Life sim community been long waiting for a game, where their input can influence their imaginary and dream world of life simulation. This may be as basics as house building, but going as complex like family and friends relations. Here game emphases on modding (i.e. lua) and performance.
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Deelnemen aan UMeFate Playtest

Vraag toegang aan om een bericht te ontvangen wanneer de ontwikkelaar klaar is voor meer deelnemers.
 

Over dit spel

This is Pre-Alpha version. All currently presented features are subject to change.

UMeFate is long term planned life simulation game, which combines performance, sizable world without rabbit holes, modding and welcomes community to bring their touch into the project, that everyone will be able to play.

Life sim community been long waiting for a game, where their input can influence their imaginary and dream world of life simulation. This may be as basics as house building, but going as complex like family and friends relations. The game period is not fixed, and could be anything from stone age to futuristic times, depending on the imagination and input from players.

Core Gameplay

In the core UMeFate is stil a life sim. But we want to step away a bit from the conventional life sim design and want to bring something hopefully fresh to the table. 

UMeFate is not meant to be nice and cozy world. We want to go back a bit, when life sims were a challenge. There are plenty dolly house and dressing games. While UMes would love these features too, these are not the main focus of the core gameplay.

Critical aspects of living world will be other UMes. Like 100s of them. As a player, you will be able to play between a single and switch to other family characters. That will feel small and insignificant, in the scale of the the living village, or town around you. Surrounding world will be constantly changing. Every character will be able to influence, or be influenced by others. Effectively, leading potentially to the effect of the butterfly. Gained influence in the community, can allow to affect other in more significant way. Further it can be imagine, what that may lead to.

As baby born, every new UMe will be with almost no knowledge of the world. The way to learn about others, new places, new relations, new skills, etc, will be by exploring, working, training, talking with others, observing surrounding, or even listen others gossips.

UMes psychology will play a significant part on evolution of the communities. What is good and what is evil is only a perception, depending from the standing point. Imagine what if you could influence what is good, or what is bad?

Timeline And Vision

Our UMes has strong fate and vision for this project for years to come, inspired by many game titles, which are well known and after years and even decade still are providing updates. Therefore UMeFate timeline is indefinite, as long it is feasible to continue this form of endeavor. We believe that we can build game, which can be played for many years. And we can make it even stronger together with the community.

We stay away from any aggressive form of monetization.

We are also know, it is possible for game to thrive successful for years without paid DLCs. And we do aim for this route too. But we don't want to lock out potential possibilities, if DLC for example means solid expansion pack, which can extend playability for our players.

Performance

Performance is one of the key aspects, which in our opinion have not been really well addressed in Life Sim genre. While UMeFate aims to have anything between 100 and 1000 actively living inhabitants in the region, the design also aims to provide stable 60FPS. This will be huge endeavor, as life sim games are quite demanding one. Checking relations, events, soundings etc. But UMeFate has the fate and the technology, that it can be done with enough push.

Modding Lua

There is many ways to approach modding. We decided at least at this point, to not go the route of C# modding, as typically many moddable games does. The reason for that is, UMeFate need to maintain highly performant and stable core engine and choices of the technology, could make it potentially difficult. This way, it is possible to reduce certain design challenges, such when influential mods slowing down significantly the game.

Saying all that, we want to provide API to Lua part of the game, where players will be able to change game behaviour much more freely and easier. For example changing AI behaviour, goods consumption mechanics etc. 

Lua is also well known in the wide range of the game community. It doesn't require extensive knowledge of the code compilation, which potentially extends reach out to modders.

Modding Assets

What is the life sim game without extra flowers, or beds. So yes, UMeFate will provide means, to allow upload own models and textures. As of the current state, we experiment with open model data format *.GLB, which is binary form of *.GLTF

*.GLB is good alternative for .FBX, which otherwise limits its usage in certain applications.

Textures will be also possible to mod in the near future.

Animation is also one of considerations in the future. But that is not the priority atm.

Frequent Updates

We do believe, that to lead to successfully and promising game, development requires constant feedback loop. Specially when something changes and breaks. We do not wan't spent 3-6 years time of development and wait for the first release, just to find out that something doesn't work, and may be too late to fix it, while disappointing our beloved followers. Therefore, we aim to push frequent updates of incremental versions. We know that philosophy works for many successful game titles.

Open Beta Testing

On 22 September of 2024, UMeFate has entering its first opened pre-alpha experimental beta testing for brave ones. Be warned, we are aware about number of issues, bugs and inconveniences still. But it is critical for UMeFate to know the constructive feedback from our followers, specially where performance is a key.

Since UMeFate is very early in the development, at this point UMeFate is purely in an experimental tech demo stage and there are many gameplay wise features missing from the primary goals. So please do not expect much for now, if willing to give a shot. But we do appreciate, if anyone is willing to give a spin. Again, any constructive feedback is more than welcome.

Informatie over door AI gegenereerde inhoud

Zo omschrijven de ontwikkelaars hoe hun spel AI gebruikt om inhoud te genereren:

UMeFate goal is to be moddable, so it may contain AI generated content, which is created by various contributors.

Beschrijving inhoud voor volwassenen

De ontwikkelaars omschrijven de inhoud als volgt:

UMeFate is life simulation game and may reflect in game certain aspects of real life. Certain mods may affect level and type of mature content that is in the game.

Systeemeisen

    Minimum:
    • Vereist een 64-bitsprocessor en -besturingssysteem
    • Besturingssysteem: Windows 10, Windows 11
    • Processor: I5 9th Gen / AMD Ryzen 5 36xx
    • Geheugen: 4 GB RAM
    • Grafische kaart: GeForce 1070
    • DirectX: Versie 11
    • Opslagruimte: 1 GB beschikbare ruimte
    • Aanvullende opmerkingen: Tech demo requirements. May change anytime.
    Aanbevolen:
    • Vereist een 64-bitsprocessor en -besturingssysteem
    • Besturingssysteem: Windows 10, Windows 11
    • Processor: I7 11th Gen / AMD Ryzen 7 58xx
    • Geheugen: 8 GB RAM
    • Grafische kaart: GeForce 2070
    • DirectX: Versie 11
    • Opslagruimte: 1 GB beschikbare ruimte
    • Aanvullende opmerkingen: Tech demo requirements. May change anytime.
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