Landmaster is a cozy pixel RPG about survival, crafting, and building in a magical world that doesn’t always play nice. Explore, create, and fight to keep your Kingdom alive.
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Vroegtijdige toegang

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Opmerking: Spellen in vroegtijdige toegang zijn nog niet voltooid en kunnen nog veranderen. Als je niet staat te springen om dit spel in de huidige staat te spelen, kun je beter afwachten hoe het spel zich verder ontwikkelt. Meer informatie

Wat de ontwikkelaars zeggen:

Waarom vroegtijdige toegang?

'I chose Early Access because I want to build Landmaster together with the players. The game is still in a very early stage - it's buggy and missing a lot of content. But the core idea is there. By releasing early, I can get real feedback, see how people actually play, and shape the mechanics, balance, and features based on the community’s experience.

Early Access will help me improve faster and make sure the final version feels like a world worth exploring and investing time in.'

Hoelang blijft dit spel ongeveer in vroegtijdige toegang?

'I expect Landmaster to stay in Early Access for approximately 12–18 months. During this time, I’ll be actively adding new content, improving mechanics, and fixing bugs based on player feedback. The goal is to gradually expand the world, introduce more crafting and building systems, and polish the adventure experience before the full release.'

Hoe gaat de volledige versie verschillen van de versie met vroegtijdige toegang?

'The full version of Landmaster is planned to build upon the core adventure introduced in Early Access. Development is focused on expanding the world and deepening the core systems that shape the experience including quests, dialogues, crafting, building, and exploration.

I'm planning to introduce wew biomes, creatures, and quests to make the world feel more alive and dynamic. The goal is to let the game naturally grow into a richer and more immersive adventure as development continues.

The Early Access version lays the foundation for Landmaster, with new features and improvements added gradually based on player feedback.'

Wat is de huidige staat van de versie met vroegtijdige toegang?

'Landmaster is currently in a very early stage of development. The core systems for exploration, crafting, building, and survival are in place, and players can start experiencing the world and its mechanics.

The game is buggy, content is limited, and many features are still being added or refined. Despite this, it’s playable, and I’m actively working on improvements every day. Early Access allows players to experience the game now and help shape its future through feedback.'

Zal het spel anders geprijsd worden tijdens en na vroegtijdige toegang?

'The price of Landmaster may change when the game leaves Early Access, depending on the value added through new content, features, and improvements.'

Hoe zijn jullie van plan de community te betrekken bij het ontwikkelproces?

'I plan to have a Discord channel where players can discuss Landmaster, report bugs, share opinions, and suggest improvements.

Development updates, sneak peeks, and polls will also be shared in the channel so the community could help shaping the game as it grows.'
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Over dit spel

Hey, I’m making Landmaster – a pixel-art RPG where you get tossed into a big, living world full of strange creatures and secrets waiting to be found.

It’s a mix of survival, crafting, and building:

  • Gather resources and craft tools, weapons, and magical artifacts

  • Build and defend your base against dangers that lurk in the Kingdom

  • Explore different biomes, from quiet forests to dangerous ruins

  • Unravel the mystery of an ancient curse that’s tearing the land apart

I wanted Landmaster to feel like one big adventure, where every day can surprise you. One evening you might be fixing your base after an attack, the next you’re discovering a forgotten cave or making choices that shape the fate of the Kingdom.

This game is still in a super early stage. It’s buggy, there’s not a ton of content yet, and things will break. But I’m working on it every single day, and I want to share the progress with players as it grows. Landmaster is not finished, but if you like the idea of exploring, building, and surviving in a weird little pixel world—and you don’t mind rough edges—you’re very welcome to join in early.

Systeemeisen

    Minimum:
    • Besturingssysteem *: Windows 7/8/10 (64-bit)
    • Processor: 2.0 GHz Dual Core
    • Geheugen: 4 GB RAM
    • Grafische kaart: ntel HD Graphics 4000
    • DirectX: Versie 10
    • Opslagruimte: 500 MB beschikbare ruimte
    Aanbevolen:
    • Besturingssysteem: Windows 10/11 (64-bit)
    • Processor: 3.0 GHz Quad Core
    • Geheugen: 8 GB RAM
    • Grafische kaart: NVIDIA GeForce GTX 960 / AMD R9 280
    • DirectX: Versie 11
    • Opslagruimte: 1 GB beschikbare ruimte
* Vanaf 1 januari 2024 ondersteunt de Steam-client alleen Windows 10 en latere versies.

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