Pro wrestling video games lost their classic style of fun over a decade ago, and we're bringing it back with Pro Wrestling X. This lean-and-mean, no-frills Early Access debut is made BY wrestling fans, FOR wrestling fans.
All Reviews:
Mixed (127) - 59% of the 127 user reviews for this game are positive.
Release Date:
Nov 18, 2014

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We told our fans and Kickstarter backers we wanted their help shaping Pro Wrestling X, and we're using Early Access to make good on that promise. If anyone wants to hop on board the crazy train, they are more than welcome!”

Approximately how long will this game be in Early Access?

“Pro Wrestling X is as much a platform as it is an actual game; as such, we'll always be in on-going development. We'll continue to tweak, break, add new features, perfect old ones for quite some time. So the line between "Early Access" and "Final" is a bit blurred. In fact, there likely is no "Final".

With that said, we've laid out a "Roadmap to 1.0" feature list in our long description. Once we complete that list, we'll transition away from Early Access. We're hopeful this is a 3-4 month timeline.”

How is the full version planned to differ from the Early Access version?

“We have a short-term goal of reaching the Roadmap to 1.0 feature set. Beyond that, the sky's the limit. With the help of our fans, Pro Wrestling X in October 2015 will certainly be a very different game from where it is today. From humble beginnings...”

What is the current state of the Early Access version?

“Our initial Early Access builds are focused on nailing the basics: movement, striking, grappling. The essential heart of any great wrestling game, this is where the fun lives. This is where any wrestling gamer wants to start having input on development. The timing, the pacing, the feel.”

Will the game be priced differently during and after Early Access?

“Our Early Access game will be regularly priced at a number that is near-and-dear to every wrestling fan in 2014: $9.99. Once we hit 1.0, the cost of the game will rise. And as our game becomes more robust, we'll likely continue to raise the price.”

How are you planning on involving the Community in your development process?

“For anyone that knows the roots of our game, Pro Wrestling X IS a community project. With the thousands (and thousands!) of fans on email lists and social platforms, we've been a community for a very long time. Our fans have been instrumental in getting us this far, and we wouldn't be here without them.

We've had a long history of surveys, questions of the week, and direct email access to our project. We'll continue those practices and develop additional communication tools to get the crucial feedback we'll need to keep going in the right direction.”
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Recent updates View all (31)

August 10

Newsletter for Aug 10 2018

Welcome to Wrestling Gamers United Newsletter #852

1) Plancha!
2) Twitch
3) Question of the Week
4) Quote of the Week


1) Plancha!
*********************

Sooooo last week’s soft launch of Pro Wrestling X on Mac has gone well?! No reports of major performance clusterfucks or Macbooks getting bricked? NICE! The Steam Mac publishing process has been Eric’s mortal enemy for a long time but he finally slayed that beast. If all continues to go well you can expect a Mac version of every update going forward. It doesn’t require any time or energy from our programmer or artist to export to PC and Mac. In fact, our animator has been busy creating more highly requested basic moves to add to future updates. For example, you’ll soon be able to dish out some damage to your opponent with a sick plancha instead of simply climbing out of the ring. Good times!


2) Twitch
*************

Miss the latest Twitch Gong Show broadcast? Catch the replay in all its glory:

https://www.twitch.tv/videos/295301049


3) Question of the Week
***************

Hey, how old are you? I’ve got a theory about our supporters that I need your help to hopefully confirm. THANKS!


4) Quote of the Week
********************

“Don’t just buy a new video game, make one.” -B. Obama


In the meantime and in between time, that's it, another edition of
Wrestling Gamers United.

