Storm the lair of the immortal wizard Yendor in this fast paced, turn based, traditional rogue-like. The massive scope, deep mechanics and challenging gameplay that define the genre distilled into dense and highly varied one hour runs.
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Molto positiva (13) - 13 recensioni degli utenti (100%) pubblicate negli ultimi 30 giorni sono positive.
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Molto positiva (171) - 171 recensioni degli utenti (93%) di questo gioco sono positive.
Data di rilascio:
26 gen 2024
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Recensioni positive
Di Actual Roguelikes 2 marzo 2024

"This game is actually a roguelike!"

Gioco in accesso anticipato

Ottieni l'accesso immediato e inizia a giocare ora: prendi parte a questo gioco mentre viene sviluppato.

Nota: i giochi in accesso anticipato non sono completi e potrebbero subire modifiche in futuro, oppure rimanere incompleti. Se non vuoi giocare a questo gioco nel suo stato attuale, ti conviene aspettare per vedere se sarà sviluppato ulteriormente. Altre informazioni

Cosa dicono gli sviluppatori:

Perché l'accesso anticipato?

“Roguelikes in general tend to be developed over vast spans of time with lots of feedback and input from players. The Rogue Fable series is no exception and Rogue Fable IV is really just the latest iteration of a project that has been in continuous development for nearly a decade.

Early Access gives me the chance to do the bulk of development work out in the open with regular feedback and suggestions from players. I believe its only possible to grow, balance and tune such a complicated and unpredictable beast with the support of the people actually playing it.”

Per quanto tempo questo gioco rimarrà in accesso anticipato?

“Approximately 3 years.”

Quali saranno le differenze fra la versione completa e quella in accesso anticipato?

“The plan is to focus primarily on expanding the scope of the game. I believe that the basic foundation is pretty solid and so I'd like to spend most of Early Access adding as many new classes, races, talents, enemies, bosses, zones and special levels as possible. There will likely still be some minor tweaks and adjustments to the core gameplay but my plan is really to focus on scaling up the amount of content in the game.”

Qual è lo stato attuale della versione in accesso anticipato?

“The game is fully playable with hundreds of hours of content. Rogue Fable IV is really just the latest iteration in a long running series and so carries forward much of the design, mechanics and content of previous games.

  • Runs lasting about an hour ending in a climatic boss fight with The Wizard Yendor himself.
  • A procedurally generation dungeon built out of 13 unique zones.
  • Over 250 monsters and 30+ bosses to engage and defeat.
  • 10 Classes and 8 races
  • Over 60 talents and nearly 200 items with which to build and equip your characters.

Il prezzo del gioco varierà durante e dopo l'accesso anticipato?

“The game will gradually increase in price over the course of Early Access.”

Come pensi di coinvolgere la Comunità durante il processo di sviluppo?

“Community feedback and suggestions are critical to my design process and I believe are basically essential to growing and tuning something as complex and unpredictable as a rogue-like.

The Rogue Fable series has always thrived in an atmosphere of heavy community involvement and our Discord has remained highly active for years.”
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Informazioni sul gioco

Rogue Fable IV is the latest iteration in a project that has spanned nearly a decade of work. The series overarching goal has been to create a truly massive game with all the scope, depth and challenge we've come to expect from traditional roguelikes but with runs that are completable in 60 minutes or less.

A MOUNTAIN OF CONTENT:

With nearly a decade of development comes a mountain of content that, when crammed into one hour runs, allows for each and every playthrough to be totally unique. This is a game you can easily sink 100s of hours into exploring, learning and mastering but in manageable, bite size chunks.

  • 12 Classes and 9 Races.

  • 60+ Talents each with 3 distinct upgrades allowing for all sorts of unique and powerful builds.

  • 300+ Items with unique properties and effects that are more than just stat blocks.

  • 350+ Monsters each with their own distinct ability set.

  • 30+ Boss Encounters which are elaborate fights featuring totally unique mechanics.

  • 13 Completely unique themed zones which are further subdivided into dozens of sub-zones.

  • 40+ Ranked Modifiers to make every ranked game a uniquely challenging experience.

TACTICAL AND SKILL DRIVEN COMBAT :

The heart of Rogue Fable IV is a tactical, turn-based combat system in which your skill as a player is vastly more important than your characters raw stats. Players have beaten the game without ever leveling up their character, without ever equipping an item and even without taking a single hit! Every run is winnable, every build is viable, every combat encounter can be overcome with a bit of cleverness, knowledge and daring.

Combat in Rogue Fable IV is:

  • Turn Based but optimized to be played very quickly once mastered.

  • Movement Focused in which you can move to dodge projectiles, side step melee attacks, avoid explosions, escape from deadly clouds, run circles around slow moving brutes and dive head first into the enemy back line. You should be in a state of near constant motion.

  • Ability Driven with spells, unique movement abilities, special melee and range attacks making up the bulk of your actions during combat. Bump to attack and trading basic attacks with enemies is effectively nonexistent.

  • Environmental Focused with dozens of unique terrain effects, traps, clouds and magical auras effecting you and the enemies. Different types of cover, choke points and open spaces makes the environment a constant factor in combat.

  • Emergent with abilities, items and the terrain all interacting to allow for all sorts of unexpected but highly effective strategies. Enemies are designed to synergize and complement each other so that each group provides a unique challenge.

RANKED PROGRESSION:

Rogue Fable IV is intended to act as a good introduction to the genre for new players while still remaining challenging for veterans. In order to do this the base game is balanced to be reasonably forgiving and we offer an optional ranked progression mode that ties your Skill-Rating and subsequent Rank to your wins and losses.

Each ranked game randomly selects a number of Ranked-Modifiers that will boost specific enemy types or introduce some new mechanic that makes the run harder. In this way every Ranked-Game is not only more challenging but is challenging in a unique way.

Requisiti di sistema

Windows
macOS
    Minimi:
    • Sistema operativo *: Windows Vista, 7/8/10
    • Memoria: 2 GB di RAM
    • Memoria: 300 MB di spazio disponibile
* A partire dal 1° gennaio 2024, il client di Steam supporta solo Windows 10 e versioni successive.
    Minimi:
    • Memoria: 2 GB di RAM
    • Memoria: 300 MB di spazio disponibile

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