Have you ever dreamed of running your own car company? Do you often find yourself drawing vehicle designs on the margins of your papers? Ever wondered what it would be like to be the next Henry Ford or Enzo Ferrari? Now you can with GearCity.
All Reviews:
Very Positive (513) - 81% of the 513 user reviews for this game are positive.
Release Date:
May 30, 2014
Publisher:

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Our Open Beta has been successful in rooting out many major bugs with the game and we've implemented many community suggestions. Because of this, we feel that it's time to open up more of the game and to a broader audience so that more bugs can be fixed, more suggestions added, and most importantly the late game years can be balanced.”

Approximately how long will this game be in Early Access?

“This depends on how successful Early Access is. The greater the response the more features we'll add and the longer Early Access will be. We can devote at least 6 more months to the project.”

How is the full version planned to differ from the Early Access version?

“The full version will have more art, better stability, and increased portability to Unix systems. We'll also attempt to add features requested in our suggestions forum, but the main focus will be on ease of use and quality of information provided to players. Some parts of the game, such as race teams and magazine reviews should be getting an overhaul before the full version. Of the major features, government contracting and fleet sales are most notable. Also planned is an easy mod loading system and unicode localization support.”

What is the current state of the Early Access version?

“The game is fully playable from the years 1900 to 2020. The early half game years are fairly well balanced, the late years not so much. The AI is slow and sometimes stupid when playing with a large number of them. However the AI numbers can be reduced for faster turn times. There are occasional crashing bugs on some systems in certain situations.

There is also some missing art. Most notable are the missing vehicles, logos, late year headlights, and newspaper photos. We also wish to add many more vehicle accessories than what is currently in the game. There are also spelling and grammatical issues all over the place as we have not hired an editor/writer yet.

Lastly the game lacks a good tutorial system. There are a number of videos included ingame, however since the game is not feature complete we have not put too much effort into them. The game does have a learning curve. This may cause some frustrations if you're not used to learning by failure.”

Will the game be priced differently during and after Early Access?

“We're starting off with a discounted price! Every major build or two will see a slight increase in pricing until hit our ideal retail price. So grab the game early and save!”

How are you planning on involving the Community in your development process?

“We always welcome bugs reports and suggestions! Anything to help us make this a better game for you! Also help spread the word to any of your friends or family that might be interested in this sort of game. Being as niche as we are, we can use all the publicity we can get!”
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Recent updates View all (184)

September 12

Version 1.24 SP3

Good Morning Everyone,

It's time for the third Supplemental Patch of many for v1.24. This update includes many bug fixes and tweaks to the game and does not require any save game changes. Work will now move on to SP4.

Here is what was done:

-Bugfix: Fixed possible crash when outsourced AI vehicles are discontinued through mass means.
-Bugfix: AI Gearbox manufacturing requirements ratings were too high.
-Bugfix: Fixed incorrect fuel economy values in ratings window.
-Gameplay: MPG can now be a decimal value.
-GUI: "Save" and "Save As" now displays a message when saving is in progress.
-GUI: Clicking "New Game" on the Main Menu resets the new game options.
-GUI: Fixed skill adjustment achievement covering scroll bars.
-GUI: Auto Production Model Restriction lists now shows "All Vehicles" if no models are being restricted.
-GUI: Fixed double digit completion dates in advance designer panels a second time.
-GUI: Some fixes to the new defined font size system. (Specifically the New Game Options Windows.)
-Gameplay: 12 new achievements.
-Gameplay: Additional tweaks on the AI component selection system to reduce Single Cylinder and Two-Stroke from being paired together.
-Gameplay: Minimum Bond Amount removed.
-Bugfix: Fixed Bond rounding issues.
-Gameplay: Lowered Bond and Loan interest rates
-Gameplay: Improvements to the Credit Ratings system.
-Bugfix: Fixed possible random events that could cause departments to strike even if there were no employees in the department.
-GUI: Assisted designer now has warnings if the vehicle is too slow, and if an engine has less than 5 smoothness/comfort rating.
-Gameplay: Heavy balancing done to the Base Territory Map to reduce sales in late game.
-Gameplay: Additional tweaks done to the AI for Base Territory Maps and other small "territory" maps.
-Mod Tools: Fixed several selection issues with the Components AI Pop Table.
-Engine Removed Shader cache. Shaders will now be generated at run time, which will slow down initial loading, but hopefully reduce crashes caused by bad updates.
-GUI: Fixed wrapping issue with large fonts in Advance Car Designer Vehicle Popularity panel.
-Engine: Implemented system to prevent RnD License GUI (and others) from getting corrupted due to save gui and game updates.
-Mod Tools: Fixed stuck engine layout end year spinner box.
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September 8

Predesigned Vehicle Drive!

Hello everyone! I am reaching out to everyone to help fill the Predesigned Vehicle system with your designs! Originally I planned on running a contest or a sweepstakes, but the legal requirements for my state is too much. It would cost more in legal expenses than the prizes offered. So sadly I had to cancel that idea. But if you still want to help out, you can!

