Flowereverie is a peaceful flower-laden puzzle game where, to perform any action you must first spell it, by arranging letters like flowers in a vase. Cast spells, spell spells, become the land's most prolific flower arranger, and you might be able to discover the dark secrets of the town proper.
Reseñas generales:
6 reseñas de usuarios - Se necesitan más reseñas de usuarios para generar una puntuación
Fecha de lanzamiento:
14 FEB 2024
Desarrollador:
Editor:

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Juego con Acceso anticipado

Obtén acceso inmediato e involúcrate con este juego mientras se desarrolla.

Aviso: Este juego con Acceso anticipado no está terminado y puede o no cambiar más adelante. Si no te entusiasma jugarlo en su estado actual, entonces deberías esperar a ver si el juego avanza más en su desarrollo. Más información

Lo que dicen los desarrolladores:

¿Por qué Acceso anticipado?

“The game is a finished product, albeit a bit subpar from an art and User Experience perspective. I'm a developer, but not much of an artist or designer, and as such, the time it will take me to finish and revamp art assets and tweak the User Experience is considerable. Since the game is in a fully working and complete state, I feel I wouldn't want people who might want to play the game to have to wait months for me to revamp the art or accessibility, so Early Access will allow those users who still want to play to be able to. There are also just a few quirks I'd like to polish, like dynamic window resizing when pausing, getting Steam Achievements to work on Mac, and other small things of that ilk that really don't act as blockers for fully enjoying the game.”

¿Cuánto tiempo va a estar este juego en Acceso anticipado aproximadamente?

“Hopefully just a few months. Feedback and suggestions of fixes and changes will come quickly, and the game is so close to achieving my vision that I don't see Early Access as more than a small stepping stone.”

¿Qué tan diferente será la versión completa de la versión de Acceso anticipado?

“The game's art and polish can always be improved, it's a never-ending pursuit of perfection. I would say the biggest aspirations are those two, which will be focused as my top priority. I am constantly receiving suggestions of small tweaks to make or small bugs to tackle, but the list dwindles with each day. The music is something that is on my list to revamp as well.”

¿Cuál es el estado actual de la versión de Acceso anticipado?

“Fully complete and playable! You can play all the way to the end of the game (from early playtests, this could take around 10-15 hours) in its current state. Every puzzle, plot point, each of the multiple endings, is fully completed already, and the game is in a fully functional state. It just needs a bit of polish here and there.”

¿El precio del juego será diferente durante y después del Acceso anticipado?

“No, barring some unforeseen circumstance.”

¿Cómo tienes planeado involucrar a la comunidad en tu proceso de desarrollo?

“Maximally! I've already got many close tight-knit groups of people who have been playing the game and giving feedback from all over: Miami, San Francisco, New York, and giving end users to access the game early would only help my development effort. User Testing is one of the things that I feel I can never have enough of, and all the comments of the end users will be taken to heart. So often have I thought something in my game was obvious, only to learn it was way too cryptic. Reviews and forum posts will help to smooth these points of tension in the game and allow it to become a truly great piece of art.”
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Patch Notes: March 10

Bigger patch this time.

Fixed some typos.
Made some NPC dialogue explaining some game mechanics/lore clearer.
Added quest markers to quest NPCs.
Fixed a bug preventing you from learning the final two spells in the game, bringing the total to 100.
Removed some rocks/fences for easier movement in one area.
Moved when you learn one Spell to be much earlier.
Fixed a bug where some players would learn an unlearnable Spell near the end of the game.
Made one of the endgame Spells much harder.
Fixed a cutscene showing the wrong nameplate.
Made all cutscenes start automatically without player input.
Fixed a bug where players would unlock the Truly Innocent achievement without actually earning it.

Acerca de este juego



Flowereverie is a peaceful flower-laden puzzle game where, to perform any action you must first spell it, by arranging letters like flowers in a vase. Hone your flower-arranging skills to spell anything you can think of! Learn to walk, talk, climb, swim, and more, by collecting flowers and vases to create beautiful arrangements of letters. Cast spells, spell spells, become the land's most prolific flower arranger, and you might be able to discover the dark secrets of the town proper.



In the world governed by the mythical and loved-by-all goddess Sakuya, no action can be undertaken before first spelling it by arranging letters in a vase like flowers.



When passers-by enter the peaceful and idyllic world, they cannot even walk or talk, but after learning to "arrange" those words using flowers and vases, the artform of flower-arranging reveals itself as a rich and infinitely deep concentration.



By changing just 1 letter of the Red Pedalwalker, the very first flower you encounter in the game, you can spell TALK, LIE, and ALTER! It's a very powerful flower indeed. As you learn more Spells, you'll be able to change more letters in more ways, and spell even longer and more complicated Spells.



Outsiders to the peaceful village home to the flower-arranging art have trouble grasping the village's strange way of life, and thus are a rarity. As you become more well-versed in the culture of the world, dark secrets of the town proper will start to reveal themselves.

What is the truth of this flower-laden world? What are its secrets? Become the best flower-arranger in the land, expose the world's lies, and decide the future of the world of Flowereverie.

Requisitos del sistema

Windows
macOS
    Mínimo:
    • SO *: Windows XP, Vista, 7, 8, or 10
    • Memoria: 2 GB de RAM
    • Gráficos: 128MB
    • Almacenamiento: 400 MB de espacio disponible
    Recomendado:
    • SO *: Windows XP, Vista, 7, 8, or 10
    • Procesador: 2GHz+
    • Memoria: 3 GB de RAM
    • Gráficos: 512MB
    • Almacenamiento: 400 MB de espacio disponible
* A partir del 1 de enero de 2024, el cliente de Steam solo será compatible con Windows 10 y versiones posteriores.
    Mínimo:
    • SO: Mac OS X
    • Memoria: 2 GB de RAM
    • Almacenamiento: 200 MB de espacio disponible
    Recomendado:
    • SO: Mac OS X
    • Memoria: 4 GB de RAM
    • Almacenamiento: 200 MB de espacio disponible

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