A 3D arena combat sandbox where you fight now and forge what’s next. Customize your fighter's avatar, fighting-style, & elemental superpower then battle it out in explosive matches built for chaos, strategy, and pure fun—solo, co-op, or competitive.
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Release Date:
Mar 14, 2024
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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Fighters Forge is a system-first arena fighter that’s growing into something more: a customizable fighter creation platform. Early Access lets us build that vision openly, with real player feedback shaping our tools, systems, and creative workflows. We want the community involved not just in playing the game, but in co-developing the creative potential of what Fighters Forge can become.”

Approximately how long will this game be in Early Access?

“We anticipate remaining in Early Access for 6 to 9 months. This gives us time to iterate on combat systems, implement robust customization tools, and refine user-generated content pipelines with player input.”

How is the full version planned to differ from the Early Access version?

“The full version will expand beyond core gameplay to include:
Full avatar creation and customization
Moveset and animation design tools
Stage builder with modular environment assets
Sharing systems for community content
Access improved networking and UI/UX
Explore new game modes,and progression features

The Early Access version provides the foundation; the full release delivers the creative ecosystem.”

What is the current state of the Early Access version?

“The Early Access build is stable and fully playable, featuring:
  • A functional core combat system
  • Select playable fighters with distinct styles
  • Local multiplayer (VS & Co-op)
  • Foundational customization systems
We're actively testing features and tuning balance, and you'll see frequent updates as the platform grows.”

Will the game be priced differently during and after Early Access?

“Yes. The current Early Access price reflects its in-development state. As new features and content are added, the price may increase to match the game's growing scope and polish. Early supporters will always get access to the full version.”

How are you planning on involving the Community in your development process?

“Community feedback is central to our roadmap.
  • Collecting player input via Discord, forums, and surveys
  • Sharing regular dev logs and patch updates
  • Hosting playtests and creator-focused feedback sessions
  • Highlighting community creations and contributions as creation tools expand
We want players to feel like co-architects in Fighters Forge—because that's what this project is about.”
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About This Game

(formerly known as 'Urban Warriors')

Have you ever wanted to make your own arena fighter?

That’s the heart of Fighters Forge—a vision-driven platform where players can engage in fast-paced 3D battles and help shape the future of fighter creation. We’re building a space not just to fight, but to forge your ideal combat experience. Inspired by tools like Mugen, the classic Fighter Maker, and modern successors like Smack Studio, Fighters Forge aims to be the first arena fighter creation engine—a system for crafting, combining, and customizing fighters in a fully 3D battlefield.

What’s Playable Now

Core Combat System: Team battles and free-for-alls with working 3D rules of engagement.

Foundational Movesets: Every fighter follows a base set of mechanics that establish clarity and balance. - 8 Fighting Styles

Dynamic Character Select Screen:

Allowing players to mix-and-match their fighter's avatar, costume, fighting-style, & elemental superpower.

Fighting style determines normal attacks and two special moves.

Element determines two special moves & the ultra attack.

Toggle Player/CPU/Off for each fighter. Also select team color to determine FFA, 2v2, 1v3, etc.

Coop Arcade / Beat'em Up Mode (inspired by Fighting Force & Dynamite Cop) - 5 Stages

Versus Mode (inspired by Power Stone 2 & Marvel Nemesis) - 5 Stages

Controls

Current Features

  • 4 Player Local Multiplayer (Online Support via Steam Remote Play Together)

  • Melee Combos with Launchers, Air Juggles

  • Light attack chains. Heavy attacks are chargeable.

  • Parry & Parry Reversal Mechanic

  • Grabs, including Techs & Breaks

  • Weapons/Items

  • Tossing & Catching Props

  • Environmental Destruction

  • Bursts, Trigger Mode & Ultra attacks

Current Weapons/Items

  • Pistol (Golden, Revolver Variations)

  • Sword (Pipe, Crowbar Variations)

  • Baseball Bat

  • Rocket Launcher

Mod Support

Detailed instructions to be provided soon in the Chaotix Discord server.

ReadyPlayerMe custom avatars currently supported. The character model can either be loaded from the internet or locally if downloaded.

Custom FBX character models are also supported and must be rigged to a Mixamo skeleton in an A-Pose.

AI Generated Content Disclosure

The developers describe how their game uses AI Generated Content like this:

I am currently using ElevenLabs synthetic voices for my eight characters. The synthetic voices are generated from scratch. They are not clones of any real people. I look forward hiring professional voice actors once the game is successful.

System Requirements

    Minimum:
    • OS: Windows 10
    • Processor: Intel or AMD CPU within the last 4 years
    • Memory: 8 GB RAM
    • Graphics: Geforce 1060 or equivalent
    • DirectX: Version 12
    • Storage: 8 GB available space
    Recommended:
    • OS: Windows 11
    • Processor: Intel 11th Gen Rocket Lake & above
    • Memory: 16 GB RAM
    • Graphics: Geforce 1660 & above
    • DirectX: Version 12
    • Storage: 8 GB available space

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