If you want your designs in the game as premades, simply gather up your car files from the GearCity/SavedCars folder. (How To Get to Main Folder). Compress them in a zip file or any other compression type. And email them to submissions@ventdev.com. Please include the "GearCity Car Submissions" in the subject line. Also include the name you wish to be credited, and license your work as CC0 “No Rights Reserved” so that I may reuse your work with the game. If you do not include the license, I will not add your vehicles to the game. You may also make special names for your vehicles, however this is not required. If no vehicle names are included, I will use the filename or randomly create one.

Please note, I reserve the right to not use your car files and to rename any files, vehicles, or author names for the designs as I see fit.

So:
  • Navigate to the GearCity/SavedCars folder: http://wiki.gearcity.info/doku.php?id=troubleshooting:steam_installfolder
  • Compress the .car files you wish to submit
  • Email them to me: submissions@ventdev.com
  • Subject line: "GearCity Car Submissions"
  • Include a notification that you are licensing these files as CC0 "No Rights Reserved". An easy way to do that is to put: "I am licensing these files as CC0 No Rights Reserved https://creativecommons.org/share-your-work/public-domain/cc0/" into the body of the email.
  • Please include the name you wish to appear in the game. If you do not wish to use a name, your submissions will be under 'Anonymous CEO'. Please remember, this game is distributed to tens of thousands of people. So if you don't want to use your real name, don't.
  • If you wish to include different vehicle names from .car filenames, please let me know.
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About This Game

Have you ever dreamed of running your own car company? Do you often find yourself drawing vehicle designs on the margins of your papers? Ever wondered what it would be like to be the next Henry Ford or Enzo Ferrari? Now you can with GearCity.

GearCity is an Automobile Manufacturing Business Simulator. Design chassis, engines, transmissions, and vehicles. Manage production lines, supplies, prices, and employees. Build factories and distribution branches. Set marketing and racing budgets, and most importantly stay profitable. All while hundreds of AI marques attempt to do the same thing.

GearCity offers a wide variety of design choices and near endless amounts of freedom when running your company. Do you want to make a pickup truck marque in Africa? A Russian supercar company? A German luxury brand? Maybe you want to be a generic marque in America? Or a budget car company in China? Let your imagination free and choose your own path.

Armed with a realistic economic simulator with historical purchasing power parity per capita, population, and economic data for over 250 cities, GearCity aims to be a hardcore realistic business simulator. This is not a typical casual tycoon game. Instead GearCity is a modern descendant of the classic 90s management games Detroit and MotorCity. Despite the fidelity of the simulation, once you get the hang of the game it is fairly simple and easy to play. You can choose a more abstract style, or dive deep and micromanage every detail.

GearCity currently offers:
120 Years (1440 Months/Turns) of gameplay.
274 Cities with historical economic and population data.
300 Marques.
29 Vehicle types
200 Moddable vehicles
56 Vehicle Accessories
20 Basic Tutorial Videos
240 Historical Events
Dynamic consumer demands based on user input.
Realistic consumer AI.
Stock Market system.
Marque creation, spinoffs, and takeovers.
Race Funding system.
Marketing
Factory management.
Distribution management.
Transport management
Labor and Unions management.
Lobbying
Charts
Data Reports
And much much more.

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: XP
    • Processor: 1.2 GHz
    • Memory: 1 GB RAM
    • Graphics: 128 MB
    • DirectX: Version 9.0
    • Storage: 2 GB available space
    • Additional Notes: Intel HD series video cards must use driver version 14 or newer! If your OEM does not supply them get them from Intel's website.
    Recommended:
    • OS: Windows XP, Windows 7
    • Processor: 3 GHz
    • Memory: 3 GB RAM
    • Graphics: 512 MB
    • DirectX: Version 9.0
    • Storage: 3 GB available space
    • Additional Notes: Intel HD series video cards must use driver version 14 or newer! If your OEM does not supply them get them from Intel's website.
    Minimum:
    • OS: OSX 10.7
    • Processor: 1.2 GHz
    • Graphics: 128 MB
    • Storage: 2 GB available space
    • Additional Notes: Requires OpenGL and 32-bit support. Newer versions of OSX may have stablity issues. Please try the demo before hand.
    Recommended:
    • OS: OSX 10.10
    • Processor: 3 GHz
    • Graphics: 512 MB
    • Storage: 3 GB available space
    • Additional Notes: Requires OpenGL and 32-bit support. Newer versions of OSX may have stablity issues. Please try the demo before hand.
    Minimum:
    • OS: 32-Bit with glibc 2.17 or higher
    • Processor: 1.2 GHz
    • Memory: 1 GB RAM
    • Graphics: 128MB with OpenGL 1.2 Support
    • Storage: 2 GB available space
    • Additional Notes: 32-Bit build. It should work with all 64-bit systems with multiarch support. Instructions for which libaries needed are included in parent directory in case ld fails to find libs.
    Recommended:
    • OS: Slackware 14.1 (Any major distro with glibc2.17 or higher)
    • Processor: 3 GHz
    • Memory: 3 GB RAM
    • Graphics: 512MB with OpenGL 2.0 Support
    • Storage: 3 GB available space
    • Additional Notes: 32-Bit build. It should work with all 64-bit systems with multiarch support. Instructions for which libaries needed are included in parent directory in case ld fails to find libs.

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