Thank you for your support,
Dave Wishnowski



PWX on Facebook!
http://www.facebook.com/ProWrestlingX

Follow Official PWX on Twitter!
http://twitter.com/prowrestlingx

Follow Dave Wishnowski on Twitter!
http://twitter.com/realwishnowski

PWX on Instagram!
https://www.instagram.com/prowrestlingx/

PWX on YouTube!
http://www.youtube.com/user/PWXDave

PWX Official site!
http://www.prowrestlingx.com/
0 comments Read more

July 30

Newsletter #850 July 27th 2018

Hey guys! I write these newsletters every week for our email list and social media followers but I thought I wouyld start posting them here on our Steam page as well to keep you all informed. Each newsletter generally includes Pro Wrestling X development news along with whatever other wrestling/gaming/life news I feel you would enjoy. If you find it too spamming here on our Steam page and would prefer to see newsletters elsewhere but comment and let me know. It's all good in the 'hood ;)


1) Bat Shit Wrestling
2) Please Don’t Go!
3) Question of the Week
4) Quote of the Week


1) Bat Shit Wrestling
*********************
So many of you have told us how much you love the crazy ragdoll physics bumps that are possible in Pro Wrestling X. And while we’ve always wanted PWX to pay respect to the old school wrestling games where wrestlers sold moves like wrestlers and not rubber chickens we totally acknowledge the amount of fun these ragdoll options are. So imagine my reaction a few days ago after our lead programmer gave us a new update and I saw that the random physics possibilities were increased exponentially. Now, when you suplex someone through a table in the corner we can trigger ragdoll in the victim when he connects with the table. Wood and bodies flying all willy nilly everywhere!


2) Please Don’t Go!
*************
Mat Dickie has announced he is stepping away from game development at least temporarily. His statement is as follows:

“I've been doing this long enough to know how entire eras begin and end, and the writing on the wall is as clear to me now as it was 10 years ago. But I didn't want to disappear again without giving my supporters an explanation.

Although there's a lot more I wanted to do with this 2D format, even I'm getting tired of the "same old shit" and it's becoming increasingly difficult to squeeze fresh games out of an old system. The next technological leap will not occur until I step back and dedicate myself to starting from scratch behind closed doors.

Forcing my hand is the frightening intolerance of every single store I've worked with - from Steam to Google and Apple. They've all made it clear that my brand of game development is not welcome on their platform, and I'd rather jump before I'm pushed. Working in this politically-correct climate is like being a jester in the court of a mad king who could execute you for any petty reason! It's a miracle I even lasted this long.

My relationship with my own audience will also descend into civil war if we keep taking each other for granted. I'm tired of the same old arguments that accompany every project - from when it's released to how much it costs, and how often it's updated. Let's just accept that whatever people want from a game, it's no longer something I'm capable of delivering. All I ever wanted to do was offer gamers an alternative.

I don't want to sound too negative here because my story is mostly positive, and even this will prove to be for my own good. I've accomplished everything I ever wanted to in this business - in 2D and 3D, on PC and mobile, inside the ring and outside of it.
Ironically, I can't imagine a more varied resume coming out of one man?! As much as journalists and trolls like to downplay these accomplishments, objective number-crunchers like App Brain have me in the "Top 1%" of companies in the industry - let alone individuals. I remain proud of my "hi scores" and thankful to the millions of people who made it possible. That's why I always spelled my name with one T:
1. M-A-T

Thanks for playing!”


3) Question of the Week
***************
If you could set up any bat shit crazy high spot to take advantage of PWX’s upcoming objects and wrestlers random physics support what spot would you create?

I’m thinking we have tables and we have a scaffold so…

https://youtu.be/7nHJHJQGjo0


4) Quote of the Week
********************
I’m dedicating this week’s quote to my fellow indie wrestling game developers willing to step up every day and face the fight:

“It is not the critic who counts: not the man who points out how the strong man stumbles or where the doer of deeds could have done better. The credit belongs to the man who is actually in the arena, whose face is marred by dust and sweat and blood, who strives valiantly, who errs and comes up short again and again, because there is no effort without error or shortcoming, but who knows the great enthusiasms, the great devotions, who spends himself for a worthy cause; who, at the best, knows, in the end, the triumph of high achievement, and who, at the worst, if he fails, at least he fails while daring greatly, so that his place shall never be with those cold and timid souls who knew neither victory nor defeat.” ~Theodore Roosevelt

In the meantime and in between time, that's it, another edition of
Wrestling Gamers United.

