Mystic Labyrinth is a top-down 2D twin stick shooter rogue-lite game. Choose from multiple starting classes and use swords, spears, axes and magic to conquer the many themed floors of the labyrinth.
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Release Date:
May 12, 2024
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Early Access Game

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Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“I want Mystic Labyrinth to be in Early Access so that people have the opportunity to play the game and get a taste of it while it develops. I plan to add more content and balance the game along the way, so I think getting feedback from the community and potentially incorporating some of it will be key to improving it.”

Approximately how long will this game be in Early Access?

“I'm guessing the game will be in Early Access somewhere between 12 and 18 months. This is a rough guess, but I don't think it would run too much over if it takes longer.”

How is the full version planned to differ from the Early Access version?

“I hope to add more content, such as new enemies, bosses, npc's, character classes, items (passive/active items as well as consumables), weapons and game modes, including local/online co-op. In addition, I would like to improve the look and feel of the game, and add cutscenes for a bit of story.”

What is the current state of the Early Access version?

“The current early access game version is 0.3.4. The game has eight randomly generating dungeon floors (2 floors each in the elemental theme order of earth, fire, water and wind). The game also has several different enemies, 2 bosses, multiple unique room types, over 50 different items that can be picked up, a few npc's and four starting classes.”

Will the game be priced differently during and after Early Access?

“Yes, I'm planning to raise the price once the game leaves early access, since it will be much more polished and feature rich at that point.”

How are you planning on involving the Community in your development process?

“I would like to incorporate user feedback on Mystic Labyrinth, particularly in regards to game balance. Down the road, I may also take community suggestions for content such as in-game items, player classes, etc. if people are interested. I also might look to doing polls or asking the community what features they would like to see.”
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About This Game

Mystic Labyrinth is a top-down 2D twin stick shooter rogue-lite game. Choose from multiple starting classes and use swords, spears, axes and magic to conquer the many themed floors of the labyrinth.

The dungeon layout is currently as follows:

Floors 1 and 2 are Earth element themed.
Floors 3 and 4 are Fire element themed.
Floors 5 and 6 are Water element themed.
Floors 7 and 8 are Air element themed.

There will be additional elemental themed floors in the future.

Default Controls:

For the keyboard:
  • Direction keys: Move around
  • W,A,S,D key: Shoots your current weapon in one of four cardinal directions.
  • X key: Drop a bomb. Bombs will explode after a short delay, and can destroy some obstacles and walls to find hidden secrets or item pickups, such as coins or keys.
  • C key: Use your currently equipped item.
  • Q,E keys: Switch your currently selected active item to the one on the left or right, respectively.
  • Enter key: Goes to/returns from the inventory screen. You can view the map on the inventory screen. Also moves through menus.
  • Backspace key: Goes back to the previous menu. During the game, opens the pause screen.

For a plugged in controller (only tested with a Nintendo Switch Pro controller and a PS4 controller currently. Other controllers may work):

  • D-pad, Left analog stick: Move around
  • X,Y,A,B buttons, Right analog stick: Shoots your current weapon in one of four cardinal directions.
  • Left bumper: Drop a bomb. Bombs will explode after a short delay, and can destroy some obstacles and walls to find hidden secrets or item pickups, such as coins or keys
  • Left trigger: Use your currently equipped item.
  • Right trigger: Switch your currently selected active item to the one on the right.
  • Start button: Pause/unpause the game. You can view the map on the pause screen. Also moves through menus.
  • Select button: Goes back to the previous menu.

Explanation of stats on the stat screen (in order from top to bottom):
  • Attack (Sword): Determines damage of weapon shot to enemies (not bomb damage).
  • Speed (Boot): Determines movement speed.
  • Shot speed (Projectile): Determines how fast your weapon shot travels.
  • Shot delay (Clock): Determines how rapidly you can fire weapon shots.
  • Range (Bow): Determines how far your shot will travel before disappearing.
  • Luck (Clover): Determines many things, including how likely that a pickup will spawn after clearing a room of enemies.

Tips about the game:

  • You can have a maximum of 8 "active" items, which are items that you must manually activate. Active items typically cost some mana to use, which you can restore by clearing a room full of enemies or picking up a blue mana star. Each blue star represents 2 MP.
  • Grab bag pickups drop 1 to 3 other pickups.
  • Every floor has a secret room that is connected to two or more other rooms. You can bomb into these rooms in the middle of the wall.
  • Every floor also has a super secret room that is connected to only one "normal" room (not a special room such as a shop, boss room, central room, etc.) You can bomb into these rooms in the middle of the wall as well.
  • The first of each two floors of a particular element has a shop, where coins can be spent to buy pickups and an item. Shops require a key to open after the first floor.
  • The second of each two floors of a particular element has a blacksmith room, where you can buy permanent stat upgrades. Blacksmith rooms require a key to open.
  • Every floor has a treasure room, which guarantees an item. Treasure rooms require a key to open after the first floor.
  • Treasure rooms have a tiny chance to be replaced by a gemstone room, which contain a powerful gemstone item to pick up. In the future, gemstones will have a secondary function. The quartz item increases the chance of a gemstone room appearing.
  • Every floor has a boss room. Defeating the boss guarantees an item and a path to the next floor.
  • Bosses are particularly weak to bombs.
  • You can bomb certain parts of the environment, such as small statues and rocks.

System Requirements

    Minimum:
    • OS: Windows 10
    • Processor: Intel i3-8130U CPU @ 2.20GHz
    • Memory: 256 MB RAM
    • Graphics: Intel UHD
    • Storage: 117 MB available space

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