Embark on a Colony in Space. Build a base to ensure your colonists survive. Explore, mine resources, craft items, and thrive in a realistic atmospheric and electrical simulation. Watch out for potential dangers before it’s too late!
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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Too Far Too Late is in development and the Early Access will help us gather player feedback and improve the game. We want to innovate the colony sim game experience by incorporating survival elements, random events, and immersive gameplay. Player feedback will be crucial in refining the game's mechanics, balancing gameplay, enhancing visuals, and adding new features.”

Approximately how long will this game be in Early Access?

“Too Far Too Late will stay in Early Access for 1 or 2 years. The roadmap may evolve based on the direction taken during development, and the game might change a lot.”

How is the full version planned to differ from the Early Access version?

We're experimenting with player feedback, aiming to enhance the full version with new features that integrate seamlessly with the existing gameplay. We plan to introduce additional crafting machines, both manual and automated, along with expanding the range of base-building components and decorative elements. Furthermore, we're considering and testing exploration features, by adding more planets and enabling players to plan travels between different bases across the system.”

What is the current state of the Early Access version?

“The Early Access version of Too Far Too Late is already packed with main features. Players can engage in base building, ranging from outposts to expansive space stations. Exploration of the planet, mining resources, crafting items, managing colonists' health and basic needs, and navigating atmospheric and electrical simulations with gas management are all integral aspects. Additionally, events triggered by an AI add depth to the gameplay. While the game is still a work in progress towards our vision for the final version, there's already plenty of content to enjoy for several hours of playtime.”

Will the game be priced differently during and after Early Access?

Yes, the game's price will likely increase upon the release of the final version. This adjustment will serve as a token of appreciation for those who supported us by purchasing the game during Early Access and contributed to its improvement.”

How are you planning on involving the Community in your development process?

“Our main channels for community involvement are the Steam discussion forums and our Discord. We eagerly welcome and encourage your comments and suggestions. Collaborating with you, we aim to collectively shape and refine the game, striving to create a better space colony experience.”
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Planned Release Date: To be announced

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About This Game

Embark on a one-way journey to a distant planet, where your mission is to establish and thrive in a small colony. Returning to Earth is not an option.
The rich resources in the region offer a promising start, and with your colonists, you’ve already begun to explore and mine.
As in any space mission, danger is everywhere, and you must thrive to survive.

You can utilize various resources to establish and grow your colony. By mining ores from rocks on the planet's surface or extracting them from deeper within the planet using a deep mining machine, you can craft construction items, machinery, and components essential for building and maintaining your colony. Additionally, you can find water in the form of ice that can be melted to provide water for your colonists and plants. These resources are crucial for sustaining life, generating energy, and supporting the growth of your colony on the Moon or Mars.



Construct a small outpost to kickstart your operations, and process vital resources while exploring the terrain. Uncover remnants of previous missions for potential advancements as you expand your base.

You must start by building a basic shelter upon landing on the Moon or Mars. This shelter serves as a safe haven for you and your team of colonists. As the base expands, you may uncover remnants of previous missions, offering potential advancements. These remnants could provide valuable resources, technologies, or insights that can further enhance the base's capabilities and sustainability.



Your colonists can't rely forever on their oxygen canisters. Pressurize your base and maintain a breathable atmosphere to sustain life. Work without the burden of a spacesuit, but beware of the rising temperatures and CO2 levels, which pose latent threats.

Establishing a greenhouse, planting crops, and harvesting food are necessary to keep the colonists fed and generate oxygen crucial for survival.
Creating a pressurized environment within the base is vital for colonists to live and work comfortably. Devices like the Life Support System require oxygen-filled canisters to operate effectively and maintain the base pressure. Managing oxygen levels and removing toxic gases is essential. You will need to utilize elements like pipes, vents, filters, and pumps to create a breathable environment for your colonists.



Achieve the right balance of base temperature, pressure, and oxygen levels. Expand your systems, build more complex facilities, and scale up your operations to establish commerce with Earth.

Mars and the Moon present unique challenges and differences for players. Mars has a thin atmosphere of carbon dioxide, allowing players to utilize it through a greenhouse, while the Moon's proximity to Earth facilitates easier commerce. The Moon has a long day-night cycle of 28 Earth days, requiring players to plan energy sources carefully.



Have we mentioned that danger is everywhere? Stay alert for warning signs before it’s too late. The game's adaptive difficulty ensures a challenging experience, with an AI introducing both positive and negative events to test your decisions.

You will face dangers and many events that add challenges to the gameplay. Maintenance is crucial, as devices with low reliability can explode, potentially damaging parts of the base. For instance, an exploding device like a transformer or air pump can create holes in walls or roofs, leading to the loss of oxygen. The game aims to create a meaningful experience where you must consider the interdependence of various systems within your base.

As the base grows in complexity, it becomes more hazardous for the colony. The game seeks to provide a challenging yet rewarding survival and development experience without being overly punitive.



The game is in active development, with more features and objects on the horizon. Experiment in a sandbox-like environment as you create better systems for your colony and maximize the use of available resources.

Too Far Too Late provides a sandbox experience by offering the freedom to interact with various interconnected systems that you build yourself, engaging in activities such as building bases, mining resources, crafting items, growing plants, managing atmospheres, and exploring different planets. The game's advanced atmospheric and fluid simulation adds a layer of realism, requiring players to carefully manage their base's atmosphere for the colonists' survival. Additionally, the game allows players to expand their colony across the solar system, offering freedom about how you choose to develop your colony and tackle challenges in your unique way.

System Requirements

    Minimum:
    • OS: Windows 10 (64 bit only)
    • Processor: X64 Quad Core CPU, 2+ GHz
    • Memory: 8 GB RAM
    • Graphics: Mobile GPU with 2 GB Ram
    • DirectX: Version 12
    • Storage: 2 GB available space
    • Sound Card: Any
    Recommended:
    • OS: Windows 10 (64 bit only)
    • Processor: X64 Quad Core CPU, 3+ GHz
    • Memory: 16 GB RAM
    • Graphics: Non Mobile GPU with 4 GB RAM
    • DirectX: Version 12
    • Storage: 2 GB available space
    • Sound Card: Any
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