Living world village simulator with an in-depth economic model. Your villagers lead their own lives, learning skills and setting up businesses, then trading in a free-market simulation. Try out real world economic ideas as you grow from a single house to multiple villages in a vast trade network
Gameplay | Trailer2
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Vroegtijdige toegang

Krijg direct toegang om te spelen en raak bij dit spel betrokken tijdens het ontwikkelingsproces.

Opmerking: Spellen in vroegtijdige toegang zijn nog niet voltooid en kunnen nog veranderen. Als je niet staat te springen om dit spel in de huidige staat te spelen, kun je beter afwachten hoe het spel zich verder ontwikkelt. Meer informatie

Wat de ontwikkelaars zeggen:

Waarom vroegtijdige toegang?

'Early Access will let us listen to community feedback and suggestions. We will be able to add in more of what the players like and change what they don't. The game is a flexible simulation, so many different possible directions for more content exist. Community proposed ideas which seem fun, ranging from real world economic systems which could be interesting to try out (Incan corvee labour instead of taxes?) to the implications of magic (how do fire mages make a living when they're not saving the world?) will be put in the game to see how they play out. Another use of Early Access might be to interact with modders, and provide them with the tools they need to make their own economic visions a reality.'

Hoelang blijft dit spel ongeveer in vroegtijdige toegang?

'We plan for six months of Early Access. This will give us time to complete the features we want to get in, while still leaving enough time for community participation and involvement in the design process.'

Hoe gaat de volledige versie verschillen van de versie met vroegtijdige toegang?

'We intend to add two new biomes, with their own resources and challenges. Both are intended to be more impactful towards the endgame, giving experienced players more content to enjoy, but would also allow alternative (more challenging) start locations. Along with this, we plan to expand existing gameplay systems with more content. More economic policies are planned so the village can be more varied. More ship types could also allow new types of travelling industry and add more challenges to overcome. To add gameplay variety, we plan to add major world-wide events which affect gameplay, such as apocalpyses, which would change up the economic situation (what WOULD happen if the world were plunged into multi-year winters periodically?) dramatically.'

Wat is de huidige staat van de versie met vroegtijdige toegang?

'The game is playable from beginning to end. Three biomes are implemented with their own resources and unique challenges, along with a variety of industries for you to try you hand at and economic policies for you to tinker with. Different magical plants exist to alter your gameplay choices in each run, and trade ships can be made to sail between the AI controlled villages and those you establish.'

Zal het spel anders geprijsd worden tijdens en na vroegtijdige toegang?

'We don't intend to change the pricing after Early Access.'

Hoe zijn jullie van plan de community te betrekken bij het ontwikkelproces?

'We intend to communicate via discord and the Steam Discussion Forums.'
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Mercantisle kopen

SPECIALE PROMOTIE! Aanbod eindigt op 6 oktober

 
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About this Game

Mercantisle is living world village simulator, where the NPCs (both in your village and in their neighbouring NPC-run villages) lead their own lives. Your villagers all try to make a living for themselves, and neighbouring villages grow and trade over time. You live among them, adapting to their needs and the opportunities which they make available.

Set on a chain of islands where you and your fellow villagers have fled from the oppressive monarchy, you play as one citizen amongst many. You start by harvesting basic resources from the land, setting up a shop, and selling your wares to your neighbours for profit. Grow your brand, employ your neighbours, and become a profiteer with the power to better (or ruin) everyone’s lives with the price of your services and dominating the market.

Key Features

  • In-depth Market Simulation.

  • Independent NPCS

  • Gather, craft, buy, and sell to build your village.

  • Experiment with both real and fantastical economics.

  • Explore weird and wonderful archipelagos.

  • Help (or hinder) your fellow islanders.

  • First amongst equals. Your fellow NPC villagers and NPC-run neighbouring villages will develop on their own, but could use your help from time to time if you want to build a utopia in these strange lands

  • Pick a career. Choose from a wide selection of professions! Will you be a blacksmith? Farmer? Or even an arms dealer?

  • Experience an in-depth market simulator. An economy driven by NPC trading, supply, and demand. Manipulate your environment (and your fellow villagers) to shape the financial ecosystem.

  • Make use of fantastical materials and businesses.  Bottle up the air to sell as a luxury product. Make juice from a quadrupedal carrot. Made a necklace from the flower of an eyeball tree. An inventive business owner has plenty of opportunities!

  • Experiment with economics. Use these strange islands to try out fantastical versions of real-life economics. Set taxes, markups, universal basic income and more. Try out Alchemical Intelligence, a magical machine that takes away the need to work. What will such an invention do to your economy, and how will you manage it?

  • Cooperate or compete with your fellow villagers. You're one citizen amongst many. NPCs lead their own lives, make their own decisions and build their own buildings.

  • Graphs! Watch that line go up!

  • Weird islands abound. Strange creatures roam these lands – antelope made of carrot, giant blueberry snails, bees made of banana and more. Colossus plants tower over the landscape, and magical mysteries can be found on every island. What will you do with these resources?

  • Not all islands are built equal. Many different islands exist, each with their own unique challenges and opportunities. What will magic, danger, and temperature do to the economy?

  • A living world. Other settlements exist in this world that will develop on their own. If you trade with them and bring them what they need they can grow on their own, and can often be a source of useful goods for your own village.

  • Beware. Hunger, boredom, injuries, and loneliness lurk in these isles. Help your fellow citizens, or monopolise food, medicine, and entertainment. There are always ways to profit from their misery!

  • Become a local hero. Look out for your fellow islanders. Spend some time and money on festivals to keep people happy, charity to help the poor, and investments to keep the economy ticking along. Helping a struggling villager set up a bakery can lead to great things for them, and great things for your village. Help them grow from struggling to afford food to becoming the heart of your village's exports of baked goods.

  • The Evil path. If you're feeling villainous, you could always sell more with a bit of creativity. Encouraging dangerous insects onto the island would do wonders for weapon sales. Strip mining a rival village dry would leave them with no choice but to buy stone from you. Or use your patented Air Bottler to charge your neighbours for the privilege of breathing!

Systeemeisen

    Minimum:
    • Besturingssysteem: Windows 10
    • Processor: Intel i5 2500 or AMD FX-6300
    • Geheugen: 8 GB RAM
    • Grafische kaart: At least 4GB VRAM
    • Opslagruimte: 1 GB beschikbare ruimte
    Aanbevolen:
    • Besturingssysteem: Windows 10 or 11
    • Processor: Intel i5-7500 or Ryzen 5 1400
    • Geheugen: 8 GB RAM
    • Grafische kaart: GTX 1070 (8GB) or Radeon RX 580 (8GB)
    • Opslagruimte: 2 GB beschikbare ruimte

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