Escape from Andromeda is an overhead 2D sci-fi spaceship looter shooter based in a procedurally generated galaxy. In Escape from Andromeda, every planet is a level, and every star is a part of your story.
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发行日期:
2024 年 3 月 14 日
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抢先体验游戏

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注意:该抢先体验的游戏内容尚不完整且也许会发生变化。如果您目前不是特别想玩这款游戏,那么您应该等待一段时间来观察游戏的开发进度。了解更多

开发者的话:

为何要采用抢先体验这种模式?

“I am placing this game in Steam's Early Access program because I want the world to be able to enjoy my game as I develop it.

Plans for Early Access:
-I intend to receive feedback regarding gameplay and mechanics from players and resultingly implement positive changes to the game.
-I intend to fix bugs encountered by players.
-I intend to add new content, such as a campaign and new enemy types, and update said implementations based on audience feedback.

Goals for Early Access:
-I intend to make my game bug free with fair and enjoyable mechanics as recommended by players.
-I intend to learn more about game making and my audience throughu”

这款游戏的抢先体验状态大约持续多久?

“1 year”

计划中的完整版本和抢先体验版本到底有多少不同?

“I plan on completing the campaign and adding new boss enemies that are not currently included in the Early Access version of the game.”

抢先体验版本的现状如何?

“Escape from Andromeda is an overhead 2D sci-fi spaceship looter shooter based in a procedurally generated galaxy. In Escape from Andromeda, every planet is a level, and every star is a part of your story.

The game is currently in an Alpha state. I am still adding new features.
Features currently in the game:
-A new procedurally generated galaxy is created on each new save
-All ships and weapons are procedurally generated
-Intense, top-down ship to ship combat influenced by planet heat (based on closeness to the system star), procedural weapon and ship variety, asteroids, and miniboss events.
-Complex block-based damage system factoring in projectile type, size, and speed
-Different ship pieces hold different traits, such as more/less speed, more/less HP
-Solar system seeds that determine planet size/color and enemy equipment/behavior
-Breakable asteroids that serve as obstacles and cover
-Space station invasions with procedurally placed turrets, ships and minibosses
-Ship and weapon marketplaces with procedurally generated assets
-The ability to change ships and weapons
-Special abilities based on race
-End-match loot with multiple different weapon rarities
-A player character with clothing color customization”

在抢先体验期间和结束之后,游戏价格会有所不同吗?

“No.”

在开发过程中,你们是如何计划让玩家社区参与进来的?

“I plan on involving the community in the development process of this game by implementing player suggested adjustments to gameplay mechanics and bugfixes for bugs reported by players.
This will change the direction of the game by making mechanics more enjoyable for the audience.”
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关于这款游戏

Escape from Andromeda is an overhead 2D sci-fi spaceship looter shooter based in a procedurally generated galaxy. In Escape from Andromeda, every planet is a level, and every star is a part of your story.

Mine, trade, battle, customize, and explore your way to the top in Escape from Andromeda.

General information:
The game is currently in an Alpha state. I am still adding new features.
Features currently in the game:
-A new procedurally generated galaxy is created on each new save
-All ships and weapons are procedurally generated
-Intense, top-down ship to ship combat influenced by planet heat (based on closeness to the system star), procedural weapon and ship variety, asteroids, and miniboss events.
-Complex block-based damage system factoring in projectile type, size, and speed
-Different ship pieces hold different traits, such as more/less speed, more/less HP
-Solar system seeds that determine planet size/color and enemy equipment/behavior
-Breakable asteroids with realistic physics; they can serve as obstacles and cover. You can also push them towards enemies and cause massive damage
-Space station invasions with procedurally placed turrets, ships and minibosses
-Ship and weapon marketplaces with procedurally generated assets. You can buy and sell items at these
-The ability to change ships and weapons
-Ship and weapon stats UI with easy-to-read statistics indicators
-Special abilities based on race
-End-match loot with multiple different weapon rarities
-A player character with clothing color customization
-Faction affinity with your chosen faction; you have the option to invade friendly systems but will lose affinity with your faction which affects interactions at space stations
-A high score system displayed by a reputation bar and status; your high score is saved into the name of your save
-Heavy metal procedurally generated OST with orchestral backtones that dynamically ramps up and ramps down based on what's going on in the game
-Shrapnel explosions that can cause collateral kills and killchains
-Credit management system
-Fuel management system
-Asteroid mining
-A personal mothership with shop items based on current star system

系统需求

Windows
SteamOS + Linux
    最低配置:
    • 操作系统: 10
    • 处理器: Dual Core 2 GHz
    • 内存: 2 GB RAM
    • 显卡: Intel HD Graphics 3000
    • 存储空间: 需要 2 GB 可用空间
    • 声卡: DirectX sound device
    • 支持 VR: N/A
    最低配置:
    • 操作系统: Linux
    • 处理器: Dual Core 2 GHz
    • 内存: 2 GB RAM
    • 显卡: Intel HD Graphics 3000
    • 存储空间: 需要 2 GB 可用空间
    • 声卡: DirectX sound device
    • 支持 VR: N/A

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