Cul-De-Sac is an immersive ghost hunting experience / simulation. Walk around exploring a small neighborhood to investigate the strange occurrences and locate the entity's personal item using a range of ghost hunting tools and burn it to set her free into the realm beyond ours.
Wszystkie recenzje:
Recenzje użytkowników: 3 - Potrzeba więcej recenzji użytkowników do wygenerowania oceny
Data wydania:
28 lutego 2024
Producent:
Wydawca:

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Gra z wczesnym dostępem

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Uwaga: gry oferowane w formie wczesnego dostępu nie zostały jeszcze ukończone i do momentu pełnego wydania mogą ulec zmianom lub nie zmienić się w ogóle. Jeśli ta gra w jej obecnym stanie nie interesuje cię, sugerujemy poczekać, by zobaczyć, czy prace nad nią pójdą dalej. Dowiedz się więcej.

Od twórców:

Dlaczego wczesny dostęp?

„I consider this game Early Access because I have a vision for what this game should be by the time of release, and the iteration of the game you see today has not met that final vision. The foundation is there, but in order to bring the full vision to life, I need the input of all of you to guide my decisions so that I'm not adding features / mechanics that nobody cares about.”

Mniej więcej jak długo gra będzie w fazie wczesnego dostępu?

„I have no definitive answer to the time frame of how long Early Access will be. Personally, a full year post Early Access release feels like a reasonable amount of time to bring a smaller project like this to a natural conclusion. It has taken me just over a year from starting out to get this far, so another year or so in the pipeline seems right.”

Czym różni się zaplanowana pełna wersja od tej z wczesnego dostępu?

„I do have a list of things planned for what a final version of this game looks like. This includes:

  • Additional ghost behavior abilities / additions.

I've narrowed this list down since the initial early access release just over a year ago. Due to the low interest of this game since early access release, I've felt it would be better to not invest time in non-essential additions to the game unless I see significant signs of interest in these types of additions. Here is a list of things I'll consider adding if interest in the game picks up post full launch:

  • More fleshed out, playable maps
  • Character / Ghost customization
  • More equipment
  • Difficulty modifiers
  • Additional side quests to do in mission for more rewards and game play loop engagement.

Jaki jest obecny stan wersji z wczesnego dostępu?

„Currently, the game is in a state that I'd consider mostly done, save for a few changes and additions to the ghost behavior I'd like to implement. Once those changes have been made, I'll switch to full release.

Multiplayer is stable and has been improved since initial launch, although I know that there are likely many uncovered issues I don't know about and appreciate anyone with a friend or two who are willing to play the game to let me know their experience! As much as I'd love to perfect multiplayer before full launch, the low interest in the game has made it difficult to get any significant amount of feedback to make improvements, so I've decided that any multiplayer issues will need to be ironed out post full launch on a per issue basis.

Even though I've done a lot from the very beginning to mitigate performance issues, there are still some bugs causing them that I'd like to address sooner rather than later. I'd also like to to do a lot of code refactoring as well over time to help with this. Again, same story with multiplayer. The amount of players is low, and variances between machines of those who have shared feedback with me are few and far between so any new performance issues will need to be addressed post launch on a per issue basis.”

Czy cena gry ulegnie zmianie podczas i po wczesnym dostępie?

„Currently, I plan to set the price for Early Access at roughly half of what I expect the full release value to be, and once full release comes I'll raise accordingly.”

Jak zamierzacie włączyć społeczność w wasz proces tworzenia?

„I would love to get as much raw feedback as I can so it'll be easy to see where my development focus needs to be. Ideally it would be great to see people post videos and stream the game for their first play through (and beyond if they so choose) so I can get as many genuine new player experiences on record to study and examine where I need to make things more accessible. Sometimes as a developer it's easy to forget that just because, for instance, the controls are obvious to me, doesn't mean it's obvious to a brand new player. Do I need more input prompts popping up on the screen? More tutorials to explain mechanics? You guys get to tell me!”
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O tej grze

Overview:


Ever since the mysterious death of a young girl in a quiet suburban neighborhood in Pleasant Valley, the local residents have resorted to abandoning their homes to find safety for them and their families. It's up to you to help bring peace to this Cul-De-Sac by looking for the entity's personal belonging and burning it using sacred burning materials that have been slowly appearing since that fateful day in this immersive ghost hunting experience.

Experience:


Using a range of ghost hunting tools, walk around the small neighborhood investigating strange events to try and locate what is believed to be the young girl's personal item, keeping her tied to the world of the living and causing problems for the locals.

While you're investigating, be sure to pick up all the strange looking materials emitting an evil aura, they could be your only hope in destroying the entity's personal item.

When you're sure you've got the right item, make your way back to the local church and burn it. Just hope you haven't made a mistake...

Mechanics:


Prepare yourself with your arsenal of tools:

  • Flashlights
  • UV Flashlights
  • EMF Readers
  • Activity Meters
  • Footstep Sound Enhancers
  • Video Cameras
  • Laser Light Motion Sensors

Explore a small neighborhood cul de sac of four houses to locate a single item of a hundred randomly dispersed items throughout the area. You'll also be tasked to locate "sacred burn materials" to use in the aid of destroying the entity's personal item, also randomly dispersed throughout the map.

Avoid being killed by the ghost, who has a small variety of abilities and attacks to use against you ranging from simple item throws, light switch flipping, and door touching, all the way to lethal hunting, deadly hide and seek, and phantom scares.

Wymagania systemowe

    Konfiguracja minimalna:
    • Wymaga 64-bitowego procesora i systemu operacyjnego
    • System operacyjny: Windows 10
    • Procesor: intel i5 7400
    • Pamięć: 8 GB RAM
    • Karta graficzna: NVIDIA RTX 2070
    • DirectX: Wersja 12
    • Miejsce na dysku: 4 GB dostępnej przestrzeni
    Konfiguracja zalecana:
    • Wymaga 64-bitowego procesora i systemu operacyjnego
    • System operacyjny: Windows 10
    • Procesor: intel i7 4770
    • Pamięć: 8 GB RAM
    • Karta graficzna: NVIDIA RTX 3070
    • Miejsce na dysku: 4 GB dostępnej przestrzeni

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