"Dynamic Destruction" is an innovative destruction simulation game. In this game, players are tasked with demolishing various structures, ranging from simple walls to complex buildings, using a plethora of tools and construction elements.

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Gra z wczesnym dostępem

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Uwaga: gry oferowane w formie wczesnego dostępu nie zostały jeszcze ukończone i do momentu pełnego wydania mogą ulec zmianom lub nie zmienić się w ogóle. Jeśli ta gra w jej obecnym stanie nie interesuje cię, sugerujemy poczekać, by zobaczyć, czy prace nad nią pójdą dalej. Dowiedz się więcej.

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Od twórców:

Dlaczego wczesny dostęp?

„Being an independent developer, I chose to release my game in Early Access for several reasons:

Direct player feedback: As a solo developer, it is essential for me to receive concrete feedback from players. Your suggestions will help me improve game mechanics, balance levels, and fix potential issues.

Progressive evolution: My goal is to gradually develop the game by regularly adding new levels, challenges, and mechanics. Early Access allows me to build the game step by step, incorporating your ideas to guide its development.

Building an engaged community: I hope to create a community around the game where players can share their solutions and ideas while helping me build a richer and more enjoyable experience.

Early Access is an opportunity to collaborate with you to shape a game that evolves based on your feedback and expectations.”

Mniej więcej jak długo gra będzie w fazie wczesnego dostępu?

„I cannot provide an exact duration for the Early Access period, but I expect it to last more than a year. My main goal is to ensure the game reaches an optimal level of quality and includes all the necessary content and features to offer a complete and satisfying experience.

I am an independent developer, and development can be unpredictable, but I am committed to actively working on the game throughout this period, staying attentive to community feedback to guide my decisions.”

Czym różni się zaplanowana pełna wersja od tej z wczesnego dostępu?

„The final version of the game is expected to be a more polished experience, shaped by feedback received during Early Access. While I cannot guarantee specific outcomes, here are some of the directions I plan to explore:

Enhanced content: I aim to expand the game with more levels, construction types, and challenges, offering greater variety in gameplay.
Gameplay improvements: Player feedback will help guide adjustments to balance, mechanics, and overall playability.
Overall experience: I plan to refine visuals, sound effects, and the user interface to make the experience more immersive and polished.
These plans represent my goals for the game’s development, but they may evolve based on feedback and the resources available during Early Access.”

Jaki jest obecny stan wersji z wczesnego dostępu?

„The game is still in its early stages, after approximately one year of development. Currently, the Early Access version includes 8 playable levels that introduce various mechanics and challenges.

While the game is playable in its current state, there is still a lot of work to be done, including:

Adding new levels and enriching gameplay options.
Fixing existing bugs and optimizing performance.
Improving certain visual and audio aspects to create a more immersive experience.
This version provides a solid foundation to test the core mechanics and gather constructive feedback from the community. Your input will help guide the next steps in development and shape this version into a complete and polished final experience.”

Czy cena gry ulegnie zmianie podczas i po wczesnym dostępie?

„I plan to keep the current price throughout the Early Access period and after the final release. The price is already set to reflect the value I aim to provide to players now, and I have no plans to increase it in the future.

This approach ensures that players can support the project from the beginning while keeping the price accessible and consistent with the game's vision.”

Jak zamierzacie włączyć społeczność w wasz proces tworzenia?

„Involving the community is a priority for me, as your feedback is essential to improving the game. Here’s how I plan to integrate your ideas into the development process:

Direct feedback: I encourage players to share their impressions, suggestions, and bug reports through Steam forums, social media, or other channels I will provide.

Regular updates: I will release frequent updates based on feedback, explaining the changes made and the reasoning behind those decisions.

Testing new features: Players will have the opportunity to test new mechanics or levels before their final integration, allowing for real-time feedback on what works and what needs improvement.

Polls and votes: For certain decisions, such as level themes or priority features, I plan to organize polls to give the community a voice in the process.

I want players to feel fully involved in the creation of this game, and I’m open to any ideas that could enrich the experience.”
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O tej grze

"Dynamic Destruction" is an innovative destruction simulation game that immerses players in the captivating world of reverse engineering and creative destruction. In this game, players are tasked with demolishing various structures, ranging from simple walls to complex buildings, using a plethora of tools and construction elements.

At the heart of "Dynamic Destruction" lies an advanced physics system that ensures realistic interaction between all elements of the game. Players can assemble their own custom siege machines using blocks, cannons, pistons, missile launchers, magnets, and many other components, each offering unique functionalities to creatively take down the target.

In summary, "Dynamic Destruction" is a celebration of creative destruction, offering a playful experience where ingenuity, strategy, and a penchant for chaos come together to create explosive entertainment.

Wymagania systemowe

    Konfiguracja minimalna:
    • Pamięć: 16 GB RAM

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