Seeking solace from the hunt of the blasphemed, a witch has made a game of tarot cards. She uses the intentions of her enemies against themselves, redirecting opposing attacks to work in her favor instead.
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發行日期:
2024 年 6 月 25 日
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搶先體驗遊戲

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備註:這款搶先體驗遊戲尚未開發完成,且內容可能會有所變動。如果目前的開發進度未使您產生興趣,建議您等待本遊戲開發至下一階段再決定是否購買。了解更多

開發者的話:

為何採用搶先體驗模式?

「I made a promise to myself to release this game on June 24th, 2024, but it isn't polished enough for me to feel comfortable calling it a final release. I know that I plan to continue working on the game after June 24th regardless of its state (Early Access or standard release), but I feel it is more obvious to players that this is a work in progress if I release in Early Access.」

這款遊戲的搶先體驗時間大約會持續多久?

「Two months. I intend to release v1.0 on Monday, August 26th, 2024.」

正式版預計會與搶先體驗版有何不同?

「I plan for the final version of this game to be more refined, but I do not plan on adding any new major systems. I intend to focus on: visuals, sound effects, user experience, card count, and replayability. I do not intend to add new gameplay mechanics or auxiliary systems.」

搶先體驗版目前的開發進度如何?

「The Early Access version is playable with no known bugs. It has not been tested on Linux or Mac, and there may be errors that crop up due to compatibility issues I didn't anticipate.

It has a ten cards and a replayable core gameplay loop of one match against a rudimentary computer opponent.

The art of the cards and the core mechanics are in a final state.

The visuals, user experience, sound effects, card count, and game balance are all in an unfinished state.」

遊戲售價在搶先體驗期間前後會有所變動嗎?

「No, I do not intend to change the price during or after Early Access. The only situation where I may change the price is if I get a lot of feedback that the game is overpriced. Even then, I would only feel comfortable reducing the price by ~15% (that may vary depending on your currency).」

在開發過程中,您打算如何與社群互動?

「The game has a built in "feedback" button to allow any player, at any moment, to provide feedback privately or publicly. With the private feedback, I can read it but I cannot respond. For the public feedback, there is a link to the Steam Community discussion forum where I have been actively reading and responding to feedback.

Not all feedback will translate to changes within the game. I still have my own vision, and limitations, for what I want this game to be. But I try to keep an open mind. I have already changed my mindset on how I introduce mechanics based on feedback from the demo: I wanted things to be opaque to encourage explorative play, but that choice confused many players who wanted more tutorialization and guides. I reworked the game to be more beginner friendly because of that feedback.」
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關於此遊戲

A Witch's Game is a tactical card game on a hexagonal grid which focuses on displacement in a turn-based combat system. The goal is to destroy the enemies resources before they destroy yours.

Displacement

Enemy moves are telegraphed one turn before they occur, allowing the player to act upon the enemy's plans. Because the game focuses on displacement, this means that much of the tactics comes from displacing units to avoid damage or redirect damage to other units. The enemy does not readjust its attack after displacement, so its possible to make an enemy accidentally attack its own friendly unit through displacement.

Undo/Redo

To encourage experimentation and discovery, any move/engagement can be undone or redone as the player sees fit. You can undo an entire round of combat if you find you've made a mistake.

Lore

Not implemented yet -- Each card has its own description written in the perspective of The Witch. These descriptions give insight into the world of A Witch's Game, a post-apocalyptic world set after the 1980s but oddly themed as medieval. Some descriptions are poetic expressions of the witch's character, while other descriptions reveal history about the world.

Hex Combat

Combat takes place on a hexagonal grid which adds more complexity to combat while also allowing for more attack vectors. For displacement, this also means there are more opportunities to move a unit in six directions.

系統需求

    最低配備:
    • 作業系統: Windows 10 or later
    • 處理器: Intel Core i3 / AMD Ryzen 3 3200G / Equivalent
    • 記憶體: 1 GB 記憶體
    • 顯示卡: Integrated graphics with Vulkan support
    • DirectX: 版本:11
    • 儲存空間: 500 MB 可用空間
    建議配備:
    • 作業系統: Windows 10 or later
    • 處理器: Intel Core i5 / AMD Ryzen 5 1600 / Equivalent
    • 記憶體: 2 GB 記憶體
    • 顯示卡: NVIDIA GeForce GTX 660 / AMD Radeon RX 560 / Equivalent
    • DirectX: 版本:11
    • 儲存空間: 1 GB 可用空間
    • 音效卡: DirectX-compatible sound card

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