Bot Colony is the only game relying on intelligent conversation (through speech or typing) as its key mechanic. You command robots through actions and speak with them to investigate a mystery. Robot answers and reactions depend 100% on what you say, taking interactivity and immersion to a new level.
All Reviews:
Mixed (46) - 56% of the 46 user reviews for this game are positive.
Release Date:
Jun 16, 2014

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“In Bot Colony you actually get to EXPERIENCE verbal interactions with machines (robots). Keep in mind that such conversations were just a sci-fi fantasy in movies like Her, Ex Machina, iRobot, Blade Runner and 2001 A Space Odyssey. Our emergent conversation-based gameplay requires major experimentation and tuning before release.”

Approximately how long will this game be in Early Access?

“Bot Colony will stay in Early Access until we consider our robots have achieved satisfactory understanding and until we release Riot (2018). Building a truly genre-defining game is a daunting task: intelligent assistants like Siri, Alexa or Watson don't yet match the multi-step dialogue capability of Jimmy (the domestic robot in Intruder). And we still have a long way to go!”

How is the full version planned to differ from the Early Access version?

“Landfall, made up of the Intruder and Arrival episodes, is a self-contained game offering 6 - 10 hours of gameplay with lots of replay value - as you can have different conversations and try new things. We've added an Investigation mission in February 2017 (up to 3 hours to complete) and Achievements. In December 2017 we've added support for checkpoints to enable you to explore different paths through the game.

Work is underway on the Riot episode that will feature a genre-defining Humanity Test.”

What is the current state of the Early Access version?

“Intruder and Arrival are fully playable. A new Investigation mission was added in February 2017, and Achievements in mid-2017. Checkpoints added in December 2016 contribute to the robustness of the game.”

Will the game be priced differently during and after Early Access?

“We plan to gradually raise the price as we ship new content and features. Existing customers are upgraded for free.”

How are you planning on involving the Community in your development process?

“We prioritize our features based on community feedback. To give a few examples
  • support for Achievements,
  • the integration of a better speech-to-text solution (Microsoft Cognitive) to really enable playing through speech
  • support for checkpoints so players don't lose hours of progress
  • support for server health monitoring from a remote location, to recover quickly from crashes
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Buy Bot Colony: Landfall


Recent updates View all (23)

March 27

Bot Colony Major Update

Sorry it took so long! We’ve made some significant improvements. Please read KNOWN PROBLEMS - we need your feedback! We made the call to give you something NOW, even if not all the polish we wanted is there.


  • You no longer lose your progress in Arrival after 1 - 2 hours of play, which was frustrating. Arrival is now more playable, though it's far from where we want it to be. There are 4 checkpoints ( coded speech here to avoid spoilers): you get your Virtual Assistant, find blue, find green, 20?. This took TONS of work: we needed to save the game state, messages you receive, position of objects, events that happened – before a checkpoint. Several Known Problems come with this feature, please see below.
  • The game is faster, more responsive. However, during checkpoint save you'll think the game is frozen. It's not - wait a few seconds if you typed a command or asked question and nothing happens.
  • More contents. You can access previous robots’ conversations with passengers in Arrival. You can also investigate the background to something green ending up where it shouldn’t.
  • How do you know? after a robot answer returns source of knowledge (seeing, hearing, doing, programmed in factory with that knowledge).
  • Better question answering performance. Questions about a particular character will no longer return facts about another one if the verb and other words in a fact match your question – the character now takes absolute priority. Usually, Jimmy will assume you’re exploring events in the same time period his last answer was about. Understanding in Arrival still needs a lot of work.
  • Where was X at (Time) (on Date) is supported now, and helps you find key robot memories more easily in Intruder.
  • The experimental What do you see? question shown in an older YouTube video now works in Intruder, try it!
  • You can use your own words to refer to objects. For example, go to the scary red chair. You click on it to teach it. You can say Forget the scary red chair.
  • INTRUDER TIP We recommend you discover the robot memories before you play replacing objects in Intruder, to avoid failing because of the time limit. Find out about who lives there and what happened in the house in the last 48 hours, and discover the 14 Jimmy videos.


