Take on the challenge and discover a completely new 3D sci-fi dungeon crawler. The sophisticated room card mechanics and endless generated dungeons with the form of a cube, this game is unique in this genre. What will you discover while exploring?
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Coming Soon To Early Access

The developers of this game intend to release as a work in progress, developing with the feedback of players.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“This dungeon crawler is unique in this genre due to its novel dungeon changing room card mechanics and the procedurally generated dungeon dice structure. In order to perfect this idea in a full version, it is important to receive a lot of feedback. Players can help by suggesting their own ideas that can be taken into account during development. Since the actual gameplay already works smoothly and there are already many interested players, the decision to create an early access version was easy.”

Approximately how long will this game be in Early Access?

“There is only one person working on this project, so it is impossible to give an exact release date. It will probably take two or more years to reach full release. During the Early Access period, updates will be released regularly and announcements will be made via the Steam Community Hub.”

How is the full version planned to differ from the Early Access version?

“The following points are still missing and are planned to be added while the EA status:

  • More monsters / bosses with different mechanics
  • The following rooms are still being finalized: trading, gaming, artifacts
  • Artifacts tell a story about the dungeons/monsters (*no real story)
  • Trophy area for collected artifacts
  • More skills in the skill tree
  • More spaceships with different designs and other properties
  • More passive/active equipment and items for the dungeon
  • Deeper/better balancing
  • More design elements for the rooms, more graphical improvements
  • Depending on feedback, further bug fixing, optimization, requests, ...

What is the current state of the Early Access version?

“The Early Access version will contain full functional gameplay and offers the player an already stable structure. The game is specifically designed for playing with a controller (alternatively keyboard, NO mouse control). A well-developed settings menu and well-functioning controls with icons are already built in. The player can expect:

  • Explore endless procedurally generated dungeons (cubes) with replay value, exciting atmosphere and unique design.
  • Play with your favorite spaceship and discover dangerous monsters/bosses, learn interesting mechanics, find items and equipment, reach rare rooms, ... within an exciting atmosphere. Find new ways by manipulating the dungeon.
  • Seed system ensures exact repeatability, whereby the design of the rooms is deliberately changed to make it visually interesting even when repeated
  • Each dungeon is a cube with 6 sides and 16 rooms on each side. These can be explored beyond the edge of the cube and thus offer 6 individual "biomes"
  • The 6 "biomes": High Area, Entrance, Passway, Danger Sector, Cross Over and Cube Center always form a dungeon and can be reached in different ways.
  • Collecting room cards that can be inserted into the dungeon. This means that EVERY dungeon can also be manipulated and players can always take different paths.
  • Room types: Common, room cards, boss, activation, artifacts, passive equipment, active equipment, traders, gaming, ...
  • Spaceship classes: Cruisers, Frigate, Dreadnought, Battleship and Fighter
  • Spaceships: (1x per class in EA) Rayzor, Storm, Wing, Kraken and Night
  • Passive and active equipment with rarity system can be found in the dungeons.
  • Sophisticated buff system, statistics system and property display system
  • Create your own universe by statistically saving the dungeons you play.
  • Collect dark matter and activate dungeons (permanent currency) to unlock powerful new skills in the skill tree
  • Collect cube coins (temporary currency) to progress in the dungeon and perform actions
  • Initial balancing with different difficulty levels to offer every player a pleasant but challenging experience.
  • Already many quality of life elements such as: All "video sequences" (e.g. dungeon intro) can be skipped by the player in order to offer the greatest possible action in the long term

and much more...”

Will the game be priced differently during and after Early Access?

“The price will probably increase for the full version. This will be decided together with the community and depends on the final implemented content.”

How are you planning on involving the Community in your development process?

“Beside the classic channels, a large part of the development takes place on Twitch (live streams) and in close cooperation with the players. However, the Steam Community Hub serves as the most important tool and central point of contact for everyone.”
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About This Game

The games from FreeTimeDevelopment are made by a motivated solo indie game developer from Germany.

Explore endless procedurally generated dungeons in cube form with replay value, exciting atmosphere and unique design in 3D sci-fi style.

Each dungeon is a cube. Consisting of 6 sides (6 "biomes") and 16 rooms on each side. Filled with a wide variety of monsters / bosses and room types, difficult challenges but also many rewards await you. Visually, you will discover a lot of new things and a dungeon crawling experience like you've never had before.

Choose your favorite spaceship from five different classes, each of which offers different properties, and try to explore as much of the different dungeons as possible. There are currently five spaceships waiting for you, one spaceship per class. This will be expanded in the long term.

As if endless dungeons weren't enough - you also have the opportunity to explore each dungeon even further with the room cards that you can find. The room cards can be inserted into the dungeon to manipulate it. It is important where you insert the card (which depicts a new room). Be clever and try to find the room that activates the dungeon in order to unlock the best skills in the long term.

The seed system allows you to repeat the dungeon exactly, with visual elements changing intentionally so that even the repetition remains interesting. Challenge yourself and test how far you can get with new skills or different paths. Share the seed with your friends - maybe they'll take a different path?

The following 10 room types await you: Common, Room Card, Boss, Activation, Artifacts, Passive Gear, Active Gear, Treasury, Trader, Gaming.

The passive/active gear that you can find in the dungeons is controlled by a rarity system. There is Common, Uncommon, Rare, Epic and Legendary.

The sophisticated buff system shows you everything important at all times. In addition, the player always has the option of seeing his properties and any changes to them.

Collect dark matter (permanent currency) and activate enough dungeons to unlock the best skills in the skill tree.

In the skill tree you will find important skills in the following areas: weaponry, shield, structure, technology, environment and universal. With these skills you should be well equipped to finally be able to defeat the strongest bosses and monsters.

Collect cube coins (temporary currency) in the dungeons to progress further with the various actions in the dungeon.

Gradually create your own universe, as the dungeons you play are statistically stored in your profile. This way, you always have an overview of your progress and can revisit dungeons you have played again.

System Requirements

    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10 or greater
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10 or greater
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