A tower defense adventure with endless strategy. Experience procedurally generated maps, unique foes, and a comprehensive tower upgrades system, as you progress through the waves. See how long you can hold down the homebase in this dynamic and replayable game!
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Die Entwickler dieses Spiels planen, das Spiel zu veröffentlichen, während es sich noch in Arbeit befindet, und möchten es mit dem Feedback von Spielern weiterentwickeln.

Hinweis: Spiele im Early Access sind noch nicht fertiggestellt und können in Zukunft Änderungen erhalten. Wenn Ihnen das Spiel im aktuellen Zustand nicht gefällt, warten Sie eine Weile, um zu sehen, wie sich das Spiel weiterentwickelt. Mehr erfahren

Was die Entwickler zu sagen haben:

Wozu Early Access?

„Currently, it's just me working on the coding side, dedicating my time and passion solely to C++. I'm using my savings from my previous job to fund this dream. Tom, a friend and collaborator, contributes to the game's models. We share a deep appreciation for tower defense games and are particularly fond of ones that offer simple yet profound replayability through scaling. We're convinced that there's untapped potential in this genre for incorporating rogue-like elements and innovation. My commitment is reflected in the approximately 1,500 hours I've already invested in pure coding time over the past five months.
But, in order to ensure we head in the right direction, we need to get feedback from the community and build more around those ideas.“

Wie lange wird dieses Spiel ungefähr den Early Access-Status haben?

„Predicting an end date for Early Access is quite challenging. The creative process is fluid, filled with great ideas that will take time to implement. Depending on feedback, it could be 12-18 months.“

Wie soll sich die Vollversion von der Early Access-Version unterscheiden?

„The game aims to be a large scaled tower defence game, with a progressive tech tree, lots of upgrades, and many enemy/boss types.“

Was ist der derzeitige Stand der Early Access-Version?

„In its current state, the game lays a solid foundation with basic yet expansive systems. Towers can be upgraded and scaled for increasing challenge. A diverse array of enemies, each with unique traits, scale in difficulty with the player's progression. The groundwork for our resource systems and procedural generation is set, promising varied gameplay with each new session.“

Wird dieses Spiel während und nach Early Access unterschiedlich viel kosten?

„The game is envisioned to remain affordable post-Early Access, with only a modest price adjustment to reflect the additional content and enhancements made. Ultimately, our pricing will be informed by player feedback and the value we deliver. Keeping the game accessible is a top priority, and any decision on pricing will be carefully considered with the community's perspective in mind.“

Wie werden Sie versuchen die Community in den Entwicklungsprozess miteinzubeziehen?

„Our approach to Early Access is wholly inclusive of community involvement. I am personally committed to engaging with our players, considering all suggestions, and adapting the game accordingly. Every piece of feedback is a step toward realizing the shared vision for our game, balanced with the project's scope and my time.“
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Am Spieltest von Bastion Of Beginnings Playtest teilnehmen

Wenn Sie den Zugriff anfordern, werden Sie benachrichtigt, sobald der Entwickler weitere Teilnehmer annimmt.
 
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Infos zum Spiel



Bastion of Beginnings is a tower defense game that seamlessly blends roguelite elements and rich replayability.

Key Features:


Foundational Upgrade System: Start with a simplified upgrade system designed as a precursor to our comprehensive tech tree. This initial system allows us to build out the necessary elements, and will evolve into a more complex and branching tech tree system in the future, adding depth and richness to your progression.



Procedurally Generated Maps


Every game presents a new map, featuring unique terrain generated by our procedural algorithms. Our path generation system, which is tweakable, allows for both crazy and simple paths, perfectly tuned for tower defense.

Scaling/Varied Enemy Types: Face off against enemies that scale and grow tougher with each wave. Anticipate a boss wave every 10th wave, offering not just a challenge but also rewards that enhance your gameplay.

Adaptable Tower Upgrades: Embrace a versatile "attribute" system for tower customization, allowing you to fine-tune stats such as RPM for cannons or firing rate for snipers. Your strategy shapes their evolution. As bosses fall, you're offered a roll on the upgrade system, granting the choice to select enhancements for your towers. This system fosters numerous synergies, stacking effects, and unique special abilities.

Early Access Roadmap:

  • Driven by the Community: Your insights and input are crucial. Engage with us, share your thoughts on features, pinpoint bugs, and help direct the game’s progress.

  • Refinement and Enhancement: Expect ongoing enhancements that polish gameplay, graphics, and performance, delivering a seamless experience across a range of devices.

  • Fresh Threats and Defenses: Stay on the lookout for inventive tower options and new enemy variants that will join the fray.

  • Expanding Tech Tree: Delve into an intricate tech tree with diverse pathways, ensuring each choice has a significant impact on your play style.

  • Dynamic Landscapes: Look forward to more sophisticated world generation, including multiple enemy paths, alongside general improvements and optimizations.

Performance Improvements on the Horizon:
  • Behind-the-scenes work is set to majorly advance performance, paving the way for larger-than-life battles and a smoother gaming experience. Our future plans include transitioning to Unreal Engine’s Mass framework for unparalleled performance enhancements.

    We are currently maximizing what we can achieve with UE’s standard actor system. The shift to Mass is planned as our next big leap forward after we lay the foundation with our community’s support.

Join us in the world of Bastion of Beginnings and help us craft a game that’s as engaging to strategize as it is exhilarating to play.


Offenlegung von KI-generierten Inhalten

Der Spieleentwickler beschreibt den Einsatz von KI-generierten Inhalten in diesem Spiel wie folgt:

It was used for the games main background image, and that is all.

Systemanforderungen

    Mindestanforderungen:
    • Setzt 64-Bit-Prozessor und -Betriebssystem voraus
    • Betriebssystem: 10
    • Prozessor: Quad-core Intel or AMD 2.5 GHz or superior
    • Arbeitsspeicher: 8 GB RAM
    • Grafik: Any DirectX 11 or 12 compatible card
    • DirectX: Version 11
    • Speicherplatz: 1 GB verfügbarer Speicherplatz
    Empfohlen:
    • Setzt 64-Bit-Prozessor und -Betriebssystem voraus
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