This is a PT inspired psychological horror game, with a bodycam style.
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Data de lançamento:
4.º trimestre de 2024
Developer:
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Brevemente em Acesso Antecipado

Os developers deste jogo pretendem lançá-lo como um projeto ainda em desenvolvimento, que evoluirá de acordo com o feedback dos jogadores.

Atenção: Jogos de Acesso Antecipado não estão completos e não é garantido que sejam alterados no futuro. Se não estás confiante neste jogo no estado atual, recomendamos que esperes até que o desenvolvimento avance mais um pouco Fica a saber mais

O que os criadores do jogo têm a dizer:

Porquê Acesso Antecipado?

"I am releasing the game in Early Access because I want to give you guys access to the game as it is, while I'm continuing working on it. It is also because I want to develop this game with you all, so I need feedback and suggestions for mechanics and such."

Aproximadamente durante quanto tempo vai este produto estar em Acesso Antecipado?

"I cannot say for sure, because as I said previously, I am constantly working on the game so there can always be improvements/changes. But as an approximation, probably around the July 2024 period."

Qual vai ser a diferença entre a versão final e a versão de Acesso Antecipado?

"I plan to add more chapters to the game and complete the main story. I cannot say for sure how many chapters the full game will have, as I am constantly working on it. Nothing is set in stone so everything or nothing could change."

Qual é o estado atual da versão de Acesso Antecipado?

"This version has a full playable chapter that is pretty much complete.
Since it is Early Access, this may or may not be the final version of this specific chapter.
It showcases some of the mechanics of the game along with an important part of the story, and features 2 endings."

O jogo vai ter preços diferentes durante e depois do Acesso Antecipado?

"Well yes. This chapter is free (of course) because it is kind of like a demo, so the full game will have a different price haha."

Como estão a planear incluir a comunidade durante o processo de desenvolvimento?

"I'm looking forward to all of you guys' feedback and opinions, especially constructive criticism. Also, if you want to see something added and I feel like it makes sense within the story context, message me and we'll talk about adding it.
The best place to reach me is probably on X (twitter). So if you guys have any feedback, just DM me there."
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Data de lançamento planeada: 4.º trimestre de 2024

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Hi, welcome to the Fractured Mind.
This is a PT inspired psychological horror game, with a bodycam style (shocking, I know, there aren't a lot of those lately...). It's ~25-35 minutes of gameplay. The full game will be over 1 hour, I don't know for sure the full length yet.
It's a fairly simple and straightforward game, with a heavy focus on atmosphere. There are also puzzles and shooting elements (which will be expanded upon in the full build).
The HUD is almost entirely non existent, with the exception of the crosshair which appears only when looking at interactable items.
There is no hand-holding in this game. While not difficult by any means, you do need to pay attention to some things.

Confidential Mental Health Evaluation Report
Patient Information:
Name: Michael [REDACTED]
SSN: [CLASSIFIED]
Date of Exam: [CLASSIFIED]
C-number: C-59251
Place of Exam: [CLASSIFIED]
Referral Reason:
Special Agent [REDACTED] was urgently referred for a comprehensive mental health evaluation following a critical incident during a [REDACTED] operation. His recent behavior during tactical operations has raised serious alarms. The purpose of this evaluation is to assess his psychological state, determine his fitness for duty, and recommend appropriate interventions.

Background:
Special Agent Michael [REDACTED], a seasoned tactical team leader at the young age of 28, has an illustrious service record marked by successful missions. However, recent events have profoundly affected him. His emotional well-being is at risk, and his performance has deteriorated.

Presenting Complaints:
Intrusive Thoughts and Nightmares:
Special Agent [REDACTED] experiences relentless guilt over perceived failures. He replays critical incidents in his mind, questioning every decision made.
Emotional Numbing and Alienation:
He has withdrawn emotionally, distancing himself from colleagues and friends. The camaraderie that once fueled his team now feels like a distant memory.
Hyperarousal and Hypervigilance:
His senses remain on high alert. Every crowded space triggers panic. He scans faces, searching for threats, unable to trust anyone.
Avoidance Behaviors:
Special Agent [REDACTED] avoids situations or stimuli associated with traumatic memories. His refusal to engage in certain activities jeopardizes mission success.
Startle Response:
A sudden noise—a dropped pen, a closing door—elicits an exaggerated startle response. His nerves are frayed, and his reactions are unpredictable.

Psychometric Assessment:
CAPS-5 (Clinician-Administered PTSD Scale for DSM-5):
Total Severity Score: 78 (indicating severe PTSD symptoms)
Re-experiencing: 24
Avoidance: 22
Hyperarousal: 32
Beck Depression Inventory-II (BDI-II):
Score: 45 (indicating severe depression)
Impact of Event Scale-Revised (IES-R):
Total Score: 68 (reflecting profound distress related to traumatic events)
Clinical Impression:
Special Agent Michael [REDACTED] is in crisis. His PTSD symptoms are incapacitating. His emotional detachment threatens team cohesion. His judgment is clouded by grief and self-blame.

Recommendations:
Immediate Relief Measures:
Psychoeducation: Educate Special Agent Michael [REDACTED] about PTSD, self-compassion, and grounding techniques.
Pharmacotherapy: Initiate SSRIs to alleviate symptoms.
Individual Therapy:
Trauma-Focused Cognitive-Behavioral Therapy (TF-CBT): Address guilt, distorted beliefs, and trauma processing.
Temporary Duty Restriction:
Field Duty Suspension: Special Agent Michael [REDACTED] must step back from active operations.
Peer Support and Critical Incident Stress Debriefing:
Connect him with peers who’ve faced similar trauma.
Long-Term Management:
Regular Follow-ups: Monitor progress and adjust treatment.
Fitness for Duty Reassessment: Periodic evaluations to determine readiness for return to duty.

Conclusion:
Agent's mental health is precarious. His resilience is tested, and redemption seems elusive. Urgent intervention is essential to prevent further deterioration.

Divulgação de conteúdo gerado por IA

Descrição fornecida pelos developers acerca do conteúdo gerado por IA no jogo:

I've use AI for the radio broadcasts, as a voice actor. That's pretty much it.

Descrição de conteúdo adulto

Descrição do conteúdo fornecida pelos developers:

There's gore and blood, so it's probably best to keep kids away from it. Let them keep their innocence, please.

Requisitos do Sistema

    Mínimos:
    • Sistema Operativo: Windows 10 (Probably works with older versions, but I haven't tested it)
    • Processador: Intel Core i5-7400 / AMD Ryzen 5 1400
    • Memória: 8000 MB de RAM
    • Placa gráfica: NVIDIA GTX 1080 Ti 2GB
    • DirectX: Versão 11
    • Espaço no disco: Requer 5000 MB de espaço livre
    • Compatibilidade com R.V.: Not yet, will add in the future.
    Recomendados:
    • Sistema Operativo: Windows 11
    • Processador: Intel i5 13600K
    • Memória: 16000 MB de RAM
    • Placa gráfica: NVIDIA GeForce RTX 3070 / AMD Radeon RX 6800
    • DirectX: Versão 12
    • Espaço no disco: Requer 5000 MB de espaço livre
    • Compatibilidade com R.V.: Not yet, will add in the future.
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