.

Gameplay Mechanics


Suspicion and Notoriety
Suspicion lowers over time, but notoriety does not. You can bribe specific people to lower it.

The Police
Cops will follow you if your suspicion is high, and they'll chase you if you are wanted. Don't let them see you do anything illegal. Try not to get busted!

Put on your Mask
Your mask will protect you from notoriety, but it's also suspicious. So you may want to take it off when you're not doing something illegal.



Picking Locks
You can pick locked doors and crack locked safes (learn the ability first). Talk to a trainer to level up these skills to get a better success rate.

Inventory Management
A big part of the game is choosing what to steal. You can't carry it all. Do you look for specific items for a current mission? Or do you choose the items with the highest value? You don't know the value until you talk to the fencer, but you'll remember the range of values you've seen before for an item. Then you also have to think about weight and volume. Some things are heavier or take up more space. Do you choose to steal a few large valuable items or many small cheap items? Just watch out for cheap items that are large or heavy. The best is a small, valuable item. But you might not be able to sell those right away.

Skills and Abilities
As you gain experience, you'll level up and earn skill points. You can talk to a trainer to use those skill points to improve different skills. Prioritize the style that you like to play. Do you prefer kicking in doors or picking locks? Do you want to be fast or do you want to carry more?

Change Characters
The story will be the same, but you can change the way you look.

Animals
Quack! Ruff! Neigh! Mooooo! Cats and dogs move around on their own. Some might even follow you. Just watch out for skunks.

Vehicles
You can buy different vehicles to stash your stuff in while you're in the city, giving you more space to hold the things you steal! You start with a bicycle, but you can get a school bus, an ice cream truck, a postal van, a delivery van, and more.

Attention to Details


Some effort was put into polishing little details to make this game more fun and interesting. Some examples are...

  • NPCs let you know when they have something to say (look for an exclamation point by their head)
  • Each character has their own way of speaking and different color text
  • statistics for most actions in the game (check the statistics board to see them)
  • dynamic music that changes when you enter a house
  • idle player animations (like looking around)
  • NPCs changing poses
  • most menus are animated when you open or close them
  • separate volume for music and sounds
  • different NPC sounds based on their mood
  • small particle effects
  • multiple save slots
  • autosave and manual save
  • and lots more!

Also look for a few fun surprises on the main menu.

A Casual Game


This game is meant to be fun and relaxing. There is no combat, fighting, or violence (but you can get busted by the police), and there's not a lot of challenge. The missions are not hard to solve, there are no timed missions, and no collectible is missable because you can go back to earlier locations after the end. Just have fun and enjoy the story, characters, and surprises.

A True Indie Game


No content was generated by AI.
It's all human made!

This was a huge project for a single person to make.

Support small independent developers

Systeemeisen

    Minimum:
    • Besturingssysteem: Windows 10 and newer
    • Geheugen: 2 GB RAM
    • Grafische kaart: Support for OpenGL 3.3
    • Opslagruimte: 300 MB beschikbare ruimte
    Aanbevolen:
    • Geheugen: 4 GB RAM
    • Opslagruimte: 1 GB beschikbare ruimte
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