Delay your death for as long as possible after finding yourself trapped in a neatly kept Dungeon full of skeletons without legs! Use your Fireballs, Powers, Physics and even use your enemies against each other as you stumble through your very own well lit purgatory!
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3 Nutzerrezensionen - Es werden mehr Nutzerrezensionen benötigt, um eine Gesamtbewertung berechnen zu können.
Veröffentlichung:
13. Mai 2024
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Early Access-Spiel

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Hinweis: Spiele im Early Access sind noch nicht fertiggestellt und können in Zukunft Änderungen erhalten. Wenn Ihnen das Spiel im aktuellen Zustand nicht gefällt, warten Sie eine Weile, um zu sehen, wie sich das Spiel weiterentwickelt. Mehr erfahren

Was die Entwickler zu sagen haben:

Wozu Early Access?

„I believe that behind every great indie game is a great community, and as a solo developer my perspective is always going to be limited. So I feel like its time to involve the community in the development process, after all its you who will ultimately enjoy it or not.
Currently the game feels like it has the potential to be a solid, unique entry to the rogue-lite genre, which is why I would like to share it with you now, and with your support and patience, it can continue to grow into the game its meant to be!“

Wie lange wird dieses Spiel ungefähr den Early Access-Status haben?

„This will vary depending on community feedback, as it grows it could take different directions that I cant predict. But ideally id like to finish it in the next 1-2 years“

Wie soll sich die Vollversion von der Early Access-Version unterscheiden?

„With community feedback, once the main QoL and bug issues have been addressed, The gameplay loop will be refined.
Ideally:
  • Tightening the balancing of enemies and items
  • More interesting Power items
  • Boss fights and more enemy types
  • New dungeon areas
  • Unlockable characters
  • Steam integration ie. Achievements
  • More flavour text and Notes/Letters building on the lore

Was ist der derzeitige Stand der Early Access-Version?

„Currently DOA plays like an endless rogue-lite where you can fight through levels indefinitely until you die.
  • 3 Enemy types: Melee, Mages and Exploders.
  • 3 Enemy Tiers of each type, with higher tiers filtering in the further you get.
  • There are currently NO boss fights, if this is a deal breaker, check back in now and then.
  • Dynamic music system, low intensity plays while out of combat, and high intensity kicks in during.
  • Items to improve/hinder your stats, they can change your appearance but can be equipped unlimitedly (treat them like consumables). You may also lock your appearance to prevent any further changes if you like your look.
  • Power items which give you usable/passive power effects (eg: shoot a burst of projectiles behind you while dodging)
  • It has working (but slightly janky) Procedural level generation.
  • A Shop and mysterious moustached trader to spend souls you collect in each run.
  • There is currently NO control rebinding. However there IS a temporary AZERTY support toggle in 'Game' settings for movement.
  • Some limited flavour text on item descriptions to tease at some world building and lore.
  • The global light can be disabled, and you can play in the dark, All player and enemy attacks/telegraphing can still be seen, as well as enemy eyes, its a very interesting way to play, I recommend giving it a go.

There are a few bugs here and there but nothing that has been game breaking in my own testing, eg. occasionally the pathfinding breaks and enemies cant chase you over a specific floor tile, or physics damage doesn't register now and then, or the level generator goes rogue and overlaps a bunch of props and causes a prop explosion(but that's just fun).

There is one illusive bug that continues to baffle me, and honestly I don't have the heart to rip it out. But every now and then, you may be lucky enough to witness a bookcase walk across the room or fly off into the Sky.“

Wird dieses Spiel während und nach Early Access unterschiedlich viel kosten?

„I may increase the price a small amount once the game launches in 1.0 depending on the extent of development.“

Wie werden Sie versuchen die Community in den Entwicklungsprozess miteinzubeziehen?

„Here is the community Discord where you can join! https://discord.gg/tx2VcFAra4
Also feel free to engage through the steam forums. Where ever you choose to post don't hesitate to share your thoughts, ideas and nuances with the game. The Community feedback will be crucial to changes in the game's over-all direction and development. I look forward to hearing from you all through out the process!“
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The Dungeons Of Algoduul Demo herunterladen

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Alle Diskussionen anzeigen

In den Diskussionsforen können Sie Fehler melden und Feedback zum Spiel abgeben

Infos zum Spiel

Dungeons of Algoduul is a Procedurally Generated Rogue-lite, Dungeon crawler being developed by a Solo Indie dev
You are an apprentice of magic. While you were studying you made a fateful mistake.
Reaching for a book, you knocked two unfinished potions off your desk.
Smashing on the ground, ingredients that were never supposed to mix, are combined, creating a portal and casting you into the Dungeons of Algoduul!

Join the Discord!

Your bread and butter!
Your basic attacks! These will get stronger... and sometimes weaker when you equip items, so choose wisely! Beware the risks when equipping mysterious items! Also don't forget to dodge, it is extremely useful when wanting to avoid death!


Powers!
Equip up to two power items at a time to even the odds when outnumbered! Power items come in varying qualities, some take their toll on your stats so weigh the pros and cons!


Physics!
Use your dodge to throw enemies into objects, objects into enemies, enemies into enemies, or just blow off steam and make a mess for fun!


Friendly Fire!
Though the undead may be proficient in keeping their procedurally generated dungeon neat and tidy, they are not so good at avoiding friendly fire, so use this to your advantage where you can!

Systemanforderungen

    Mindestanforderungen:
    • Setzt 64-Bit-Prozessor und -Betriebssystem voraus
    • Betriebssystem: Windows 10 - 64 bit
    • Prozessor: i5-7200U Equivalent or Better
    • Arbeitsspeicher: 4 GB RAM
    • Grafik: Intel® HD Graphics 620 Equivalent or Better
    • DirectX: Version 11
    • Speicherplatz: 400 MB verfügbarer Speicherplatz
    • Zusätzliche Anmerkungen: Tested at 1366x768 Medium settings @60+fps
    Empfohlen:
    • Setzt 64-Bit-Prozessor und -Betriebssystem voraus
    • Betriebssystem: Windows 10 - 64 bit
    • Prozessor: i5-7200U Equivalent or Better
    • Arbeitsspeicher: 8 GB RAM
    • Grafik: NVIDIA GeForce 940MX 2GB or better
    • DirectX: Version 11
    • Speicherplatz: 400 MB verfügbarer Speicherplatz
    • Zusätzliche Anmerkungen: Tested at 1080p High settings @60+fps

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