Demining is a 1-4 player semi open-world horror experience where every step could be your last. Work together or by yourself as you disarm deadly mines, delve into bountiful ruins, and fight to see another day.
Gameplay | Demining - Early Access Trailer
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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“All core systems and mechanics are in place and the game guarantees you an interesting, sometimes unintentionally funny and occasionally spooky time.

My goal with releasing the game in Early Access is to be able to polish and balance the existing content —hopefully with help from (fingers crossed) your feedback to be able to shape the game into its best self.”

Approximately how long will this game be in Early Access?

“A year. This could change depending on economical circumstances and I will be very open around how the project is moving forward.”

How is the full version planned to differ from the Early Access version?

“The full version aim is to have:
- More threats (enemies/hallucinations/traps)
- More Items
- More player-to-player interactions
- More things to unlock while progressing in the world
- More customizations/upgrades (for base & for players)
- More puzzle variations and twists when disarming mines.
- More rooms inside of ruins/dungeons
- One more zone
- UI/UX Refinement
- Less bugs, more polish ( :p )”

What is the current state of the Early Access version?

“The game in its current state can be played with 1-4 players with difficulty scaling accordingly. There are 5 zones to unlock and explore. You will mostly find mines when digging which presents you with a unique puzzle each time. You can also amongst other things dig up randomly generated ruins for you and your friends to loot and explore to boost your economy at a risk. You got a market where you can spend your hard earned money on Camp upgrades/customizations or choose from a selection of 8 consumables all with their own unique effect and sometimes side-effect. The game has a status-system each player manages on their own split up in 4 different categories. There are 8 different types of "external threats" hunting your unit where 4 has unique behaviors depending on if they are encountered in the overworld or inside of a dungeon. A VOIP system is in place that greatly enhances your game-experience if used.

You may encounter a few bugs or random inconsistencies but nothing game breaking.

There is enough content to give you a real sense of the game's direction and hopefully many fun moments.”

Will the game be priced differently during and after Early Access?

“No.”

How are you planning on involving the Community in your development process?

“You can head to the website provided here on the store page to report bugs or submit feedback directly to me. I will also be carefully monitoring the community here on Steam.

A discord channel will be opened shortly after the release of the Early Access where communication will be more organized.”
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About This Game

You’re part of a freshly deployed unit, hired to work night shifts for a mysterious military organization. Your mission: clear deadly mines obstructing a remote archaeological dig site in the middle of nowhere.
Your main goal is to disarm mines, plunder ruins or scavenge whatever you can in order to secure enough funds to keep your unit afloat for the next day.

  • Disarm mines. No two are ever the same.

  • 1-4 Players.

  • Proximity-based voice chat. Find and repair radio towers throughout the world to extend radio range for your unit.

  • A non-linear, semi-open world with new surprises waiting for your unit every day.

  • Randomly generated ruins lie beneath the world, waiting to be unearthed and looted. But beware—terrible horrors may lurk inside.

  • A player status system built to always keep you on your toes.

  • An infinitely scaling game loop, with the option to complete the game—if you can find the means to do so.

System Requirements

    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10 64Bit
    • Processor: AMD PHENOM II X4 955
    • Memory: 6 GB RAM
    • Graphics: GeForce GTX 980
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 3 GB available space
    Recommended:
    • Requires a 64-bit processor and operating system

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