As the last Pilgrim, explore Dwarvuk's wastes, scavenge ruins in a blend of non-linear discovery and post-apocalyptic survival set in space. Silence the AI's signal!
출시일:
2025년 9월 19일
개발자:
일반/시네마틱 | PDP Trailer 3
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일반/시네마틱 | Pilgrim Descent Protocol Early Access Trailer

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앞서 해보기 게임

지금 바로 플레이할 수 있습니다. 게임이 개발되는 과정에 참여하세요.

참고: 앞서 해보기 게임은 완성된 게임이 아니며 개발이 진행됨에 따라 크게 바뀔 수 있습니다. 게임의 현재 상태가 흥미롭지 않게 느껴진다면, 개발이 더 진행될 때까지 기다려 보세요. 앞서 해보기에 대해 자세히 알아보세요.

개발자의 한마디:

왜 앞서 해보기를 하나요?

“I am using Early Access to tune the core loop, find → stabilize → deliver, with real player feedback. My focus is on hoverbike handling feel, timer pressure, fail conditions, enemy pressure, and the clarity of bearings from Sola.

Sola is optional, so the game plays fine with Sola on or off, and I am shaping guidance and UX for both styles.

I am refining the outpost economy so choices around ammo, oxygen, fuel, and BitCredits feel meaningful. I am also strengthening stability and performance across a wide range of PCs, and I document settings that help on lower end hardware. The goal is to reach a state where the core loop feels consistently fun, fair, and stable for solo play on common hardware.”

이 게임의 앞서 해보기 기간은 얼마인가요?

“Several months (roughly 6–12), subject to change based on feedback and scope.”

정식 버전은 앞서 해보기 버전과 어떻게 달라지나요?

“Aiming for more detailed zones/sectors, additional relay/event types, deeper outpost systems, expanded Sola dialogue, QoL/accessibility options, achievements, and broader performance/controller support. Plans may change.”

지금 앞서 해보기 버전은 어떤 상태인가요?

“Playable now with Easy/Hard modes, three relays to power, hoverbike traversal, resource management (fuel/oxygen/health/stamina/ammo), outposts and BitCredits, optional local-only Sola dialogue, save/load, and basic settings. Balance, performance, and content are in progress.”

앞서 해보기 동안과 앞서 해보기 이후의 게임 가격이 다르게 매겨지나요?

“I plan to launch EA at a lower price and raise it for 1.0 as new content and features land.”

개발 과정에 어떻게 커뮤니티를 참여시킬 계획이신가요?

“Steam Discussions will be the main hub, with clear categories for Bug Reports, Balance, Quality of Life, and Suggestions. I read and check threads regularly and tag them so issues and ideas are easy to track.

Patch notes accompany updates. Notes are labeled by version and date, with sections for New, Balance, Fixes, Technical, and Known Issues. I also maintain a known issues list and an FAQ for clarity.

I invite frequent players who provide clear reports to help validate changes and catch regressions. I keep updates small when a quick fix is needed, and group larger changes when they benefit from more testing.

Bug reports work best with steps to reproduce, the expected and actual result, a save file if requested, and basic hardware information.

I stay active in discussions. I ask follow up questions when needed. When a change ships, I explain why it happened, and I credit especially helpful reports in notes or credits.”
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Pilgrim: Descent Protocol 구매

 
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게임 정보

The mothership is falling.

With Sola in your visor, you’ve got one shot. Cross the wastes to three relay sites, feed them plasma cores, and halt the descent. Scavenge BitCredits, fuel, oxygen, and ammo in abandoned sectors. Claim outposts to restock. Ride a hungry hoverbike, choose your fights with roaming Crawlers, and make every minute count.

You are the last Pilgrim.

How it plays

  • Hunt ruined zones for plasma cores, fuel, oxygen, and ammo.

  • Stabilize cores (they decay in-hand) and stash them in containers to recharge.

  • Traverse fast on your hoverbike: burn fuel, dodge patrols, and follow Sola’s bearings (no map hand-holding).

  • Deliver five powered cores to each distant relay before the global countdown hits zero.

Features

  • Tactical survival with health / oxygen / stamina management

  • Core loop: find → stabilize → deliver plasma cores to relays

  • Fast traversal on a fuel-hungry hoverbike

  • Claim outposts to restock ammo and spend BitCredits

  • Guidance from Sola

  • Enemy pressure from roaming Crawlers

  • Sola: Dynamic Dialogue (optional, local-only). Toggle at startup to let Sola answer questions and provide guidance. Off by default.

Early Access

This is an early version in active development. Expect regular updates shaped by your feedback. There’s no forced path or hand-holding: you’re free to figure out what to do and how to do it. Test it. Break it.

AI 생성 콘텐츠 사용 공개

개발사는 게임에서 AI 생성 콘텐츠를 사용하는 방법을 다음과 같이 설명합니다.

Services claiming copyright protection/indemnification: None. I do not use any third-party copyright filtering, detection, or indemnification service; the optional local assistant is offline and restricted to in-game data only.

성인 콘텐츠 설명

개발자의 콘텐츠 설명:

This game contains non-graphic sci-fi violence. Players shoot alien creatures, and some areas include human corpses in space suits as environmental detail. It also features low-light settings and arachnid-like enemies that may unsettle some players. There is no sexual content, drug or alcohol use, self-harm, dismemberment, or realistic gore.

시스템 요구 사항

    최소:
    • 운영 체제: Windows 10 64-bit
    • 프로세서: Intel Core i5-4460 / Ryzen 3 1200 (4 cores)
    • 메모리: 8 GB RAM (→ 12–16 GB if Sola LLM is enabled) GB RAM
    • 그래픽: GeForce GTX 1050 Ti / GTX 1650 / Radeon RX 570 (4 GB VRAM)
    • DirectX: 버전 11
    • 저장 공간: 10 GB 사용 가능 공간
    • 사운드카드: Any Windows-compatible
    • 추가 사항: For lower-end hardware, disable Sola: Dynamic Dialogue at startup for best performance.
    권장:
    • 운영 체제: Windows 10/11 64-bit
    • 프로세서: Intel Core i5-9600K / Ryzen 5 3600 (6 cores) or better
    • 메모리: 16 GB RAM (→ 24 GB recommended if Sola LLM is enabled) GB RAM
    • 그래픽: GeForce GTX 1660 Super / RTX 2060 / Radeon RX 5600 XT (6 GB VRAM)
    • 저장 공간: 10 GB 사용 가능 공간
    • 사운드카드: Any Windows-compatible
    • 추가 사항: For lower-end hardware, disable Sola: Dynamic Dialogue at startup for best performance.
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