Landmaster is a cozy pixel RPG about survival, crafting, and building in a magical world that doesn’t always play nice. Explore, create, and fight to keep your Kingdom alive.
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Hva utviklerne har å si:

Hvorfor tidlig tilgang?

«I chose Early Access because I want to build Landmaster together with the players. The game is still in a very early stage - it's buggy and missing a lot of content. But the core idea is there. By releasing early, I can get real feedback, see how people actually play, and shape the mechanics, balance, and features based on the community’s experience.

Early Access will help me improve faster and make sure the final version feels like a world worth exploring and investing time in.»

Hvor lenge antas det at dette spillet vil være i tidlig tilgang?

«I expect Landmaster to stay in Early Access for approximately 12–18 months. During this time, I’ll be actively adding new content, improving mechanics, and fixing bugs based on player feedback. The goal is to gradually expand the world, introduce more crafting and building systems, and polish the adventure experience before the full release.»

Hvordan er det planlagt at fullversjonen skal være forskjellig fra versjonen i tidlig tilgang?

«The full version of Landmaster is planned to build upon the core adventure introduced in Early Access. Development is focused on expanding the world and deepening the core systems that shape the experience including quests, dialogues, crafting, building, and exploration.

I'm planning to introduce wew biomes, creatures, and quests to make the world feel more alive and dynamic. The goal is to let the game naturally grow into a richer and more immersive adventure as development continues.

The Early Access version lays the foundation for Landmaster, with new features and improvements added gradually based on player feedback.»

Hva er nåværende tilstand for versjonen i tidlig tilgang?

«Landmaster is currently in a very early stage of development. The core systems for exploration, crafting, building, and survival are in place, and players can start experiencing the world and its mechanics.

The game is buggy, content is limited, and many features are still being added or refined. Despite this, it’s playable, and I’m actively working on improvements every day. Early Access allows players to experience the game now and help shape its future through feedback.»

Vil spillet være priset annerledes under og etter tidlig tilgang?

«The price of Landmaster may change when the game leaves Early Access, depending on the value added through new content, features, and improvements.»

Hvordan planlegger dere å involvere samfunnet i utviklingsprosessen?

«I plan to have a Discord channel where players can discuss Landmaster, report bugs, share opinions, and suggest improvements.

Development updates, sneak peeks, and polls will also be shared in the channel so the community could help shaping the game as it grows.»
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Om spillet

Hey, I’m making Landmaster – a pixel-art RPG where you get tossed into a big, living world full of strange creatures and secrets waiting to be found.

It’s a mix of survival, crafting, and building:

  • Gather resources and craft tools, weapons, and magical artifacts

  • Build and defend your base against dangers that lurk in the Kingdom

  • Explore different biomes, from quiet forests to dangerous ruins

  • Unravel the mystery of an ancient curse that’s tearing the land apart

I wanted Landmaster to feel like one big adventure, where every day can surprise you. One evening you might be fixing your base after an attack, the next you’re discovering a forgotten cave or making choices that shape the fate of the Kingdom.

This game is still in a super early stage. It’s buggy, there’s not a ton of content yet, and things will break. But I’m working on it every single day, and I want to share the progress with players as it grows. Landmaster is not finished, but if you like the idea of exploring, building, and surviving in a weird little pixel world—and you don’t mind rough edges—you’re very welcome to join in early.

Systemkrav

    Minimum:
    • OS *: Windows 7/8/10 (64-bit)
    • Prosessor: 2.0 GHz Dual Core
    • Minne: 4 GB RAM
    • Grafikk: ntel HD Graphics 4000
    • DirectX: Versjon 10
    • Lagring: 500 MB tilgjengelig plass
    Anbefalt:
    • OS: Windows 10/11 (64-bit)
    • Prosessor: 3.0 GHz Quad Core
    • Minne: 8 GB RAM
    • Grafikk: NVIDIA GeForce GTX 960 / AMD R9 280
    • DirectX: Versjon 11
    • Lagring: 1 GB tilgjengelig plass
* Fra og med den 1. januar 2024 kommer Steam-klienten kun til å støtte Windows 10 og nyere versjoner.

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