A tower defense adventure with endless strategy. Experience procedurally generated maps, unique foes, and a comprehensive tower upgrades system, as you progress through the waves. See how long you can hold down the homebase in this dynamic and replayable game!
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搶先體驗遊戲

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備註:這款搶先體驗遊戲尚未開發完成,且內容可能會有所變動。如果目前的開發進度未使您產生興趣,建議您等待本遊戲開發至下一階段再決定是否購買。了解更多

開發者的話:

為何採用搶先體驗模式?

「Currently, it's just me working on the coding side, dedicating my time and passion solely to C++. I'm using my savings from my previous job to fund this dream. Tom, a friend and collaborator, contributes to the game's models. We share a deep appreciation for tower defense games and are particularly fond of ones that offer simple yet profound replayability through scaling. We're convinced that there's untapped potential in this genre for incorporating rogue-like elements and innovation. My commitment is reflected in the approximately 1,500 hours I've already invested in pure coding time over the past five months.
But, in order to ensure we head in the right direction, we need to get feedback from the community and build more around those ideas.」

這款遊戲的搶先體驗時間大約會持續多久?

「Predicting an end date for Early Access is quite challenging. The creative process is fluid, filled with great ideas that will take time to implement. Depending on feedback, it could be 12-18 months.」

正式版預計會與搶先體驗版有何不同?

「The game aims to be a large scaled tower defence game, with a progressive tech tree, lots of upgrades, and many enemy/boss types.」

搶先體驗版目前的開發進度如何?

「In its current state, the game lays a solid foundation with basic yet expansive systems. Towers can be upgraded and scaled for increasing challenge. A diverse array of enemies, each with unique traits, scale in difficulty with the player's progression. The groundwork for our resource systems and procedural generation is set, promising varied gameplay with each new session.」

遊戲售價在搶先體驗期間前後會有所變動嗎?

「The game is envisioned to remain affordable post-Early Access, with only a modest price adjustment to reflect the additional content and enhancements made. Ultimately, our pricing will be informed by player feedback and the value we deliver. Keeping the game accessible is a top priority, and any decision on pricing will be carefully considered with the community's perspective in mind.」

在開發過程中,您打算如何與社群互動?

「Our approach to Early Access is wholly inclusive of community involvement. I am personally committed to engaging with our players, considering all suggestions, and adapting the game accordingly. Every piece of feedback is a step toward realizing the shared vision for our game, balanced with the project's scope and my time.」
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Bastion of Beginnings is a tower defense game that seamlessly blends roguelite elements and rich replayability.

Key Features:


Foundational Upgrade System: Start with a simplified upgrade system designed as a precursor to our comprehensive tech tree. This initial system allows us to build out the necessary elements, and will evolve into a more complex and branching tech tree system in the future, adding depth and richness to your progression.



Procedurally Generated Maps


Every game presents a new map, featuring unique terrain generated by our procedural algorithms. Our path generation system, which is tweakable, allows for both crazy and simple paths, perfectly tuned for tower defense.

Scaling/Varied Enemy Types: Face off against enemies that scale and grow tougher with each wave. Anticipate a boss wave every 10th wave, offering not just a challenge but also rewards that enhance your gameplay.

Adaptable Tower Upgrades: Embrace a versatile "attribute" system for tower customization, allowing you to fine-tune stats such as RPM for cannons or firing rate for snipers. Your strategy shapes their evolution. As bosses fall, you're offered a roll on the upgrade system, granting the choice to select enhancements for your towers. This system fosters numerous synergies, stacking effects, and unique special abilities.

Early Access Roadmap:

  • Driven by the Community: Your insights and input are crucial. Engage with us, share your thoughts on features, pinpoint bugs, and help direct the game’s progress.

  • Refinement and Enhancement: Expect ongoing enhancements that polish gameplay, graphics, and performance, delivering a seamless experience across a range of devices.

  • Fresh Threats and Defenses: Stay on the lookout for inventive tower options and new enemy variants that will join the fray.

  • Expanding Tech Tree: Delve into an intricate tech tree with diverse pathways, ensuring each choice has a significant impact on your play style.

  • Dynamic Landscapes: Look forward to more sophisticated world generation, including multiple enemy paths, alongside general improvements and optimizations.

Performance Improvements on the Horizon:
  • Behind-the-scenes work is set to majorly advance performance, paving the way for larger-than-life battles and a smoother gaming experience. Our future plans include transitioning to Unreal Engine’s Mass framework for unparalleled performance enhancements.

    We are currently maximizing what we can achieve with UE’s standard actor system. The shift to Mass is planned as our next big leap forward after we lay the foundation with our community’s support.

Join us in the world of Bastion of Beginnings and help us craft a game that’s as engaging to strategize as it is exhilarating to play.


AI 生成內容聲明

開發者針對他們的遊戲使用 AI 生成內容方式的說明如下:

It was used for the games main background image, and that is all.

系統需求

    最低配備:
    • 需要 64 位元的處理器及作業系統
    • 作業系統: 10
    • 處理器: Quad-core Intel or AMD 2.5 GHz or superior
    • 記憶體: 8 GB 記憶體
    • 顯示卡: Any DirectX 11 or 12 compatible card
    • DirectX: 版本:11
    • 儲存空間: 1 GB 可用空間
    建議配備:
    • 需要 64 位元的處理器及作業系統

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