Raw, aggressive hunger - there's nothing like being a Zombie when you want to do some damage! Now you can control your own horde of zombies! Mayhem has never tasted so good . . .
全部评测:
多半差评 (176) - 此游戏的 176 篇用户评测中有 26% 为好评。
发行日期:
2014 年 7 月 18 日
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抢先体验游戏

立刻获取体验权限然后开始游戏,并随着游戏的发展参与其中。

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

开发者的话:

为何要采用抢先体验这种模式?

Gnnarrrghh! K-Krra-reck-k-chack-k . . . Welcome, human meat-sacks!
The Undead Overlord welcomes you to Early Access! You are amongst the proud meat-sacks who will help the Overlord grow through the offering of your brains. Yes, those juicy tasty brains of yours are just what we need to feed ourselves, er, that is, to feed our . . . um . . . to help us finish our game! Yes - that’s it! To help us with feedback and testing and most of all inspiration. Become a part of our horde and help us bring you a better game - we can't do it without you and your tender, succulent, delicious, oozing brains!”

这款游戏的抢先体验状态大约持续多久?

“The game may be in Early Access for quite some time. That will mostly depend on whether the game’s player community grows large enough to justify the addition of stretch goals, but also on the lives and fortunes of the game’s team of developers. Our goal is to reach a final release state for the game no later than one year after its release on Early Access.

In the end, though, it will be done when it’s done. We want to bring the game to you as quickly as we can, but we are still only human (not yet having achieved interdimensional transcendence ourselves).”

计划中的完整版本和抢先体验版本到底有多少不同?

“Again, this will depend on which additional features are added along the way. In general, though, we intend that the Early Access version will steadily receive additional features and content as we work on it, so that the later stages of Early Access, immediately prior to the game’s transition to Released, will strongly resemble the final product. See the Planned Features list in the Game Description for more info.”

抢先体验版本的现状如何?

“We are at Alpha1 for the start of our Early Access. Moment-to-moment game play is at ~80% feature complete, though still in need of a lot of tuning. Most major features are at a second pass stage, but there is still plenty to be done before they are fully polished. See the Current Features list under the Game Description for more info.”

在抢先体验期间和结束之后,游戏价格会有所不同吗?

“Yes, the Early Access price of $14.99US is a 25% reduction from the intended full price of $19.99US.”

在开发过程中,你们是如何计划让玩家社区参与进来的?

“We’ll monitor the community on Steam and elsewhere . . . and we’ll read every single message we get. We can’t guarantee a response to every comment, but we’ll do our very best to answer any and all questions, and we’ll take all suggestions and ideas into serious consideration. And, of course, we’ll be very thankful for any bug reports that we get from the community!”
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关于这款游戏

"Danger, Will Robinson!"
Filled with bugs, shorter than you want it to be, lacking features you crave, and just *not* fully tuned yet - this alpha release may infect your brain and leave you curled, twitching in a corner, while you jones for more zombie goodness. Play at your own risk!

That having been said . . .


Raw, aggressive hunger - there's nothing like being a Zombie when you want to do some damage! Now you can control your own horde of zombies and lay waste to the tidy world that humans have created for themselves. Feast on their brains, grow, mutate, and gain incredible powers. Take over a small town (deputies are delicious!). Overwhelm the arriving SWAT units, gather civilian bodies, and reduce a mighty city to rubble. Feast on the remains of generals as their weapons lie smoldering and scattered.

Undead Overlord is the world's most succulent Zombie Dominion RTS. Zoom into a world where destruction is the goal. Mindless zombies? Not when you are the controlling Mind!

We’re proud to make our Alpha1 build available on Steam Early Access. The game was approved for distribution on Steam through the Greenlight program last fall, after just over a month’s worth of voting, but the game still needed more work at that point. The fact of the matter is - it *still* needs more work!

You all know about Beta software. Well . . . Alpha comes before Beta, so it's full of crawling bugs and creeping inconsistencies that we haven't had time to stomp out just yet - but you can help us do the stomping, and have some fun in the process!



Alpha1.16 lets you experience the beginnings of the reign of the Undead Overlord with the first five story missions, two skirmish maps, and a special alphaTest map available to those who take part in the game’s Early Access program. Play the game like you're riding a bucking bronco - ride that sucker into submission. Then participate in forum discussions on the current state of the game, have your say, and join us as we add more missions, more maps, new features, and work towards a full release.



