Delay your death for as long as possible after finding yourself trapped in a neatly kept Dungeon full of skeletons without legs! Use your Fireballs, Powers, Physics and even use your enemies against each other as you stumble through your very own well lit purgatory!
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3 件のユーザーレビュー - スコアの生成には、さらに多くのユーザーレビューが必要です
リリース日:
2024年5月13日
開発元:
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早期アクセスゲーム

今すぐアクセスしてプレイ開始;開発途中のゲームに参加しよう。

注: この早期アクセスゲームは不完全であり、これから変わることも、変わらないこともありえます。現時点でこのゲームをプレイしても満足に遊べない場合は、 ゲームの開発が更に進捗するまで待ってみる必要があるかもしれません。 詳細はこちら

開発者からの注意書き:

早期アクセスにした理由

“I believe that behind every great indie game is a great community, and as a solo developer my perspective is always going to be limited. So I feel like its time to involve the community in the development process, after all its you who will ultimately enjoy it or not.
Currently the game feels like it has the potential to be a solid, unique entry to the rogue-lite genre, which is why I would like to share it with you now, and with your support and patience, it can continue to grow into the game its meant to be!”

このゲームは大体どのくらいの期間早期アクセスですか?

“This will vary depending on community feedback, as it grows it could take different directions that I cant predict. But ideally id like to finish it in the next 1-2 years”

早期アクセスバージョンと計画されているフルバージョンの違いは?

“With community feedback, once the main QoL and bug issues have been addressed, The gameplay loop will be refined.
Ideally:
  • Tightening the balancing of enemies and items
  • More interesting Power items
  • Boss fights and more enemy types
  • New dungeon areas
  • Unlockable characters
  • Steam integration ie. Achievements
  • More flavour text and Notes/Letters building on the lore

早期アクセスバージョンの現状はどうなっていますか?

“Currently DOA plays like an endless rogue-lite where you can fight through levels indefinitely until you die.
  • 3 Enemy types: Melee, Mages and Exploders.
  • 3 Enemy Tiers of each type, with higher tiers filtering in the further you get.
  • There are currently NO boss fights, if this is a deal breaker, check back in now and then.
  • Dynamic music system, low intensity plays while out of combat, and high intensity kicks in during.
  • Items to improve/hinder your stats, they can change your appearance but can be equipped unlimitedly (treat them like consumables). You may also lock your appearance to prevent any further changes if you like your look.
  • Power items which give you usable/passive power effects (eg: shoot a burst of projectiles behind you while dodging)
  • It has working (but slightly janky) Procedural level generation.
  • A Shop and mysterious moustached trader to spend souls you collect in each run.
  • There is currently NO control rebinding. However there IS a temporary AZERTY support toggle in 'Game' settings for movement.
  • Some limited flavour text on item descriptions to tease at some world building and lore.
  • The global light can be disabled, and you can play in the dark, All player and enemy attacks/telegraphing can still be seen, as well as enemy eyes, its a very interesting way to play, I recommend giving it a go.

There are a few bugs here and there but nothing that has been game breaking in my own testing, eg. occasionally the pathfinding breaks and enemies cant chase you over a specific floor tile, or physics damage doesn't register now and then, or the level generator goes rogue and overlaps a bunch of props and causes a prop explosion(but that's just fun).

There is one illusive bug that continues to baffle me, and honestly I don't have the heart to rip it out. But every now and then, you may be lucky enough to witness a bookcase walk across the room or fly off into the Sky.”

早期アクセス期間中と期間後ではゲームの価格は変わりますか?

“I may increase the price a small amount once the game launches in 1.0 depending on the extent of development.”

どうやって開発プロセスにコミュニティを参加させる予定ですか?

“Here is the community Discord where you can join! https://discord.gg/tx2VcFAra4
Also feel free to engage through the steam forums. Where ever you choose to post don't hesitate to share your thoughts, ideas and nuances with the game. The Community feedback will be crucial to changes in the game's over-all direction and development. I look forward to hearing from you all through out the process!”
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このゲームについて

Dungeons of Algoduul is a Procedurally Generated Rogue-lite, Dungeon crawler being developed by a Solo Indie dev
You are an apprentice of magic. While you were studying you made a fateful mistake.
Reaching for a book, you knocked two unfinished potions off your desk.
Smashing on the ground, ingredients that were never supposed to mix, are combined, creating a portal and casting you into the Dungeons of Algoduul!

Join the Discord! https://discord.gg/tx2VcFAra4

Your bread and butter!
Your basic attacks! These will get stronger... and sometimes weaker when you equip items, so choose wisely! Beware the risks when equipping mysterious items! Also don't forget to dodge, it is extremely useful when wanting to avoid death!


Powers!
Equip up to two power items at a time to even the odds when outnumbered! Power items come in varying qualities, some take their toll on your stats so weigh the pros and cons!


Physics!
Use your dodge to throw enemies into objects, objects into enemies, enemies into enemies, or just blow off steam and make a mess for fun!


Friendly Fire!
Though the undead may be proficient in keeping their procedurally generated dungeon neat and tidy, they are not so good at avoiding friendly fire, so use this to your advantage where you can!

システム要件

    最低:
    • 64 ビットプロセッサとオペレーティングシステムが必要です
    • OS: Windows 10 - 64 bit
    • プロセッサー: i5-7200U Equivalent or Better
    • メモリー: 4 GB RAM
    • グラフィック: Intel® HD Graphics 620 Equivalent or Better
    • DirectX: Version 11
    • ストレージ: 400 MB の空き容量
    • 追記事項: Tested at 1366x768 Medium settings @60+fps
    推奨:
    • 64 ビットプロセッサとオペレーティングシステムが必要です
    • OS: Windows 10 - 64 bit
    • プロセッサー: i5-7200U Equivalent or Better
    • メモリー: 8 GB RAM
    • グラフィック: NVIDIA GeForce 940MX 2GB or better
    • DirectX: Version 11
    • ストレージ: 400 MB の空き容量
    • 追記事項: Tested at 1080p High settings @60+fps

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