"Scary Mine" is an immersive virtual reality horror game that plunges players into the eerie confines of an abandoned mine. With realistic graphics, spine-chilling sound effects, and split-second decision-making, players will unravel the unknown horrors lurking in the darkness.
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Utgivelsesdato:
18. des. 2023
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Hvorfor tidlig tilgang?

«Early Access provides an opportunity for players to participate in the game's development at an early stage. This allows us to gather feedback from the community, improve the game's quality, and add optional features based on player input. It also helps the game reach a wider audience and engage with the community.»

Hvor lenge antas det at dette spillet vil være i tidlig tilgang?

«While the duration of Early Access may vary depending on development goals and community feedback, our current plan envisions transitioning to the full version within approximately 6 months. Throughout this period, we will consistently release updates to enhance and refine the game.»

Hvordan er det planlagt at fullversjonen skal være forskjellig fra versjonen i tidlig tilgang?

«We are aware of the current brief gameplay experience, and we plan to enhance the mechanics and horror elements based on the feedback received during the Early Access phase. Additionally, we will diligently address any potential issues to continually improve the overall gaming experience.»

Hva er nåværende tilstand for versjonen i tidlig tilgang?

«Scary Mine VR is a virtual reality experience crafted exclusively for horror game enthusiasts. This game offers a single-player experience designed with special visual effects and high-quality graphics. Throughout the game, you need to gather clues to advance the storyline and collect necessary items to escape the fear-inducing mine. Additionally, there are bridges in the VR environment that require you to maintain balance.»

Vil spillet være priset annerledes under og etter tidlig tilgang?

«We intend to incrementally increase the pricing as we introduce new content and features.»

Hvordan planlegger dere å involvere samfunnet i utviklingsprosessen?

«We plan to actively involve the community in the development process through regular updates, feedback collection tools, and forums. Player feedback, suggestions, and experiences are crucial sources that will help us enhance the game and make it a better overall experience.»
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Om dette spillet

"Scary Mine" is a groundbreaking virtual reality horror game that beckons players into the haunting recesses of a long-forgotten mine, shrouded in mystery. Boasting lifelike graphics and intricately detailed environments, the game aims to seamlessly blur the lines between virtual and reality, immersing players in an unforgettable experience.

Set against the backdrop of dimly lit tunnels and foreboding chambers, "Scary Mine" presents players with a challenging mission to solve enigmatic occurrences and navigate the treacherous depths to survive. The game's dynamic narrative unfolds through a series of tasks and puzzles, encouraging players to make split-second decisions that shape the outcome of their journey.

The immersive atmosphere is heightened by atmospheric sound effects, ensuring that players feel the palpable tension with every step. "Scary Mine" is designed to provide a visceral and heart-pounding encounter with fear, as players confront their darkest fears in the unrelenting darkness of the mine.

Moreover, the game's adaptive structure allows players to explore a narrative that evolves based on their choices, offering multiple outcomes and encouraging replayability. With its captivating storyline and evocative atmosphere, "Scary Mine" caters to virtual reality horror enthusiasts, promising an experience that goes beyond conventional gaming. Brace yourself for an odyssey into the unknown, where the line between reality and fiction becomes indistinguishable, and survival demands strategic wit and courage.

Beskrivelse av voksent innhold

Utviklerne beskriver innholdet slik:

Game Content Description:

Welcome! Our game offers a horror-themed experience. However, it's important for potential players to be aware of some key elements that may capture their attention.

Horror Elements:
Our game includes tense moments, dark atmospheres, and an immersive storyline. Conflicts between characters and mysteries are designed to immerse players in a deep horror atmosphere.

Body Parts and Live Graphics:
The game may contain visual elements featuring body parts. These elements are used to enhance the impact of horror and tension. We recommend that sensitive players exercise caution regarding such content.

Jumpscare Warning:
Our game may include jumpscare elements during unexpected and intense moments. Sudden sounds and visuals can create surprising experiences for players. We advise players who may be sensitive to heart conditions or fear to be cautious in this regard.

Note: Our game does not include adult content such as sexuality, non-consensual sexual acts, drugs, alcohol, or self-harm.

Systemkrav

    Minimum:
    • Krever en 64-biters prosessor og operativsystem
    • OS *: WINDOWS® 7, 8, 8.1, 10 (32/64-BIT)
    • Prosessor: Intel i5-4590, AMD FX 8350 equivalent or better
    • Minne: 4 GB RAM
    • Grafikk: Nvidia GeForce GTX 970, AMD Radeon R9 290 equivalent or better
    • DirectX: Versjon 9.0
    • Lagring: 500 MB tilgjengelig plass
    • Lydkort: DirectX®-compatible
    • VR-støtte: SteamVR or Oculus PC. Room Scale 2m by 1.5m area required
    • Tilleggsmerknader: HDMI 1.4, DisplayPort 1.2 or newer
    Anbefalt:
    • Krever en 64-biters prosessor og operativsystem
    • OS: WINDOWS® 10 (32/64-BIT)
    • Prosessor: Intel i7-4770 equivalent or greater
    • Minne: 8 GB RAM
    • Grafikk: NVIDIA® GeForce® GTX 980 equivalent
    • DirectX: Versjon 9.0
    • Lagring: 1024 MB tilgjengelig plass
    • Lydkort: DirectX®-compatible
    • VR-støtte: SteamVR or Oculus PC. Room Scale 2m by 1.5m area required
    • Tilleggsmerknader: HDMI 1.4, DisplayPort 1.2 or newer
* Fra og med den 1. januar 2024 kommer Steam-klienten kun til å støtte Windows 10 og nyere versjoner.

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