This is my first relatively big game. You are the brain of a huge narketing company that helps their clients to achieve their sales goals. And you do it in a creative way creating newsbreaks, opinion leaders and shows. Simulating life as you see it should be. And it works because of the implant plan

Dette spil er markeret som "kun for voksne". Du ser det, fordi du har indstillet dine præferencer til at tillade dette indhold.

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Beskrivelse af voksenindhold

Udviklerne beskriver indholdet således:

It is belly stuffing fetish game. It has one sex scene. The rest are belly oriented, in revealing clothes.

Om dette spil

Embark on a unique journey with our first major title, a 2D visual novel that blends innovative gameplay with an engaging narrative. As you launch into this game, you'll be introduced to the groundbreaking invention of the "implant," setting the stage for a series of intriguing mini-games centered around the theme of belly bloating.

Your adventure begins in the command room, which serves as the central hub for all your in-game actions. From here, you're free to explore two main pathways: the brain options and the world options. The brain options offer a realm of possibilities, including surveillance and simulations of scenarios that transcend reality. You'll have the opportunity to simulate dates or interactions with a fitness girl, whose physique can vary from fatter, leaner, to muscular based on your preferences.

Surveillance allows you to peek into the company office and monitor influencer streams, a feature that becomes available as you progress. Additionally, you can choose to hibernate, skip time, and even generate and release your own magazine. This magazine can promote bloated bellies to gain more reputation or advocate for skinny women, affecting your standing in the belly stuffing community.

In the world menu, dive into the stats of various girls, tracking their current weight and fullness. Navigate through the map to visit the beach or the cafe, where you can meet several characters, feed them, and influence their attitudes toward you. Bonus areas, including an airplane, Sunday work surveillance, or a model vacation mini-game, add layers of depth and excitement to the experience.

This game is designed without a final goal, allowing players to savor the journey and witness the transformations of characters as they gain weight or appear stuffed. It's a novel experience created to provide enjoyment and fascination with every playthrough.

Warning! Nudity!

Warning! Read this before you buy!

If you follow me, you should know, that for now I create multiple short games with some sort of game mechanics in almost standard interface. It is literally a bunch of images, that appear in different circumstances and there is almost no weight gain. All my games are stuffing games. And for me the main value is that they are different. Different models, morphs, clothes, different style of interactions. Every game is an experiment. They are as they are. Some people, such as me like such things and diversity. So if you are not into it, i ask you to understand and to forgive))

Meddelelse om AI-genereret indhold

Udviklerne beskriver spillets brug af AI-genereret indhold sådan her:

I used it for generating dialogues

Systemkrav

Windows
macOS
    Minimum:
    • Styresystem: 10
    • Processor: 4 cores
    • Hukommelse: 8000 MB RAM
    • Grafik: Integrated
    • Diskplads: 21000 MB tilgængelig plads
    Anbefalet:
    • Styresystem: 11
    • Processor: 4 cores
    • Hukommelse: 16000 MB RAM
    • Grafik: GTX 1060
    • Diskplads: 21000 MB tilgængelig plads
    Minimum:
    • Styresystem: 10.8
    • Processor: Apple Silicon, Intel Core
    • Hukommelse: 8 MB RAM
    • Grafik: Integrated
    • Diskplads: 21000 MB tilgængelig plads
    Anbefalet:
    • Styresystem: 10.8
    • Processor: Apple Silicon, Intel Core
    • Hukommelse: 8 MB RAM
    • Grafik: Integrated
    • Diskplads: 21000 MB tilgængelig plads
* Fra den 15. februar 2024 ophører understøttelsen af 32-bit spil og macOS 10.14 og tidligere i Steam-klienten.

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