Following Seas is a game about ships and the sea. Transport cargo, fish, and fight the weather in an unforgiving open world. Featuring elements of realistic ship management, you can use the stars to navigate, batten the hatches, and get lost beyond the edges of the map.
Veröffentlichung:
21. Nov. 2025
Entwickler:
Publisher:
Allgemein/Film | Early Access Trailer
Gameplay | Gameplay Trailer
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Teaser | Following Seas - Teaser

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Bald im Early Access verfügbar

Die Entwickler dieses Spiels planen, das Spiel zu veröffentlichen, während es sich noch in Arbeit befindet, und möchten es mit dem Feedback von Spielern weiterentwickeln.

Hinweis: Spiele im Early Access sind noch nicht fertiggestellt und können in Zukunft Änderungen erhalten. Wenn Ihnen das Spiel im aktuellen Zustand nicht gefällt, warten Sie eine Weile, um zu sehen, wie sich das Spiel weiterentwickelt. Mehr erfahren

Was die Entwickler zu sagen haben:

Wozu Early Access?

„Game design is an iterative process -- and the value of player feedback is huge. My aim is to take critique, suggestions, and general feedback into consideration to make the best product possible.“

Wie lange wird dieses Spiel ungefähr den Early Access-Status haben?

„The aim is to have the game feature complete before the end of 2027, but this is subject to change, particularly if additional features are brought on board during development.“

Wie soll sich die Vollversion von der Early Access-Version unterscheiden?

„The full version intends to add numerous additional ships and variants, numerous islands and points of interest, as well as gameplay additions including crew management, limited combat, more in-depth ship management, etc.

This does not aim to be a fully narrative experience, but some story elements are planned as well.

Regarding the current state of the game:

The game is in active development, bugs, balance issues, and performance are all considered in progress.

As a note on performance, the cloth simulation used by Following Seas is somewhat performance intensive, and coupled with incomplete optimization, some systems may have poor performance. I'd suggest trying the demo as a means of benchmark.

The team is small (1 dev and a myopic Daschund), so content delivery may be slow.“

Was ist der derzeitige Stand der Early Access-Version?

„The game is currently playable. Most core sailing features are implemented, as are a selection of functional game loops. These include:
  • Navigation through authentic tools of the age of sail.
  • Aerodynamic simulation of sails, and hydrodynamic modelling of the hull.
  • First person, player controlled sail control, pumping, ballast, warping, etc.
  • Resource driven fast travel.
  • Gameplay loops of trading, exploration, and commercial fishing.
  • Numerous islands and secrets to discover.
  • The ability to purchase or build 7 ships of various types.

Gameplay is persistent, with both autosave and manual saving implemented.“

Wird dieses Spiel während und nach Early Access unterschiedlich viel kosten?

„Price may increase depending on amount of features added.“

Wie werden Sie versuchen die Community in den Entwicklungsprozess miteinzubeziehen?

„Feedback is welcome. Join the discord server, youtube channel, or send me an email at followingseas.official@protonmail.com. I strive to read each and every comment, and heavily involve the community when introducing or changing features.“
Weiterlesen

Following Seas Demo herunterladen

Dieses Spiel ist noch nicht auf Steam verfügbar

Geplantes Veröffentlichungsdatum: 21. Nov. 2025

Ungefähre Zeit bis zur Freischaltung dieses Spiels: 2 Wochen

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Infos zum Spiel

ABOUT THIS GAME

Adrift in the ruins of a collapsed empire, you and your ship are a tenuous lifeline to the scattered peoples that make the few remaining green islands their home. Brave hostile seas and dying lands to transport goods that can be the difference between starving and survival for those that watch the rising sun for your sails on the horizon.

Following Seas is a game about ships and the sea. Transport cargo, fish, and fight the weather in an unforgiving open world.

YOUR HANDS ON THE WHEEL

You have great control over your sails, using detailed physical simulation of wind forces, you can trim your sails by adjusting the position and length of guide ropes. Manage stability by adding or removing ballast, or positioning your load to maintain an even keel. Use navigation tools like the compass, chronometer, or quadrant to track your position. Following Seas aims to be an accessible but complex sim-lite. Understanding your ship is key, but this is not a full simulator.

Fast travel and various convenience features are present -- but this is not a swashbuckling adventure game. The pace is slow, intensity infrequent, and moment to moment experience will be often mundane. 

YOUR FEET ON DECK

Command your ship from first person, and explore the detailed ships that draw inspiration from historical vessels that sailed between the 15th and 18th centuries. Inspect your provisions and cargo, batten the hatches, and catch that horizon!

Unforgiving Seas

Winds can be fickle, and storms only rise when you need them least. Progressive flooding is simulated, along with negative stability effects caused by the freesurface effect of onboard floodwaters. A moment of inattention could see you capsize, and then at the bottom. You must manage your pumps, along with your load and heading to stay afloat in heavy seas.

Systemanforderungen

    Mindestanforderungen:
    • Setzt 64-Bit-Prozessor und -Betriebssystem voraus
    • Betriebssystem: Windows 10
    • Prozessor: AMD Ryzen 3750
    • Arbeitsspeicher: 12 GB RAM
    • Grafik: NVIDIA GTX 1060
    • Speicherplatz: 15 GB verfügbarer Speicherplatz
    Empfohlen:
    • Setzt 64-Bit-Prozessor und -Betriebssystem voraus
    • Betriebssystem: Windows 11
    • Prozessor: Intel I7 12th Gen or greater
    • Arbeitsspeicher: 16 GB RAM
    • Grafik: Recommend newer card with 8GB VRAM or higher
    • Speicherplatz: 20 GB verfügbarer Speicherplatz
    • Zusätzliche Anmerkungen: Consider these figures as rough due to limited testing ability. Try the demo as a benchmark.
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