This game is a Strategic game on the Eastern Front of World War II.It is a digital port from the famous and eponym boardgame, No Retreat!, designed by Carl Paradis.
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Release Date:
June 2025
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Coming Soon To Early Access

The developers of this game intend to release as a work in progress, developing with the feedback of players.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We need Early Access on this game as we want to implement features where having a large number of players ready to try them is important, especially in the 3 following fields:

  • AI improvements: the confrontation with a large amount of players is necessary for the self-learning process we plan to implement,
  • Card Balancing: the game uses event cards in large number, and the combinations are potentially endless, so many players will provide the necessary feedback (and we plan to have them suggest extra cards),
  • UI/UX/Multiplayer development: we want to have a multiplayer version with different options and this will require some UI/UX changes compared to the base version, as well as numerous hours of 2-players games to test them.

Those improvements will largely augment the gameplay experience.”

Approximately how long will this game be in Early Access?

“We feel that 6 months seems a good time that will allow us to get as many players as possible to try the game.”

How is the full version planned to differ from the Early Access version?

“The final version will have:

  • Improved AI: obtained by analysis of games feedback received during the EA period
  • More Cards: events cards will be more balanced, hands composed differently, and new cards suggested by players during EA added to the final version
  • Full Multiplayer: the game will have a full cross-platform multiplayer version, and a more synchronous gameplay. Also more animations to give feedback on the opponent's actions.

That will be the 'official' new version and, obviously, the game will receive continuous improvement over time, as we did in our previous releases by the same team.”

What is the current state of the Early Access version?

“Game is fully playable in solo mode, versus the current AI version.”

Will the game be priced differently during and after Early Access?

“During EA, the price of the game will be 30% cheaper than the final game price. The goal is that such an offer will attract the large number of players we need for our testing plans.”

How are you planning on involving the Community in your development process?

“We want to have a specific forum on Steam for the EA discussions and feedback. This forum will also be duplicated on the game's website.”
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Planned Release Date: June 2025

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About This Game

NO RETREAT

 

This game is a Strategic game on the Eastern Front of World War II.

It is a digital port from the famous and eponym boardgame, No retreat!, designed by Carl Paradis, which retells the story of the titanic struggle between the invading armies of Nazi Germany versus Communist Russia during WW2 at a player-friendly and manageable level of scope and difficulty. With only 70 Army/Front sized counters for the whole campaign, and with very low stacking, it’s a quick-playing yet realistic affair that favours the strategic and offensive-minded player.

 

The moderate complexity of the game, the light number of armies and the contained size of the map allows easier onboarding, fast play and fun experience.

 

In a skillfully blended collation of classic hex-based wargaming and modern card-driven simulations, No Retreat: The Russian Front stays truly story-centric, providing the proper feel of sweeping maneuvers, exploitation and encirclements across the vast steppes and forests of Russia.

With a simple-yet-innovative economic model, players will also feel the growing might and sophistication of the Russian’s Red Army, and the degradation of the once-invincible German Wehrmacht, over the epic four year sweep of time that this merciless campaign was fought.

See the Axis hordes deeply invade Russia and encircle ill-prepared Soviet units.

Watch the Red army resist and slowly acquire experience to finally push back the Germans up to Berlin !

 Each turn is alight with intriguing on-board challenges plus the surprise of 55 cards hand Events as players vie to win in one of three different ways. 

SCALE

TIME SCALE: 2 months per turn

MAP SCALE: 100km / 60 miles per hex

UNIT SCALE: Armies and Fronts

NUMBER OF PLAYERS: 2

CONTENT

 

  • 6 Historical Scenarios:  BARBAROSSA 1941, CASE BLUE 1942 , URANUS 1943, CITADEL 1943, BAGRATON 1944, NA BERLIN 1945,

  •  THE BARBAROSSA CAMPAIGN 1941-45

  • Lightweight Hex maps with a scale of 60 miles per hex covering The Eastern part of Greater Germany to Moscow and the Caucasus.

  • German and Axis minor allies vs Soviets.

  • 50 armies, split into 4 types of land units, Mechanised Infantry, Tanks and Fortifications.

  • One deck of 55 cards per Major Power. Spend it as events or as fuel for your different actions (improve, entrain, reorganise, counterblow, etc..)

  • Turn-based system, scale of 1-3 months per turn, with different phases: Draw, Organization, Movement, Combat. and Supply.

  • Asymmetric Combat Table.

  • Terrain and Weather effects.

  • An elegant, easy-to-understand on-screen guide that will walk you through every sequence of play and help you better understand the nuances and depth of choices and strategies available.

  • Different playing modes: solitaire play, against the AI, multiplayer across several platforms

Available in English and in French upon release, with Spanish, German, Russian and Chinese coming afterwards.

Neither side can afford the disgrace of yielding an inch of ground to their hated foe, so your orders are: “No Retreat!”

System Requirements

Windows
macOS
    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10+
    • Processor: 2.5 GHz Intel Dual Core
    • Memory: 6 GB RAM
    • Graphics: 1024 MB DirectX 11 compatible
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 2 GB available space
    • Sound Card: DirectX Compatible
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: Windows 11 or higher
    • Processor: Intel Quad Core
    • Memory: 8 GB RAM
    • Graphics: 2048 MB DirectX 11 compatible
    • DirectX: Version 12
    • Network: Broadband Internet connection
    • Storage: 4 GB available space
    • Sound Card: DirectX 11+ Compatible
    Minimum:
    • OS: Sierra 10.12 or higher
    • Processor: 2.5 GHz Intel Dual Core
    • Memory: 6 GB RAM
    • Graphics: Metal supporting graphic card (2012 latest)
    • Network: Broadband Internet connection
    • Storage: 2 GB available space
    Recommended:
    • OS: Sierra 10.13 or higher
    • Processor: 2.5 GHz Intel Dual Core Or Apple Silicon ARM
    • Memory: 8 GB RAM
    • Graphics: Metal supporting graphic card (2012 latest)
    • Network: Broadband Internet connection
    • Storage: 4 GB available space
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