Combining elements from the Age of Discovery trade, idle combat, strategic choices,character development, engage in trading, technological research, demon hunting, caravan dispatch, town patrols, workshop cultivation, and more to acquire various resources, upgrades, bonuses, challenging the endless

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Bald im Early Access verfügbar

Die Entwickler dieses Spiels planen, das Spiel zu veröffentlichen, während es sich noch in Arbeit befindet, und möchten es mit dem Feedback von Spielern weiterentwickeln.

Hinweis: Spiele im Early Access sind noch nicht fertiggestellt und können in Zukunft Änderungen erhalten. Wenn Ihnen das Spiel im aktuellen Zustand nicht gefällt, warten Sie eine Weile, um zu sehen, wie sich das Spiel weiterentwickelt. Mehr erfahren

Was die Entwickler zu sagen haben:

Wozu Early Access?

„Right now, the game isn't quite up to snuff. Being a solo developer, my energy is limited, but I'm eager to iron out the kinks and gradually improve the game through testing. Your feedback is crucial in uncovering its shortcomings and making it better step by step“

Wie lange wird dieses Spiel ungefähr den Early Access-Status haben?

„About half a year“

Wie soll sich die Vollversion von der Early Access-Version unterscheiden?

„Here are the future plans and updates for this project:

Refining the Endless Module: Consider creating a placement endless mode closely tied to reincarnation resources.

Introducing Racing Tasks with Continuous Reincarnation: Engage in a race against time with tasks that involve hunting demons within shorter timeframes.

Workshop System: Provide players with more channels to cultivate and acquire resources within the game world.

Diverse Caravan Members: Include differentiated members for caravans (plan to add second and third caravans), incorporating AI behavior trees and unique caravan companions in each world.

Member Deployment Module and Inheritance Module: Allow players to dispatch and inherit members (keeping favored members permanently if desired).

Town Patrols: Implement town patrols as a form of instance based on combat power.

Optimal Routes and Player-driven Behavior Trees for Automated Trading: Develop an optimal route system and automate trading behavior for players.

Completion of Character Development Module: Fill in the gaps in the character development system.

Completion of a Brand-New Final Talent Module: Introduce a comprehensive module for final talents.“

Was ist der derzeitige Stand der Early Access-Version?

„Currently, the game supports all trading mechanics similar to the Age of Discovery.
It includes technology research, gradually unlocking additional bonuses, development modules, and offline features.
Engage in battles, loot treasures, and open chests for that element of surprise.
A mission system is in place to acquire diverse in-game development resources.
Recruit randomly generated caravan members and use various development modules to cultivate unique members. (Current options include genetic modification, equipment upgrades, and energy fusion.)
The talent module is approaching completion, offering a well-rounded system.
Various permanent items, bonuses, and numerical values for long-term progress.
Reincarnation resources are based on in-game performance, requiring players to balance development resources and the pace of reincarnation for maximum efficiency.
Strength through auto-play—get stronger even while offline!“

Wird dieses Spiel während und nach Early Access unterschiedlich viel kosten?

„The price will remain unchanged after the conclusion of the early access period.“

Wie werden Sie versuchen die Community in den Entwicklungsprozess miteinzubeziehen?

„Player opinions are highly welcome, and I will carefully review them. Feel free to provide feedback and point out any areas for improvement; I'll attentively consider all comments and adjust my update plans accordingly. If you have any questions, you can also reach out via email at mao8wy@163.com“
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Bald verfügbar

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Infos zum Spiel

Endless Idle Placement

Embark on a trading journey in randomly generated worlds, recruiting caravan members, enhancing their combat capabilities through technological research and member development, and engaging in battles against invading demons.

Built on a idle game framework, the architecture supports offline operations post-technology research, diverse member development modules, and accumulating luck points and various permanent talents/bonuses through repeated reincarnations to tackle seemingly impossible battles.

Each new game start offers a fresh experience, with more stacked talents/permanent bonuses gained through reincarnation, allowing for faster growth without retracing the same path. Focus on improving trade with each iteration.

Technological advancements unlock various automatic and offline features, as well as new development modules (to be updated later), freeing up hands to fully enjoy the pleasure of cultivation.

Currently completed thematic modules include reincarnation, implemented talents, map trading, caravan member recruitment and development (including genetic modification, member equipment, energy fusion), technological research, demon hunting, mission acceptance, and some permanent bonuses.

To be completed:
Town patrols, workshop construction, member dispatch, endless forbidden lands, and talent evolution development.

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It's rubbish. Go back and redo it

Systemanforderungen

    Mindestanforderungen:
    • Betriebssystem:
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