Do you find tycoon games too simplistic? GearCity is a complex and in-depth business simulator. It focuses on a realistic economic simulation of the global automobile industry. Many car tycoon games exist. Some are glorified car designers, while others are trivial. None are as comprehensive as GearCity.
All Reviews:
Very Positive (547) - 82% of the 547 user reviews for this game are positive.
Release Date:
May 30, 2014

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Thanks to Early Access we had time to mature the game. Early Access allows us to improve the game based on user feedback. This helps us make the best product possible with the limited resources we have.”

Approximately how long will this game be in Early Access?

“As of this writing, we have been in Early Access for four and a half years. “Egad!”, you might shout. Don’t worry. It’s not an abandoned game. In fact we have been actively releasing updates on at least a monthly basis the entire period. The game has been release-worthy, minus polish, since launching on Early Access. We believe that the growth of our review score justifies our time in Early Access.

Assuming no major changes to our release schedule, we will release in the first half of 2019.”

How is the full version planned to differ from the Early Access version?

“The game is essentially “feature-complete”. We won’t be adding any major new features. The game will undergo extensive polishing and bug fixing; from now until well after post release. Additional written content and translations are the only major changes remaining.”

What is the current state of the Early Access version?

“Almost completed. The game is full featured and fully playable from start to finish. All major content is in the game and all major features are implemented. It is only missing some fluff text content, some map information, and some additional minor quality of life improvement features.”

Will the game be priced differently during and after Early Access?

“Full price will be $19.99 USD.”

How are you planning on involving the Community in your development process?

“At this stage, we are only looking for bug reports and other playability issues. In the past we heavily involved the community in design and feature decisions via extensive engagement on the community forums. However, we are at the end of development and are mainly focused on polishing now.”
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Recent updates View all (195)

February 16

v1.24 SP9

Hello Everyone!

Default and Testing build is now on v1.24 SP9.
This builds adds a number of improvements to the 64-bit engine as well as several bug fixes to game play.

Of major note, I have implemented a "Dynamic Reports Size" setting, which can be found in the Main Menu of the 64-bit engine. This will allow the web browser (reports windows) to automatically scale closer to your resolution instead of the predefined 1024x512 or 1024x1024 windows.

I have also added a "Scale GUI" setting which increases the size of the in game GUI. This should help out HiDPI (Retina Display) users. There may be a few issues with dynamic sizing and reports windows with scaled up GUI. I am currently working on that.

I will spend the next week doing any clean up fixes necessary to this build. I'll also finish up some of the external documentation while I wait for any major issues to be reported. I plan on starting v1.24.1 by Friday.

Changelog:

-Engine Scale GUI Setting. This setting allows you to increase the size of the GUI. This is particularly helpful for HiDPI monitors.
-64-Bit Engine: Dynamic Report Size setting. This causes the reports windows size to be closer your vertical resolution. However, this requires a little more performance for 2k+ resolutions.
-64-Bit Engine: Removed unsupported resolutions from the in game settings drop down.
-64-Bit Engine: Fixed incorrect resolution being displayed in the in game settings with fullscreen enabled.
-64-Bit MacOS Engine: Implemented Fullscreen mode.
-Engine: Hard frame limiter can now be adjusted via settings.xml file.
-64-Bit Windows Engine: Which Monitor the game will open on can now be set in the settings.xml file via an index number. This is only supported in Windows. (Can also set via the External Settings Editor as well, however it will not poll how many monitors you have. You'll have to enter the proper index number yourself.)
-GUI: Resize scaling to center implemented for side by side lists.
-Tutorials: Fixed some issues with the tutorial which allowed the player to return to RnD or did not popup a message when components designs were not finished.
-Tutorials: Disabled normal to nightmare modes for tutorial plays initiated from the Main Menu.
-Gameplay: Increased spec effects on racing and contract wins.
-Bugfix: Fixed the game not rewarding revenues for the last month of a contract in some cases.
-Engine Added weight and size modifiers to Car Type in the components.xml file. Both default to a normal value of 1. Currently size has no effect on anything in game. Variables have been added to the mod tools
-Gameplay Added weight values for all vehicle types in the game.
-Gameplay: Car Type's weight now effects the weight of the vehicle.
-Gameplay: Tweaks to vehicle's weight effect on fuel economy and maximum fuel economy achievable by an engine design in a vehicle.
-64-Bit Engine: Fixed javascript error popup when viewing reports.
-64-Bit Engine: Automatic reports page zooming based on GUI scaling.
-Gameplay: Ordering more outsourced units will replace the previous order.
-GUI: Contracted outsourced units are now sorted by name.
-Gameplay: Vehicle Image growth rates have been increased by about 20%.
-Bugfix: Fixed a couple issues with new trim design times.
-Bugfix: Fixed issues with competition charts.
-Bugfix: Fixed issues with Factory Expense table.
-Gameplay: Minor tweaks to credit rating score calculation
-Bugfix: Fixed issue with component amounts not being shown in stock window.
-Bugfix: Fixed contract renewals having incorrect amounts in memos.
-Gameplay: Adjustments have been made to the bulk production discount values.


