Escape from Andromeda is an overhead 2D sci-fi spaceship looter shooter based in a procedurally generated galaxy. In Escape from Andromeda, every planet is a level, and every star is a part of your story.
Todas as análises:
3 análises de usuários - Análises insuficientes para gerar uma pontuação
Data de lançamento:
14/mar./2024
Desenvolvedor:
Distribuidora:

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Jogo com acesso antecipado

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Observação: Este jogo com acesso antecipado não está completo e pode ou não sofrer alterações no futuro. Caso não esteja com vontade de jogá-lo no estado atual, aconselhamos esperar até que o desenvolvimento esteja mais adiantado. Saiba mais

O que os desenvolvedores têm a dizer:

Por que acesso antecipado?

"I am placing this game in Steam's Early Access program because I want the world to be able to enjoy my game as I develop it.

Plans for Early Access:
-I intend to receive feedback regarding gameplay and mechanics from players and resultingly implement positive changes to the game.
-I intend to fix bugs encountered by players.
-I intend to add new content, such as a campaign and new enemy types, and update said implementations based on audience feedback.

Goals for Early Access:
-I intend to make my game bug free with fair and enjoyable mechanics as recommended by players.
-I intend to learn more about game making and my audience throughu"

Por quanto tempo aproximadamente este jogo estará em acesso antecipado?

"1 year"

Como a versão completa será diferente da versão de acesso antecipado?

"I plan on completing the campaign and adding new boss enemies that are not currently included in the Early Access version of the game."

Qual é o estado atual da versão de acesso antecipado?

"Escape from Andromeda is an overhead 2D sci-fi spaceship looter shooter based in a procedurally generated galaxy. In Escape from Andromeda, every planet is a level, and every star is a part of your story.

The game is currently in an Alpha state. I am still adding new features.
Features currently in the game:
-A new procedurally generated galaxy is created on each new save
-All ships and weapons are procedurally generated
-Intense, top-down ship to ship combat influenced by planet heat (based on closeness to the system star), procedural weapon and ship variety, asteroids, and miniboss events.
-Complex block-based damage system factoring in projectile type, size, and speed
-Different ship pieces hold different traits, such as more/less speed, more/less HP
-Solar system seeds that determine planet size/color and enemy equipment/behavior
-Breakable asteroids that serve as obstacles and cover
-Space station invasions with procedurally placed turrets, ships and minibosses
-Ship and weapon marketplaces with procedurally generated assets
-The ability to change ships and weapons
-Special abilities based on race
-End-match loot with multiple different weapon rarities
-A player character with clothing color customization"

O preço do jogo será alterado após o fim do acesso antecipado?

"No."

Como vocês planejam envolver a comunidade durante o processo de desenvolvimento?

"I plan on involving the community in the development process of this game by implementing player suggested adjustments to gameplay mechanics and bugfixes for bugs reported by players.
This will change the direction of the game by making mechanics more enjoyable for the audience."
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Sobre este jogo

Escape from Andromeda is an overhead 2D sci-fi spaceship looter shooter based in a procedurally generated galaxy. In Escape from Andromeda, every planet is a level, and every star is a part of your story.

Mine, trade, battle, customize, and explore your way to the top in Escape from Andromeda.

General information:
The game is currently in an Alpha state. I am still adding new features.
Features currently in the game:
-A new procedurally generated galaxy is created on each new save
-All ships and weapons are procedurally generated
-Intense, top-down ship to ship combat influenced by planet heat (based on closeness to the system star), procedural weapon and ship variety, asteroids, and miniboss events.
-Complex block-based damage system factoring in projectile type, size, and speed
-Different ship pieces hold different traits, such as more/less speed, more/less HP
-Solar system seeds that determine planet size/color and enemy equipment/behavior
-Breakable asteroids with realistic physics; they can serve as obstacles and cover. You can also push them towards enemies and cause massive damage
-Space station invasions with procedurally placed turrets, ships and minibosses
-Ship and weapon marketplaces with procedurally generated assets. You can buy and sell items at these
-The ability to change ships and weapons
-Ship and weapon stats UI with easy-to-read statistics indicators
-Special abilities based on race
-End-match loot with multiple different weapon rarities
-A player character with clothing color customization
-Faction affinity with your chosen faction; you have the option to invade friendly systems but will lose affinity with your faction which affects interactions at space stations
-A high score system displayed by a reputation bar and status; your high score is saved into the name of your save
-Heavy metal procedurally generated OST with orchestral backtones that dynamically ramps up and ramps down based on what's going on in the game
-Shrapnel explosions that can cause collateral kills and killchains
-Credit management system
-Fuel management system
-Asteroid mining
-A personal mothership with shop items based on current star system

Requisitos de sistema

Windows
SteamOS + Linux
    Mínimos:
    • SO: 10
    • Processador: Dual Core 2 GHz
    • Memória: 2 GB de RAM
    • Placa de vídeo: Intel HD Graphics 3000
    • Armazenamento: 2 GB de espaço disponível
    • Placa de som: DirectX sound device
    • Compatibilidade com RV: N/A
    Mínimos:
    • SO: Linux
    • Processador: Dual Core 2 GHz
    • Memória: 2 GB de RAM
    • Placa de vídeo: Intel HD Graphics 3000
    • Armazenamento: 2 GB de espaço disponível
    • Placa de som: DirectX sound device
    • Compatibilidade com RV: N/A

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