Pro wrestling video games lost their classic style of fun over a decade ago, and we're bringing it back with Pro Wrestling X. This lean-and-mean, no-frills Early Access debut is made BY wrestling fans, FOR wrestling fans.
All Reviews:
Mixed (129) - 59% of the 129 user reviews for this game are positive.
Release Date:
Nov 18, 2014

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We told our fans and Kickstarter backers we wanted their help shaping Pro Wrestling X, and we're using Early Access to make good on that promise. If anyone wants to hop on board the crazy train, they are more than welcome!”

Approximately how long will this game be in Early Access?

“Pro Wrestling X is as much a platform as it is an actual game; as such, we'll always be in on-going development. We'll continue to tweak, break, add new features, perfect old ones for quite some time. So the line between "Early Access" and "Final" is a bit blurred. In fact, there likely is no "Final".

With that said, we've laid out a "Roadmap to 1.0" feature list in our long description. Once we complete that list, we'll transition away from Early Access. We're hopeful this is a 3-4 month timeline.”

How is the full version planned to differ from the Early Access version?

“We have a short-term goal of reaching the Roadmap to 1.0 feature set. Beyond that, the sky's the limit. With the help of our fans, Pro Wrestling X in October 2015 will certainly be a very different game from where it is today. From humble beginnings...”

What is the current state of the Early Access version?

“Our initial Early Access builds are focused on nailing the basics: movement, striking, grappling. The essential heart of any great wrestling game, this is where the fun lives. This is where any wrestling gamer wants to start having input on development. The timing, the pacing, the feel.”

Will the game be priced differently during and after Early Access?

“Our Early Access game will be regularly priced at a number that is near-and-dear to every wrestling fan in 2014: $9.99. Once we hit 1.0, the cost of the game will rise. And as our game becomes more robust, we'll likely continue to raise the price.”

How are you planning on involving the Community in your development process?

“For anyone that knows the roots of our game, Pro Wrestling X IS a community project. With the thousands (and thousands!) of fans on email lists and social platforms, we've been a community for a very long time. Our fans have been instrumental in getting us this far, and we wouldn't be here without them.

We've had a long history of surveys, questions of the week, and direct email access to our project. We'll continue those practices and develop additional communication tools to get the crucial feedback we'll need to keep going in the right direction.”
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Recent updates View all (33)

November 5, 2018

Newsletter for Nov 2 2018

1) Tables and?!
2) Question of the Week
3) Quote of the Week

1) Tables and?!
While I was putting a new update video together for y’all I found myself constantly watching the same two second clip over and over and over. On the surface it appears to be a simple powerbomb through a table and I guess it is. But as I watched it and thought about the little details going on in the background and what they all meant I couldn’t help but repeatedly mutter, “holy shit...fucking hell”, with every view.

video here:

That is NOT a canned animation of a breaking table you’re looking at. That is a table reacting to a powerbomb impact with real-time physics. It will break differently every time. The pieces will fly in different directions with different speeds every time. They will react with other objects like the wrestlers and the ropes differently every time. Even after the pieces are done moving they will still react to new collisions with the wrestlers in real time. And those wrestlers are not breaking through that table with a canned animation. The wrestler will be affected by the force of the impact and the breaking table pieces in real time with ragdoll physics. When the move ends and the ropes are in the way? The wrestlers react in real time. Check out that foot on the rope at the end of the move. It wasn’t animated that way! That rope break situation was the result of the ragdoll physics leaving his foot on the rope. WHAT!?! The table pieces even slide off the wrestler with real time physics as he gets to his feet again.

If you’re a hopeless dreamer like myself then you’re probably already imagining possible new gaming scenarios in your head. You’re probably thinking back to your favorite TLC matches. Japanese Death Matches. Cage variations. Clockwork Orange House of Fun. Unique interactive venues. Yes, we have a ton of work to do on the basics. But the insanely creative and talented duo of our lead programmer and artist has just produced playable proof that what we’ve all been told is impossible in wrestling games since the dawn of now possible in Pro Wrestling X.

Holy shit...

2) Question of the Week
Cena and Bryan have reportedly refused to participate in the Crown Jewel show and have been written off the show. What do you think? Do you respect their decision and agree with it, or do you think they are stupid assholes who just committed career suicide?

3) Quote of the Week
"Never let small minds convince you that your dreams are too big" -anon

In the meantime and in between time, that's it, another edition of
Wrestling Gamers United.

Thank you for your support,
Dave Wishnowski

PWX on Facebook!

Follow Official PWX on Twitter!

Follow Dave Wishnowski on Twitter!

PWX on Instagram!

PWX on YouTube!

PWX Official site!
2 comments Read more

October 30, 2018

PWX Newsletter for Oct 26 2018

1) More New Stuff!
2) NVidia Shield TV Support
3) Question of the Week
4) Quote of the Week

1) More New Stuff!
Got a lovely early morning surprise a few days ago from our lead artist. He completed a nasty Tombstone Piledriver just in time for some Halloween promotion along with an alternate attire for PWX’s original Grimhold character AND a completed entirely new character that we’re simply referring to as the ‘ninja’. Or is he really just a collection all new CAW parts that might accidentally be able to be arranged into a damn fine Hayabusa CAW? Can’t prove it ;)

2) NVidia Shield TV Support
Sweet! Thank you to Joshua for letting me know about Pro Wrestling X working well NVidia Shield TV!

