You're a ball that collects items! Vibe to original tunes in this physics based time trial 3d platformer while you push a ball through a series of dynamic obstacles that affect your movement and destroy you in novel ways.
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此遊戲的開發者打算以開發中的狀態推出遊戲,以將玩家意見回饋納入開發過程。

備註:處於搶先體驗狀態的遊戲尚未開發完成,且內容可能會有所變動。如果目前的開發進度未使您產生興趣, 建議您等待本遊戲開發至下一階段時再決定是否購買。了解更多

開發者的話:

為何採用搶先體驗模式?

「Fizzle Studios is but one mortal... from where this wizard appeared no one knows. Not a lot is known about this anomaly except that he is passionate about hand tailoring vivid experiences in the worlds he creates.

There is a broad vision for this world but he desires to get this in your hands and invite you into the early phases development process. Considering this being is the sole contributor to every aspect of planning, design and development there is an infinite number of ways you can get involved.

When this world is crystalized there will be less room for broad sweeping changes and moving beyond early access will be the intention.」

這款遊戲的搶先體驗時間大約會持續多久?

「A full release is planned for November, 2024」

正式版預計會與搶先體驗版有何不同?

More.

More levels. More obstacles. More unique music. More of everything.

More Satisfying Failures
Item Collector Ball is quite challenging. You're gonna die a lot. There will be a major focus on various ways your ball can be destroyed. There is currently only one way (the laser); this is one of my most excited about things to explore. Rocket obstacles?? Mines???? BOMBS?? These are hopeful additions on the table with Unreal Engine 5's Chaos Physics and Niagara.

More Variable Game Play
Controllable obstacles
Currently there is one way for you to move around. You can push the ball. There are plans to add unique ways in which you can navigate towards the finish line. Unique obstacles or game modes where you can control things. A pinball mode is something that is a good example of the type of feature that will be explored.

Variable Movement Mechanics
Exploring ways for players to make their own movement mechanics. This game is entirely based on chaos physics simulations so there are MANY ways that the experience can be affected. There will be a delicate balance of a number of settings to give a reliable, fun and challenging experience.

1. These defaults will continue to be fine tuned; Any feedback on this is very welcome.
2. Some of these may be exposed to players with reasonable boundaries to allow for customization.」

搶先體驗版目前的開發進度如何?

「Single player game with ten levels. The core movement and game mode are established, satisfying and fun. There are three unique physics manipulating obstacles. Your best times are stored for each level.」

遊戲售價在搶先體驗期間前後會有所變動嗎?

「The price may change at or near the official launch.」

在開發過程中,您打算如何與社群互動?

「While there is an established core vision for the look, feel and physics of this game; Constructive feedback will always be welcome and taken seriously. Fizzle Studios is active on the following social media to provide updates;
  • Twitch
  • Youtube
  • Reddit

All communication takes place in the 」
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關於此遊戲

Inspired heavily from games like N++ and Marble Madness, Careful detail was paid to ensure smooth, responsive and satisfying movement.

GamePlay
Levels are grouped by 5. You are given 60 seconds to get to the finish portal; any items you collect on the way will increase your time. Don't worry about falling off the platforms, you will simply re-spawn with the same time amount and get to try again. The uniquely crafted obstacles offer vastly different experiences with every level.

Your ball has special controls!!
- Double Jump: You can jump while you are in the air!
- Air Control: You have the ability to move while you are not in contact, but with less force.
- Brakes: Sometimes things get a little crazy, slow it all down with the push of a button.

Unique Obstacles
- Gravity Fields: Get pulled in various directions to help you traverse difficult situations
- Tubes: A hamsters dream.
- Lasers: These hurt... but man are they fun to watch destroy your ball.

Crafted with love
Manually built and tested levels ensure a dynamic experience that we have complete control over every aspect of level design. Each of the in game objects is modeled by us to match the look feel and user experience.

系統需求

Windows
SteamOS + Linux
    最低配備:
    • 作業系統: 10
    • 處理器: Intel Pentium Processor G2020
    • 記憶體: 8 GB 記憶體
    • 顯示卡: Nvidia GeForce RTX 2080 Ti
    • 儲存空間: 3 GB 可用空間
    最低配備:
    • 作業系統: steamOS 3.0, Ubuntu 20.0
    • 處理器: Intel Pentium Processor G2020
    • 記憶體: 8 GB 記憶體
    • 顯示卡: Nvidia GeForce RTX 2080 Ti
    • 儲存空間: 3 GB 可用空間
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