As the leader of a Stone Age tribe, gather resources, develop your settlement and lead your people through the challenges of a world full of danger and mystery. Your survival skills, strategic planning and decision-making will be key in this battle for survival.

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Spill med tidlig tilgang

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Hva utviklerne har å si:

Hvorfor tidlig tilgang?

«We chose Early Access as it allows us to introduce and test new mechanics, ensuring deeper gameplay refinement. We aim for our game to be dynamic and evolve in response to player feedback. This approach will help us find the perfect balance between challenge and enjoyment and adapt to our community's changing expectations.»

Hvor lenge antas det at dette spillet vil være i tidlig tilgang?

«Currently, it is difficult to specify the exact duration of the Early Access phase. Our goal is to ensure that the game is fully prepared and meets all our high standards of quality before the official release. We focus on quality over speed to deliver the best gaming experience to our players. The Early Access phase is expected to last until approximately mid-2024.»

Hvordan er det planlagt at fullversjonen skal være forskjellig fra versjonen i tidlig tilgang?

«The Early Access version includes core gameplay mechanics that will evolve based on player feedback. Currently, the game offers a basic crafting system and a limited set of tools and weapons. During the Early Access phase, we plan to add:

An expanded crafting system, including new materials and recipes.
More types of weapons and tools, each with unique abilities.
A settlement system, allowing for the construction and development of your own village.
A fully functional multiplayer feature, enabling players to interact, cooperate, or compete within the game world.
An advanced NPC system for interactions, missions, and trade.

Our goal is to create a complete, immersive, and engaging gameplay that will bring the Stone Age world to life and provide players with hours of captivating fun.»

Hva er nåværende tilstand for versjonen i tidlig tilgang?

«The current state of the Early Access version of our game offers stable gameplay with a full set of core mechanics. Players have access to:

Exploration of diverse terrains, including forests, mountains, and lakes, creating a rich and interactive prehistoric world.
An advanced building system, allowing for the construction of settlements and individual structures such as houses, storages, and defensive palisades.
A comprehensive survival system, featuring elements like hunting, gathering, a sleep system, as well as perceivable temperature and wetness systems.
Interactions with NPCs, including trade, missions, and village development.
An optimized terrain generator, providing unique and variable environments in each game session.
the day and night system and varying weather conditions.»

Vil spillet være priset annerledes under og etter tidlig tilgang?

«Yes, we plan to gradually increase the game's price as the scope and quality of the content grow. The price will be appropriately adjusted at the release of major updates and the official launch of the full version. We want the price to reflect the value that the game provides to players.»

Hvordan planlegger dere å involvere samfunnet i utviklingsprosessen?

«The community is a key part of our development process. We have an active Discord server where players can share their feedback, ideas, and report bugs. All suggestions are analyzed by our team, and reported bugs are addressed in subsequent updates. We also plan regular surveys and discussions about new features to ensure that the game's development direction aligns with community expectations. It's important for us that players feel they have a real impact on shaping the game.»
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Om spillet

Primage – a unique blend of survival, RPG, and strategic management

Explore a procedurally generated world set in the Stone Age. Develop your settlement, craft tools, fight for survival, and shape your character in a world full of challenges.

Game World

– Infinite, procedurally generated terrain with diverse biomes: forests, swamps, deserts, mountains, caves, and water areas
– Dynamic day and night cycle
– Changing weather: rain, storms, fog
– Four seasons affecting conditions and resource availability

Survival Elements

– Hunger and exhaustion affecting regeneration speed and action efficiency
– Acquiring food through hunting, gathering, and farming
– Crafting tools and weapons from basic materials

Combat and Hunting

– Over 20 animal species: land, aquatic, flying, and venomous
– 10 types of weapons and tools
– Tracking, skinning, and realistic animal behaviors
– Combat based on dodging, heavy attacks, and throwing

Character Development

– Point-based ability unlocking system
– Skills affecting survival, combat, gathering, and tracking
– Active and passive abilities triggered by context

Settlement Management

– Over 30 types of structures: shelters, workstations, storage buildings, furniture
– Settlers perform tasks: gathering, building, defending, hunting
– Satisfaction system influencing population growth
– Reputation and relations with other settlements
– Task automation through gathering and construction zones

Early Access is just the beginning

Primage is a long-term project developed in stages. The release version offers a solid foundation, and upcoming updates will introduce new systems, content, and improvements.

Thank you for your interest and for helping shape the future of the game.

Beskrivelse av voksent innhold

Utviklerne beskriver innholdet slik:

Our game, set in the Stone Age, contains mature content that players should be aware of. This includes:

Violence and Gore: As a survival game, it features hunting and combat with realistic depictions of violence and blood. This includes battles with prehistoric creatures and other human characters, where injuries and deaths are portrayed with a certain degree of realism.

Survival Themes: The game includes survival challenges in harsh environments, which may depict situations of peril and life-threatening scenarios.

Substance Use: There are references to and depictions of primitive forms of substance use, akin to what might be historically accurate for the setting, but no modern drugs or alcohol are featured.

The game does not contain sexual content, sexual assault/non-consensual sex, or themes of self-harm. Our depiction of substance use is limited to historical context without glorifying drug or alcohol abuse.

Systemkrav

    Minimum:
    • OS: 10
    • Prosessor: Core 2 Duo
    • Minne: 2 GB RAM
    • DirectX: Versjon 11
    • Nettverk: Bredbåndstilkobling
    • Lagring: 1 GB tilgjengelig plass
    Anbefalt:
    • OS: 10
    • Prosessor: Core 2 Duo
    • Minne: 4 GB RAM
    • DirectX: Versjon 11
    • Nettverk: Bredbåndstilkobling
    • Lagring: 1 GB tilgjengelig plass

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