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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Soul Trigger is an adventure game where replayability and player choices truly matter.
To make those choices meaningful, we believe it’s essential to fine-tune balance and content using real player experiences.

Early Access allows us to build the game together with you. By listening closely to your feedback from the very beginning, we aim to shape Soul Trigger into a more fun, polished, and satisfying experience for everyone.”

Approximately how long will this game be in Early Access?

“We’re currently aiming for an Early Access period of around 3 months to 1 year.
That said, this timeline may change depending on development progress and how quickly feedback can be applied.”

How is the full version planned to differ from the Early Access version?

“Early Access focuses on validating the core gameplay experience.
The full version is planned to offer a richer experience with more content and a higher level of overall polish.

Rather than making strict promises about future schedules, we’d like to share the general direction we’re heading toward.

Planned improvements include :
- Additional chapters, bosses, and monsters
- New Soul Triggers (characters) and items
- Balance and difficulty improvements
- UI/UX updates and quality-of-life features”

What is the current state of the Early Access version?

“The Early Access version is fully playable with core gameplay and major systems implemented.

Currently Available Content:
- Main Story: 2 Chapters (approximately 3 hours of gameplay)
- Playable Characters: 3 characters (Harang, Siwoo, Valentin) - each with unique skills and exclusive card sets
- Exploration Areas: 7 sectors across 2 regions (Region 1: 4 sectors, Region 2: 3 sectors), each featuring unique monsters and boss battles
- Combat System: Turn-based combat with character switching system fully implemented
- Progression System: Stat enhancement, Implants, Resonance Engravings, and Exclusive Card systems implemented

Implemented Core Systems:
- Modular room exploration (Combat Rooms, Event Rooms, Midpoint Checkpoints)
- Attack warning and Elemental Down system
- Hub-based character enhancement and resource management
- NPC events and encounter system
- Basic tutorial and UI/UX

Content Currently in Development:
- Additional chapters and ending branches
- Expanded side quests
- Late-game regions and monsters
- Balance adjustments and bug fixes
- UI/UX improvements

We will continue to refine the game throughout Early Access by incorporating player feedback.”

Will the game be priced differently during and after Early Access?

“During Early Access, the price will remain at its current level, and it will increase upon the full release.”

How are you planning on involving the Community in your development process?

“Community feedback plays a key role in the development of Soul Trigger.
We plan to stay closely connected with players throughout Early Access and beyond.

Planned community involvement :
- Gathering feedback through community boards and official channels
- Sharing changes and updates before and after major patches
- Improving balance and systems based on player feedback
- Making data-driven improvements and sharing insights when possible”
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About This Game

World

Halcyon, a military megacorp, has perfected the Soul Materialization Project—extracting a human soul and etching it into a synthetic body. But the experiment bred countless failures: Creatures that lost their minds and turned feral. The city that once housed its labs was sealed away as a Hazard Zone, left crawling with them.

You are deployed into that Hazard Zone as the Commander who leads a squad of Souls, known as S.O.U.L.

They are weapons, stripped of memory and flesh—break their bodies and they simply print anew, beings to whom even death is denied. Your mission is singular: hunt down Milo, the one who fled with the core device of the experiment.

You'll cut through the Creatures with cards and strategy, stand against other Souls who turn enemy to bar your path, and press deeper into the Hazard Zone. The more memory fragments you gather along the way, the more of who your soldiers once were begins to surface. And at last, you will stand before a choice there's no taking back….

Game Features

SoulTrigger is a 2-character tactical turn-based roguelite RPG set in an urban fantasy world. Character-driven storytelling, zone exploration along branching paths, and turn-based combat built on reading the enemy and making the right call come together in one experience.

Side-View Tile-Based Turn-Based Combat

Spend [Action Points] that refill every turn to move, turn around, use items, and fire skills instantly in the direction you're facing.

Monsters telegraph their heavy attacks one turn in advance. Read the danger zone and dodge it, or cut them off first.

Control one operator at a time and swap in your partner to keep the combo going.

Fill an enemy's weakness gauge to trigger a [Weakness Burst], knocking it down or freezing it solid and canceling the attack it was preparing.

Battles unfold across multiple [Waves], and Elite monsters with special abilities stand in your way.

A Different Playstyle for Every Operator

Choose 2 of 4 operators (Harang / Siwoo / Valentin / Loke) and set out. Each operator's unique passive defines how they fight.

  • Harang: Drives a Nail bullet into enemies with every attack, then detonates them all at once.
  • Siwoo: Fights with deployables like turrets and drones, charging a Taser to call down lightning.
  • Valentin: Leaves weak spot marks that boost damage and critical hits for the whole squad.
  • Loke: Builds up Rage and tears through the enemy line in Soul Overdrive.

A New Build Every Run

Combine the [Traits] you pick up during exploration with 30+ [Relics] that last the entire run to craft a different build every time.

Operator-exclusive traits mix with shared traits that trigger on melee, ranged, throwing, and deployable skills to create fresh synergies.

Roguelite Zone Exploration Along Branching Paths

Every run is a single route made of connected rooms.

Choose your next room at every fork and detour, and fight your way through battles, elite fights, events, and shops to the boss waiting at the end.

Use the [Keys] you earn in battle to open locked rooms and chests, and weigh costs against rewards in 40+ events.

A Hub-Centered Expedition Loop

Bring back Grit and Growth Factor from your expeditions to strengthen your operators at the base.

Raise their ATK and HP at the [Training Center], unlock new operators, skills, and traits at the [Control Terminal], then head back into the Hazard Zone.

42 Steam Achievements are waiting for you, too.

AI Generated Content Disclosure

The developers describe how their game uses AI Generated Content like this:

Some background texture resources contain AI-generated images.

System Requirements

    Minimum:
    • OS *: Windows 7/8/10
    • Processor: 1.7+ GHz or better
    • Memory: 2 GB RAM
    • Graphics: Intel HD Graphics 3000 or better
    • DirectX: Version 11
    • Storage: 3 GB available space
* Starting January 1st, 2024, the Steam Client will only support Windows 10 and later versions.