Combining elements from the Age of Discovery trade, idle combat, strategic choices,character development, engage in trading, technological research, demon hunting, caravan dispatch, town patrols, workshop cultivation, and more to acquire various resources, upgrades, bonuses, challenging the endless
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Coming Soon To Early Access

The developers of this game intend to release as a work in progress, developing with the feedback of players.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Right now, the game isn't quite up to snuff. Being a solo developer, my energy is limited, but I'm eager to iron out the kinks and gradually improve the game through testing. Your feedback is crucial in uncovering its shortcomings and making it better step by step”

Approximately how long will this game be in Early Access?

“About half a year”

How is the full version planned to differ from the Early Access version?

“Here are the future plans and updates for this project:

Refining the Endless Module: Consider creating a placement endless mode closely tied to reincarnation resources.

Introducing Racing Tasks with Continuous Reincarnation: Engage in a race against time with tasks that involve hunting demons within shorter timeframes.

Workshop System: Provide players with more channels to cultivate and acquire resources within the game world.

Diverse Caravan Members: Include differentiated members for caravans (plan to add second and third caravans), incorporating AI behavior trees and unique caravan companions in each world.

Member Deployment Module and Inheritance Module: Allow players to dispatch and inherit members (keeping favored members permanently if desired).

Town Patrols: Implement town patrols as a form of instance based on combat power.

Optimal Routes and Player-driven Behavior Trees for Automated Trading: Develop an optimal route system and automate trading behavior for players.

Completion of Character Development Module: Fill in the gaps in the character development system.

Completion of a Brand-New Final Talent Module: Introduce a comprehensive module for final talents.”

What is the current state of the Early Access version?

“Currently, the game supports all trading mechanics similar to the Age of Discovery.
It includes technology research, gradually unlocking additional bonuses, development modules, and offline features.
Engage in battles, loot treasures, and open chests for that element of surprise.
A mission system is in place to acquire diverse in-game development resources.
Recruit randomly generated caravan members and use various development modules to cultivate unique members. (Current options include genetic modification, equipment upgrades, and energy fusion.)
The talent module is approaching completion, offering a well-rounded system.
Various permanent items, bonuses, and numerical values for long-term progress.
Reincarnation resources are based on in-game performance, requiring players to balance development resources and the pace of reincarnation for maximum efficiency.
Strength through auto-play—get stronger even while offline!”

Will the game be priced differently during and after Early Access?

“The price will remain unchanged after the conclusion of the early access period.”

How are you planning on involving the Community in your development process?

“Player opinions are highly welcome, and I will carefully review them. Feel free to provide feedback and point out any areas for improvement; I'll attentively consider all comments and adjust my update plans accordingly. If you have any questions, you can also reach out via email at mao8wy@163.com”
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About This Game

Endless Idle Placement

Embark on a trading journey in randomly generated worlds, recruiting caravan members, enhancing their combat capabilities through technological research and member development, and engaging in battles against invading demons.

Built on a idle game framework, the architecture supports offline operations post-technology research, diverse member development modules, and accumulating luck points and various permanent talents/bonuses through repeated reincarnations to tackle seemingly impossible battles.

Each new game start offers a fresh experience, with more stacked talents/permanent bonuses gained through reincarnation, allowing for faster growth without retracing the same path. Focus on improving trade with each iteration.

Technological advancements unlock various automatic and offline features, as well as new development modules (to be updated later), freeing up hands to fully enjoy the pleasure of cultivation.

Currently completed thematic modules include reincarnation, implemented talents, map trading, caravan member recruitment and development (including genetic modification, member equipment, energy fusion), technological research, demon hunting, mission acceptance, and some permanent bonuses.

To be completed:
Town patrols, workshop construction, member dispatch, endless forbidden lands, and talent evolution development.

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