A role-playing game where the player can interact with npc in the game world and have a real-time life cycle. The relationships of the found NPCs among themselves and with the player have an effect on the region they are in and the relations with the surrounding regions.
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Release Date:
Aug 15, 2024
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Early Access Game

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Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“The most basic mechanics of the game came to work in general terms. In order to be able to develop on a model that will be shaped according to the feedback of the players.”

Approximately how long will this game be in Early Access?

“approximately 2 years but will be added depending on community feedback and programming process.”

How is the full version planned to differ from the Early Access version?

“Things planned to be added, includes main missions, other settlement areas, diplomacy, and the impact of relationship statuses on the region depending on the NPC's status (e.g., if you have a bad relationship with the residents, you can't enter their houses, if you have a bad relationship with the nobility, you can't enter their territory or may come under attack, if you have a bad relationship with the king or queen, they might attempt to arrest you at the border, and if you are already inside, law enforcement agencies will patrol to arrest you).”

What is the current state of the Early Access version?

“Currently, there are recurring side missions and non-playable characters (NPCs) with shared life cycles in common areas. The relationship system has no effect yet.”

Will the game be priced differently during and after Early Access?

“We plan to gradually raise the price as we ship new content and features.”

How are you planning on involving the Community in your development process?

“Balancing the existence of non-playable characters (NPCs) within the game in terms of relationships, earning money, and trade economics can be achieved through feedback. Any requests or comments regarding new content that can be added to the game will be considered, and if they align with the game's content and logic, necessary efforts will be made to incorporate them into the game in a future update, provided the game is stable.”
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About This Game

About

It's about a role-playing game with turn-based combat mechanics and choices that have a relative impact on the world.

The general concept of the game

In this world with 9 different kingdoms, it allows the main character, who starts as an ordinary person, to lead a daily life or to have a say in the village, town, city or country (depending on the intervention effect). The people in the game (regardless of the main character) have their own life cycle. Preferred professions (but not all) provide some advantages and disadvantages. Relationships with other characters (not effective in this version) have an effect in a good or bad way (there may be more influence depending on the other character's profession).

Feature highlights

Regardless of the main character, the characters on the map continue their life cycle.
Each character has a system of relationships with the main character and other characters. Characters have their own professions.
It is a world of magic and swords set in the medieval time period.
It contains some of the main features of the sandbox game genre.
Developed with RPG Maker Mz, it is aimed to make the role-playing experience as simple as possible and uncomplicated to play, so that the player can control it comfortably.
The main character can get a profession Currently, the main character can earn income by taking and completing tasks that are allowed to be taken by the user through waiter, porter (transporting materials from point a to point b), mining and guild.

The following sections are under planning and/or construction and are subject to change.

It can have an impact on the region through relationships or professions. Villages do not have administrators. Towns may be headed by an administrator (district governor) and may vary from country to country. There is a governor in the cities, but the security guards at the gate do not allow every passer-by to meet. Capitals have a king and/or queen and it is only possible to meet under certain conditions (the public is not allowed except in exceptional cases). There may also be a prince and/or princess. Administrators can walk around the zone in different outfits to conduct supervision within the zone.
Wandering merchants aim to travel between regions and buy products from cheap markets and sell them at high prices (they can have cheap or expensive products in the stores within the region) on a weekly and/or monthly basis.
Borders are suitable for illegal crossing, but in case of caught, criminal action is applied and may vary from country to country. The practice of execution is common in times of war. It is possible to pass between countries with a transition document, and there is also the opportunity to travel quickly to certain regions.
Professions such as farming, diplomatic/political professions (the main character cannot do it in this version), merchant (over the price difference between cities and/or items that fall and are considered loot) are provided with the opportunity to earn money and status.

System Requirements

    Minimum:
    • Requires a 64-bit processor and operating system
    • OS *: Windows 7 sp1 / Windows 10
    • Processor: i3 2100 or better
    • Graphics: Compatible OpenGL / VRAM 1GB or better
    • DirectX: Version 9.0
    • Storage: 300 MB available space
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS *: Windows 7 sp1 / Windows 10
    • Processor: intel i5-4430 or better
    • Graphics: Compatible OpenGL / VRAM 1GB or better
    • Storage: 300 MB available space
* Starting January 1st, 2024, the Steam Client will only support Windows 10 and later versions.
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