Hotfix #1:
-64-Bit Engine Fully implemented reports zooming when the GUI is scaled up.
-Bugfix Fixes dragable buttons in the office reports windows.
7 comments Read more

February 4

Price Increase Mid-March

Hello Potential Customers,

The price of GearCity will be increasing to $19.99 USD (~17.6% increase) in March. The current Lunar New Year sale and an upcoming week long deal will be your last chance to lock in GearCity at current prices for the foreseeable future.

Thank you for your time.
7 comments Read more
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About This Game

Have you ever dreamed of running your own car company? Thousands have tried, and many have failed. What made business leaders such as Henry Ford, William Durant, and Karl Benz so great? Could you ever accomplish what they did?

Now is your chance to find out. GearCity is a realistic historically focused economic simulation of the global automobile industry. Unlike tycoon games, GearCity has not been simplified. It is a complex, realistic, in-depth management sim that will take several hours to grasp and hundreds of hours to master. Thousands of players across the globe and industry professionals from automotive engineers to economics professors have praised the game’s intricate details.

GearCity offers a wide variety of design and business choices. Create chassis, engines, transmissions, and vehicles. Manage production lines, supplies, prices, and employees. Build factories and distribution branches. Set marketing and racing budgets. Negotiate with benefits unions. Adjust dividends on your subsidiaries and enact a hostile takeovers in a feature-heavy stock system. Produce munitions and military equipment for governments at war. Let your imagination free and choose your own path.

Armed with its realistic economic simulator, GearCity offers several maps with hundreds of cities. For a little less micromanagement, the game also includes territory based maps which are broken down into a few dozen regions. Each map has historically accurate purchasing power, population, population growth, inflation, interest and market growth rates. With correct settings most maps have near historically accurate sales figures, hundreds of static AI and infinite dynamically generated AI competition. All maps also include thousands of historical events that shape world and automotive history such as the Panic of 1907, World War 1, the Post War Recession, The Great Depression, and many more large and small events that will affect your decisions.

If you’re looking for a more realistic, modern version of Detroit or Motor City (Oldtimer), or if you’re looking for a business simulator as in-depth as the fabled Capitalism, or perhaps you’re tired of over-simplified tycoon games and want something much more detailed, look no further. GearCity will fulfill your desire. It is the definitive automotive business management simulator.

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: XP
    • Processor: 1.2 GHz
    • Memory: 1 GB RAM
    • Graphics: 128 MB
    • DirectX: Version 9.0
    • Storage: 2 GB available space
    • Additional Notes: 32-Bit Version
    Recommended:
    • OS: Windows 7 64-Bit
    • Processor: 3 GHz
    • Memory: 3 GB RAM
    • Graphics: 512 MB
    • DirectX: Version 9.0
    • Storage: 3 GB available space
    • Additional Notes: 64-Bit Version
    Minimum:
    • OS: OSX 10.7
    • Processor: 1.2 GHz
    • Graphics: 128 MB
    • Storage: 2 GB available space
    • Additional Notes: 32-Bit Version. The 32-Bit Version is avaliable for 64-bit OSX in the Steam Beta's Tabs.
    Recommended:
    • OS: OSX 10.12
    • Processor: 3 GHz
    • Graphics: 512 MB
    • Storage: 3 GB available space
    • Additional Notes: 64-Bit Version. Requires OpenGL. Newer versions of OSX may have stablity issues. Please try the demo before hand.
    Minimum:
    • OS: 32-Bit with glibc 2.17 or higher
    • Processor: 1.2 GHz
    • Memory: 1 GB RAM
    • Graphics: 128MB with OpenGL 1.2 Support
    • Storage: 2 GB available space
    • Additional Notes: 32-Bit Version
    Recommended:
    • OS: 64-Bit with glibc 2.19 or higher
    • Processor: 3 GHz
    • Memory: 3 GB RAM
    • Graphics: 512MB with OpenGL 2.0 Support
    • Storage: 3 GB available space
    • Additional Notes: 64-Bit Version

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