Alpha1.16a Jan. 21, 2016 (Current Version)

New
  • added sound to burning vehicle hulks
  • collision sounds for grenades
Tuning
  • Mission 05
    1. military command tent downgraded to a small encampment of Cougar teams, to distract less from the primary mission objective
    2. city center warehouses much better defended, and now feature a group of scientists that are the primary mission goal
    3. lots of new props added, more random survivor groups added
    4. end mission objective location arrow added, enabled after Tank goal completed
    5. some groups of humans now using wander hint parents to wander about within a limited space on the map
  • Mission 04
    1. squads around military base will now (mostly) all reinforce each other when base is attacked, making the end of m04 a bit tougher
  • improved sound of landmine explosions and grenades with new SoundData Prefab tools
  • swapped m04 + m05 blurbs in the Mission Select screen to better match the audio plays for those missions, small editorial tweaks to blurbs
Fixes
  • turrets can’t fire through walls
  • a few bad textures in m05 cleaned up
  • fixed missing landmine sounds in skirmishes
  • fixed the “rotate camera” goal in the m01 tutorial not showing a goal arrow in the scene
  • fixed burning truck behind gas station in m04 not carved out of navmesh
  • fixed alpha test menu enabled in skirmish missions by default
  • fixed no chaos earned for killing a goat
Known Bugs
  • missing collision for animated police car in m02

Alpha1.16 Oct. 29, 2015

New
  • Mission 04 - “Night Terrors”
  • Mission 05 - “Breakthrough”
  • New human weapon - machine gun turret
  • Mission Select screen updates:
    1. Separate sections for mission maps vs. skirmish maps
    2. Updated scene graphics
    3. New radio plays for new missions
  • Bonus goals - all missions (including the two new ones) now have two functional bonus goals
  • Pooling and limiting for footstep sounds - footstep sounds don’t go missing, and don’t overlap so much that they cause weird audio artifacts
  • Added Steam Cloud support
  • Better lighting for destroyed pieces of destructibles after the destruction has happened - no longer tied to the character lighting
Tuning
  • Boss upgrades cost more
  • Speed Zombie ranged attack less powerful
  • Reviewed and tuned starting and max chaos levels for all maps
Fixes
  • Possible to target the Speed Zombie bile projectile for attack
  • Mission 01 - Humans running out of bounds
  • Mission 02 - Goat bonus linked to the wrong character (female rifle unit)
  • Mission 03 - Swat reinforcements visible at edge of the map and mini map at beginning of the mission
  • Mission 03 - Speed Zombie mutation pop-up and counter-attack notice pop-up working again
  • Skirmish 01 - Military spawning out of forward base are backtracking before finding their way
  • Misc bug fixes

Check out the forums for the complete release notes.

Current Features List

> 5 Missions + 2 Skirmish Maps
> Mutations: 3 Boss Zombies, each with its own Special Ability
> 8 Destructible Vehicles
> 10+ Human Types
> 15+ Destructible Object Types
> 7 Human Weapon Types - Baseball Bat, Pistol, Assault Rifle, Shotgun, Grenade, Land Mines, Machine Gun Emplacement
> Bonus: alphaTest map

Planned Features List

+ 4 more Missions
+ 1 more Skirmish Maps
+ new Human Weapons (Molotov Cocktail, Rocket Launcher)
+ more Human Types
+ Zombie Upgrades
+ Boss Human
+ A whole bunch of bug fixes, game tuning, and graphical improvements . . .
+ Possible stretch goals based on community feedback!


系统需求

Windows
macOS
SteamOS + Linux
    最低配置:
    • 操作系统: WinXP or later
    • 处理器: Dual Core CPU @ 2.0GHz
    • 内存: 4 GB RAM
    • 显卡: Nvidia GT400 series with 512MB RAM or better, ATI 4870HD with 512MB RAM or better
    • DirectX 版本: 9.0c
    • 存储空间: 需要 1 GB 可用空间
    最低配置:
    • 操作系统: OSX 10.6
    • 处理器: Dual Core CPU @ 2.0GHz
    • 内存: 4 GB RAM
    • 存储空间: 需要 1 GB 可用空间
* 2024 年 2 月 15 日(PT)起,Steam 客户端将不再支持 32 位游戏及 macOS 10.14 或更低版本。
    最低配置:
    • 操作系统: Ubuntu 12.04
    • 处理器: Dual Core CPU @ 2.0GHz
    • 内存: 4 GB RAM
    • 存储空间: 需要 1 GB 可用空间

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