Rogue Fable IV is a traditional rogue-like game which combines the depth, complexity, and challenge of the genre classics with a shorter, more tightly focused game length.
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Erg positief (11) - 81% van de 11 gebruikersrecensies in de laatste 30 dagen zijn positief.
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Erg positief (97) - 90% van de 97 gebruikersrecensies voor dit spel zijn positief.
Uitgavedatum:
26 jan 2024
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Vroegtijdige toegang

Krijg direct toegang om te spelen en raak bij dit spel betrokken tijdens het ontwikkelingsproces.

Opmerking: Dit spel in vroegtijdige toegang is nog niet voltooid en kan mogelijk wel of niet veranderen. Als je niet staat te springen om dit spel in de huidige staat te spelen, kun je beter afwachten hoe het spel zich verder ontwikkelt. Meer informatie

Wat de ontwikkelaars zeggen:

Waarom vroegtijdige toegang?

'Roguelikes in general tend to be developed over vast spans of time with lots of feedback and input from players. The Rogue Fable series is no exception and Rogue Fable IV is really just the latest iteration of a project that has been in continuous development for nearly a decade.

Early Access gives me the chance to do the bulk of development work out in the open with regular feedback and suggestions from players. I believe its only possible to grow, balance and tune such a complicated and unpredictable beast with the support of the people actually playing it.'

Hoelang blijft dit spel ongeveer in vroegtijdige toegang?

'Approximately 3 years.'

Hoe gaat de volledige versie verschillen van de versie met vroegtijdige toegang?

'The plan is to focus primarily on expanding the scope of the game. I believe that the basic foundation is pretty solid and so I'd like to spend most of Early Access adding as many new classes, races, talents, enemies, bosses, zones and special levels as possible. There will likely still be some minor tweaks and adjustments to the core gameplay but my plan is really to focus on scaling up the amount of content in the game.'

Wat is de huidige staat van de versie met vroegtijdige toegang?

'The game is fully playable with hundreds of hours of content. Rogue Fable IV is really just the latest iteration in a long running series and so carries forward much of the design, mechanics and content of previous games.

  • Runs lasting about an hour ending in a climatic boss fight with The Wizard Yendor himself.
  • A procedurally generation dungeon built out of 13 unique zones.
  • Over 250 monsters and 30+ bosses to engage and defeat.
  • 10 Classes and 8 races
  • Over 60 talents and nearly 200 items with which to build and equip your characters.
'

Zal het spel anders geprijsd worden tijdens en na vroegtijdige toegang?

'The game will gradually increase in price over the course of Early Access.'

Hoe zijn jullie van plan de community te betrekken bij het ontwikkelproces?

'Community feedback and suggestions are critical to my design process and I believe are basically essential to growing and tuning something as complex and unpredictable as a rogue-like.

The Rogue Fable series has always thrived in an atmosphere of heavy community involvement and our Discord has remained highly active for years.'
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Over dit spel

The legendary Goblet of Yendor. Some say it grants immortality while others claim its infinite power will drive those who seek it to madness, Whatever it is, that Yendor guy sure seems pleased! Many a rogue and scoundrel have dared to brave the depths of the Dungeons of Doom in hopes of swiping this most coveted treasure.

None have survived. Will you be the first to succeed?

Rogue Fable IV is the latest iteration in a project that has spanned nearly a decade of development. The series overarching design goal has been to squeeze every last drop of juicy depth, complexity and challenge from traditional rogue-likes into a tight and polished experience with runs that can be completed in under an hour and that is approachable by players new to the genre.

This latest instalment in the series has been slowly growing in scope and complexity and has begun to expand into spaces and mechanics that are unique to the genre. Despite this it has remained as free as possible of excessive stat and formula bloat with most of the critical information presented in the world and on the field of battle itself.

  • More tactically involved combat with a major emphasis on mobility, positioning, timing and careful target selection. Deeper, more open-ended character development system that is balanced to encourage a wide variety of builds.
  • Significantly more detailed, elaborate and tightly designed levels that help reinforce the core combat tactics while also creating a greater sense of a living and coherent world. At least as coherent as the doom fortress of a mad wizard can possibly be.
  • Graphics are greatly improved and consistent with the main emphasis being on readability during gameplay.
  • A ton more content in terms of talents, items, enemies, bosses and special levels has been added.

Systeemeisen

Windows
macOS
    Minimum:
    • Besturingssysteem *: Windows Vista, 7/8/10
    • Geheugen: 2 GB RAM
    • Opslagruimte: 300 MB beschikbare ruimte
* Vanaf 1 januari 2024 ondersteunt de Steam-client alleen Windows 10 en latere versies.
    Minimum:
    • Geheugen: 2 GB RAM
    • Opslagruimte: 300 MB beschikbare ruimte

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