Get in. Get Loot. Get out. Countless misguided souls have delved into the unknown Depths. Some seek riches, others, long-lost arcane secrets, and for a few: heroic glory for the sake of mankind. Whatever it is that you seek - if your party wishes to stay alive, always remember to Beware the Depths.
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Utgivelsesdato:
4. kvartal 2025
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Spill med tidlig tilgang

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Merk: Dette spillet med tidlig tilgang er ikke ferdig og vil muligens endres ytterligere. Hvis du ikke føler for å spille dette spillet slik det er akkurat nå, burde du vente for å se om spillet utvikles videre. Les mer

Hva utviklerne har å si:

Hvorfor tidlig tilgang?

«My decision to launch in Early Access is driven by a commitment to creating an RPG that not only meets but exceeds the expectations of my community. The initial concept of "Already in the dungeon, getting a few pieces of loot, and surviving a few monsters" is just the beginning. Our vision is for these dungeons to become one of many intricate core aspects of a much larger and more immersive experience.

Community-Driven Development: I believe in the power of player feedback to shape the game. Through Early Access, I aim to foster a collaborative environment where the community can suggest features, report issues, and provide insights that directly influence the development process.

Expanding Game Content: While the game currently features engaging dungeon exploration and combat, I plan to introduce new environments, quests, characters, and storylines. My goal is to enrich the game world, offering players a diverse and dynamic RPG experience.
Refinement and Optimization: Early Access provides me with the opportunity to refine gameplay mechanics, improve graphics and UI, and optimize performance based on real-world testing. This iterative process ensures that I can achieve the high-quality standards my players deserve.

I am dedicated to working on this game for at least the next two years, with a clear roadmap that outlines the introduction of new content, features, and improvements. I am committed to regular updates throughout the Early Access period, ensuring that players are always aware of my progress and future plans.

My commitment to my players doesn't end at the full release. I plan to continue supporting the game with updates, additional content, and community engagement to ensure that it remains vibrant and enjoyable for years to come.

By choosing Early Access, I am inviting players to join us on this journey, offering them the chance to be part of the game's evolution from its early stages to a fully realized RPG thriller-adventure.»

Hvor lenge antas det at dette spillet vil være i tidlig tilgang?

«18 months.»

Hvordan er det planlagt at fullversjonen skal være forskjellig fra versjonen i tidlig tilgang?

«Going from Early Access to the full game, I would like to make many changes and improvements, such as:
-Adding dozens of rooms to the base dungeon, and adding several more dungeon types into the overworld.
-Fleshing out and increasing the scope of the overworld into an open world of its own.
-Adding rewarding questlines for different items and skills.
-Creation of the skill trees for customizable gameplay.
-Improve multiplayer, and the invasion PVP system.
-Free-For-All extraction mode
-Ever-increasing complexity of the combat system»

Hva er nåværende tilstand for versjonen i tidlig tilgang?

«The CURRENT version is an empty dungeon walking simulator. It does not have any features other than basic movement.

The following are the features that WILL BE operational on the RELEASE of Early Access release:

-Dungeon generation and escape/down portal
-Core inventory, armor, weapon, and cosmetic equipment
-Core combat (Attacks, short combos, rolls, and parries)
-Sellable loot and a player home/chest that permanently stores items for safekeeping.
-Core multiplayer functionality»

Vil spillet være priset annerledes under og etter tidlig tilgang?

«My journey through Early Access is not just about developing the game with community feedback but also about being transparent and fair with my pricing strategy. As the game progresses through Early Access, with significant additions in content, enhancements in features, and overall improvements, I anticipate adjusting the pricing to reflect the added value.

I aim to reward early supporters with a lower price point as a token of appreciation for their trust and feedback, which are invaluable to me. This initial price is intended to provide access to the game in its current state and support its development.

Upon the completion of Early Access, when the game is fully developed and enriched with all planned content and features, I foresee a slight increase in price. This adjustment will reflect the game's evolution from its early version to the full, polished experience. I'm considering a carefully measured price change that acknowledges the game's growth while maintaining fairness to my player base.

I commit to clear and early communication about any planned changes in pricing well ahead of time. This approach ensures that my community is informed and can make purchasing decisions that best suit their interests.

To summarize, my pricing strategy is designed to be respectful and appreciative of my early supporters while aligning the game's price with its value and the investment made into its development. I'm leaning towards a gradual price increase as I ship new content and features, ensuring that early supporters benefit from their early investment in my game.»

Hvordan planlegger dere å involvere samfunnet i utviklingsprosessen?

«Constant community polls for content, streaming progress, and dev logs.»
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Planlagt utgivelsesdato: 4. kvartal 2025

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Om spillet

Beware the Depths is a multiplayer dungeoncrawler that allows you and your party to delve into the Dungeons below Ulthar in search of loot. Survive your travels and take what you can in order to make it out alive, level-up and complete your quests.

Like countless misguided souls before you, you've accepted The Council's offer, and have been spirited away to the lands of Kadath - a forsaken Realm that borders reality and what lies beyond.

Get in - to the randomized Dungeons. Each one is familiar, but never the same. To overstay the already hostile welcome is to invite certain death.

Get loot - if you can reach it.

Get out - hopefully alive, using the Escape Portal.

Or, indulge in your greed, and dare to go deeper. Take the Down Portal and delve deeper into the Dungeon complex.

If you fail and 'perish' below, The Council will uphold its end of the contract, and protect its human resources - for a meager fee. You will be transported back to your home in the Overworld, but everything you took with you from the surface, along with the loot you've gathered while in the Dungeon, will be claimed by The Council's treasury. But not all is lost. You will always return to the Overworld with your experience, and the knowledge you've gained, intact.

If and when you do make it out alive, you can sell your loot to buy new wares and prepare to delve again.

Make sure to wishlist Beware the Depths and join the Discord above to keep up with new additions and changes!

Beskrivelse av voksent innhold

Utviklerne beskriver innholdet slik:

This game features violent content.

Systemkrav

    Minimum:
    • OS: Windows 10
    • Prosessor: Intel Core i3 CPU
    • Grafikk: Nvidia GeForce GTX 480
    • DirectX: Versjon 11
    • Nettverk: Bredbåndstilkobling
    • Lagring: 10 GB tilgjengelig plass
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