“Hey just to let you know, your game works on the Nvidia Shield TV with the Steam streaming beta. I thought that was really cool when i tried it. In order to make it work you either have to use the right analog stick as a mouse to launch the game or use an external but still really cool nonetheless.”

3) Question of the Week
The lead programmer behind Pro Wrestling X, our savior, our 4th Horseman, DA MAN, is being interviewed for an upcoming podcast. Any questions you’d like to ask him?

4) Quote of the Week
“Sometimes the only time you can grow is by throwing away everything everyone says is right, fair and acceptable. Sometimes you just gotta say, I’m doing this because it’s right for me. It’s right for my family. And it’s right for everyone else- they just don’t know it yet- or they refuse to admit it. Sometimes being the bad guy means you’re the only who’s the right one in the room. Sometimes you gotta just stand up and say enough, even when no one else sees what’s wrong. Sometimes, the empty walk down the hallway is the best thing that ever happened to you. Don’t ever confuse solidarity with exile. Don’t even confuse defiance for treachery. Don’t ever confuse youth for inexperience. Feeling content is great- on your deathbed. No one should be punished for fighting tooth and nail for their dreams. I will never stop fighting. It’s not a threat. It’s not a promise. It’s a fact.” -Patrick Hickey Jr.

In the meantime and in between time, that's it, another edition of
Wrestling Gamers United.

Thank you for your support,
Dave Wishnowski

PWX on Facebook!

Follow Official PWX on Twitter!

Follow Dave Wishnowski on Twitter!

PWX on Instagram!

PWX on YouTube!

PWX Official site!
0 comments Read more
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About This Game

Our gameplay is a love letter to the AKI classics of the Nintendo 64 era, WCW/nWo Revenge and WWF No Mercy, and we're taking full advantage of current game engine technology. We're delivering a gaming experience that looks modern but feels fun and familiar. A game made BY wrestling fans, FOR wrestling fans.

Our Philosophy

Our mission with Pro Wrestling X is clear and attainable:

  • Focus on simple-but-deep gameplay mechanics that are FUN!
  • Build a game that's open and moddable. Give PC gamers the freedom and tools to create and share new content.
  • Create a wrestling game platform that evolves and grows – and never goes backwards.
  • The ultimate goal: the fun of WWF No Mercy + the depth of Fire Pro Wrestling.
  • Give love and respect to pro wrestling for the memories it has given us.

Roadmap to 1.0

Thanks to a successful Kickstarter, we're committed to delivering the following functionality for our 1.0 release:

  • Movement – Standard D-pad/stick directional movement; running/Irish whips; climb turnbuckle; enter/exit ring to floor; block/perry/escape (think WWF No Mercy); pick up downed opponent; taunt; pinfall attempt.
  • Grappling – 4 front grapple moves; 2 back grapple moves; 1 corner grapple; 1 special/finisher.
  • Striking/submission – 3 strikes; 2 ground submissions; 1 ground strike; 2 flying turnbuckle moves.
  • Extras – 3 playable characters; 1 base arena; blue steel cage (made most famous in WWF Wrestlefest); "international objects" (aka weapons).
  • Controls – Keyboard and USB gamepad support (XBox 360 controller compatible)

Current Status: Early Access

Pro Wrestling X is an Early Access title, probably not for the faint of heart. We've started with basic movement, striking and grappling, and as we perfect each mechanism, we'll keep adding more. If you are looking for a complete game and don't want to see how the sausage is made, hold off for now. Add us to your Wishlist and circle back in a bit!

If, however, you want to witness a wrestling game get developed from the ground up and have your voice heard along the way, hop aboard the crazy train. There may be bugs and glitches and a not-so-deep experience on day one, but we're not going to stop – and we'd love your help!

Nice things said about us

"I'm very happy to make a donation for this. Best of luck as always and hope to see this come to completion!"
– Producer of WWF No Mercy, Sanders Keel, backing our Kickstarter

"it's been a long-road for the game so far... we're betting that its passionate developers won't be pinned to the mat quite so easily."
– PC Gamer

"...An independently developed game that aimed to bring back the glory days of No Mercy was a thing that I very much wanted to play."

"With Pro Wrestling X ... coming out, the future of wrestling games could be bright once more."
– Kotaku UK

Stay in touch

We're all over the Interweb. We send out an email newsletter with project updates every Friday, and we post pretty regularly to Facebook and Twitter. Come find us:
Join the email list:

System Requirements

    • OS: Windows XP SP3
    • Processor: 2 GHz Intel Dual Core Processor
    • Memory: 1 GB RAM
    • Graphics: NVIDIA GeForce 8800/ATI Radeon HD 2600 (256MB minimum)
    • DirectX: Version 9.0c
    • Storage: 100 MB available space
    • Sound Card: DirectX 9.0c compatible
    • OS: Windows XP SP3/Vista/Windows 7 or 8
    • Processor: 2.3 GHz Intel Quad Core Processor
    • Memory: 2 GB RAM
    • Graphics: NVIDIA GeForce GTX460/ATI Radeon HD 5850 (512MB minimum)
    • DirectX: Version 9.0c
    • Storage: 500 MB available space
    • Sound Card: DirectX 9.0c compatible

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