Master action challenges in an ancient Egyptian setting. Dodge, jump, and dance through rhythmic puzzles on animated temple carvings, enhanced by a unique 1980s Middle Eastern soundtrack. Experience dynamic gameplay where history & fantasy meet, pushing your reflexes and rhythm skills to the limits.
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Utgivelsesdato:
5. juni 2024
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Hva utviklerne har å si:

Hvorfor tidlig tilgang?

«Entering Early Access allows us to refine and expand the game based on your feedback. Currently, it features 12 sections rich in rhythmic puzzles and action gameplay. Releasing now helps us to enhance content quantity & quality, and develop new features effectively.»

Hvor lenge antas det at dette spillet vil være i tidlig tilgang?

«The plan is to remain in Early Access for about two years. The first year focuses on finalizing the Temple of Hathor at Dendera, with subsequent development of additional complete levels like the Temple of Sobek at Kom Ombo, and the Library of Alexandria.»

Hvordan er det planlagt at fullversjonen skal være forskjellig fra versjonen i tidlig tilgang?

«We plan to add more complex temple environments and a richer narrative, additional challenges, more diverse mechanics, and deeper integration of an ever-improving soundtrack. We’ll aim to enhance visual effects and animations based on our roadmap and your feedback to balance realism and performance, always making the game more engaging for you.»

Hva er nåværende tilstand for versjonen i tidlig tilgang?

«The current version is fully playable with 12 unique sections that test a variety of skills through action and puzzle challenges, backed by a distinctive soundtrack. We’re continuing to polish this foundation, focusing on graphical fidelity and gameplay depth. It is a 10-30 minute experience for those who can successfully complete the challenges.»

Vil spillet være priset annerledes under og etter tidlig tilgang?

«We plan to gradually increase the pricing as new content is added. Early adopters benefit from initial lower prices, gaining lifetime access to any future updates and expansions we plan to release.»

Hvordan planlegger dere å involvere samfunnet i utviklingsprosessen?

«We’re dedicated to involving the community deeply through Steam's forums and feedback tools. We will use telemetry to understand engagement, successes, and failures of content and balancing. This along with your direct feedback will directly influence each development cycle to ensure the game evolves toward its full potential.»
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Om spillet

Step into the vibrant world of "Echoes of Egypt," an innovative action-indie-arcade game that brings historical art to life. This game transforms traditional 2D gameplay into an immersive 3D experience.

The game opens with 12 dynamic sections, each offering unique challenges and gameplay mechanics. Navigate deadly spikes, dance in sync with a procession of gods, and master rhythm-based puzzles integrated with platforming action. The levels are not just challenges but visual and educational journeys through art and mythology, enhanced by a distinctive soundtrack mixing 1980s drum kits with Middle Eastern instruments.

Looking ahead, "Echoes of Egypt" is set to expand. The full development of a major historical temple promises to enrich the game’s narrative, offering deeper engagement. This new level will start at outer gates, leading players through grand courtyards into the inner sanctum for a climactic challenge.

Future updates will introduce new environments like the submerged temple and a library level centered around a catastrophic event, diversifying gameplay and deepening the narrative. Each addition will reflect unique architectural and cultural aspects of its historical inspiration.

"Echoes of Egypt" aims to entertain and educate, fostering appreciation for historical significance through engaging gameplay and a rich, adaptive musical score.

Opplysning om AI-generert innhold

Utviklerne beskriver hvordan spillet bruker AI-generert innhold slik:

Generative AI has been used during the development process, notably to create main title elements and some boss character artwork that appear in the current. No dynamic AI content is generated during gameplay. Everything was pre-rendered during development.

Systemkrav

    Minimum:
    • Krever en 64-biters prosessor og operativsystem
    • OS: Windows 10
    Anbefalt:
    • Krever en 64-biters prosessor og operativsystem
    • OS: Windows 10

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