Thank you for your support,
Dave Wishnowski



PWX on Facebook!
http://www.facebook.com/ProWrestlingX

Follow Official PWX on Twitter!
http://twitter.com/prowrestlingx

Follow Dave Wishnowski on Twitter!
http://twitter.com/realwishnowski

PWX on Instagram!
https://www.instagram.com/prowrestlingx/

PWX on YouTube!
http://www.youtube.com/user/PWXDave

PWX Official site!
http://www.prowrestlingx.com/



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About This Game

Our gameplay is a love letter to the AKI classics of the Nintendo 64 era, WCW/nWo Revenge and WWF No Mercy, and we're taking full advantage of current game engine technology. We're delivering a gaming experience that looks modern but feels fun and familiar. A game made BY wrestling fans, FOR wrestling fans.

Our Philosophy


Our mission with Pro Wrestling X is clear and attainable:

  • Focus on simple-but-deep gameplay mechanics that are FUN!
  • Build a game that's open and moddable. Give PC gamers the freedom and tools to create and share new content.
  • Create a wrestling game platform that evolves and grows – and never goes backwards.
  • The ultimate goal: the fun of WWF No Mercy + the depth of Fire Pro Wrestling.
  • Give love and respect to pro wrestling for the memories it has given us.

Roadmap to 1.0


Thanks to a successful Kickstarter, we're committed to delivering the following functionality for our 1.0 release:

  • Movement – Standard D-pad/stick directional movement; running/Irish whips; climb turnbuckle; enter/exit ring to floor; block/perry/escape (think WWF No Mercy); pick up downed opponent; taunt; pinfall attempt.
  • Grappling – 4 front grapple moves; 2 back grapple moves; 1 corner grapple; 1 special/finisher.
  • Striking/submission – 3 strikes; 2 ground submissions; 1 ground strike; 2 flying turnbuckle moves.
  • Extras – 3 playable characters; 1 base arena; blue steel cage (made most famous in WWF Wrestlefest); "international objects" (aka weapons).
  • Controls – Keyboard and USB gamepad support (XBox 360 controller compatible)

Current Status: Early Access


Pro Wrestling X is an Early Access title, probably not for the faint of heart. We've started with basic movement, striking and grappling, and as we perfect each mechanism, we'll keep adding more. If you are looking for a complete game and don't want to see how the sausage is made, hold off for now. Add us to your Wishlist and circle back in a bit!

If, however, you want to witness a wrestling game get developed from the ground up and have your voice heard along the way, hop aboard the crazy train. There may be bugs and glitches and a not-so-deep experience on day one, but we're not going to stop – and we'd love your help!

Nice things said about us


"I'm very happy to make a donation for this. Best of luck as always and hope to see this come to completion!"
– Producer of WWF No Mercy, Sanders Keel, backing our Kickstarter

"it's been a long-road for the game so far... we're betting that its passionate developers won't be pinned to the mat quite so easily."
– PC Gamer

"...An independently developed game that aimed to bring back the glory days of No Mercy was a thing that I very much wanted to play."
RockPaperShotgun.com

"With Pro Wrestling X ... coming out, the future of wrestling games could be bright once more."
– Kotaku UK

Stay in touch


We're all over the Interweb. We send out an email newsletter with project updates every Friday, and we post pretty regularly to Facebook and Twitter. Come find us:

http://www.facebook.com/prowrestlingx
http://www.twitter.com/prowrestlingx
Join the email list: http://eepurl.com/COxw9

System Requirements

    Minimum:
    • OS: Windows XP SP3
    • Processor: 2 GHz Intel Dual Core Processor
    • Memory: 1 GB RAM
    • Graphics: NVIDIA GeForce 8800/ATI Radeon HD 2600 (256MB minimum)
    • DirectX: Version 9.0c
    • Storage: 100 MB available space
    • Sound Card: DirectX 9.0c compatible
    Recommended:
    • OS: Windows XP SP3/Vista/Windows 7 or 8
    • Processor: 2.3 GHz Intel Quad Core Processor
    • Memory: 2 GB RAM
    • Graphics: NVIDIA GeForce GTX460/ATI Radeon HD 5850 (512MB minimum)
    • DirectX: Version 9.0c
    • Storage: 500 MB available space
    • Sound Card: DirectX 9.0c compatible

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