  • Playing through speech is no longer available due to cost! . Supporting Bot Colony ( above ) costs (WAY) more than what the game makes. Microsoft or Google charging by the hour for their speech-to-text doesn't help. PLAN: Make available high-performance speech-to-text through micro-transactions (1, 3, 5 hours for $2, $5 and $8). We're also contemplating a free Intruder level, playable through typing OR SPEECH (that will require micro-transactions). Finally, a bundle including 5 of hours of speech support (time roughly needed to finish the game ) – but that would only work for new players. We need your feedback on this!
  • You get to a saved game using CONTINUE but it takes 15 - 25 sec to retrieve it and load it , so please be patient if you’ve got a saved game!
  • After continuing a saved game, some robots can’t move any more (this doesn’t happen if you play Arrival in one shot). Both Charlie the Vacuum Bot and Cindy (the Cute Bot) are unable to move after a checkpoint. As a short term fix, we’ve made 2 endings of Arrival (one where Charlie moves if you play without checkpoints, the other he’s stationary).
  • Sometimes the Vacuum bot will open and close a certain door twice, and he'll be very insistent to play a game. You can ignore that if you don't need his help anymore.
  • You’ll sometimes see a blue sky with animated clouds after the 4th Arrival checkpoint (Charlie), just hit Escape and you’ll be in the game.
  • Teaching new commands (like ‘bring me a beer’, 'set the table') works better in Intruder than in Airport.
  • The style of Arrival is still guessing what makes sense to say in that situation and hoping the robot will understand. For players interested in the tech, we’ll need semantic frames plus a hybrid Machine Learning – rule-based approach (massive work) to improve that. Working on it.
  • Cases of a robot cutting off another (Miki and Jimmy, or Many and Mike speaking at the same time)
  • Joanna the taxi bot shows signs of dementia and repeats greetings.
  • Mary the X-ray technician asks you to respond to her previous question that you already answered - just ignore it.
  • Crash reporter appears at end of game and asks to send a Crash Report. Ignore it, hit Cancel.
  • The game menu appears when you hit ESC to close your first dialog with Tina (the receptionist in the Airport). Just click RESUME.
  • Even if you choose Jennifer Philips, the robots will still call you Mister Jennifer Philips. Sorry.
  • The baggage bot sometimes thinks you meant THE LAST briefcase you manipulated and turns to face it, or tells you it’s too far to reach. You can overcome this by moving it to another shelf before. TIP: Remember to use Up/Down Arrows to access the previous commands (you need that to save time when playing the timer game in Arrival). Also, use ‘rack’. Go the to Manila rack, Hong Kong rack etc – works. Then you can use Move Up, Move Down. NOTE Please appreciate we need to deal with subtle ambiguity, which is HARD. Imagine you have a green briefcase, put it somewhere, and THEN move to a shelf containing another green briefcase. In this situation, "Pick up the green briefcase" should refer to the latter, but "Where is the green briefcase now?", "Go back to the green briefcase", should refer to the former.
  • If you exit the console view in baggage claim before a bag is scanned, it reappears in "the claw" of Mike, but it's invisible. If you tell Mike to put it on the scanner again, it automagically reappears. Same with Jimmy game boxes in Intruder. Even if you don't see the yellow game box, Jimmy does:)
  • If you play with Charlie and he’s got to guess you’re thinking about him, you’ll see this:
    Charlie: I give up. What did you have in mind?
    player: You.
    Charlie: I haven't seen a you.
    Charlie: You have chosen something which does not exist in the airport.
    Charlie: You need to be honest.
That's about it :) We're still planning to release Riot eventually. Thanks for your support!
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“Asking Jimmy questions was also a very smooth experience, as he would elaborate who lives in the house, who did what at certain times, and even show you video footage if you ask him the correct questions. It was incredibly fun playing detective and trying to piece together what happened.”

“It’s not exactly Blade Runner‘s Voight Kampff test, but few, if any, games, offer this level of unscripted interaction. The game’s use of voice synthesis, which makes sense in this context, means that all the robots are fully voiced. Their pronunciation isn’t always dead on, though I still grinned like an idiot when I was able to get Jimmy to address me as Bruce Wayne. I spent a good hour picking through Jimmy’s recollections and even though we weren’t discussing anything deep, it was curiously satisfying. In its current state, Bot Colony definitely has promise, provided that the game’s developers build on the quality of ‘Intruder’.”

“If the idea of talking to robots and telling them what to do sounds interesting to you, there is no other game that can offer you that.”

About This Game

It’s August 2021 and you're recruited by Nakagawa Corp., Japan's leading robot manufacturer. Agrihan, Nakagawa’s private island in the South Pacific was infiltrated. The robots are acting strangely. Agrihan ( Bot Colony) is a Mars testbed staffed mostly by robots - so you'll need to talk to THEM to investigate what happened.
Bot Colony ( is unique in that it's currently the ONLY game on the planet relying on AI-based conversation as the main game mechanic. You speak in English with robots (or type) in order to advance in the game. Bot Colony will appeal to players interested in genre-defining games with novel mechanics. If you enjoy figuring out how to get through to robots, command them through actions and investigate - you'll enjoy Bot Colony. The game is played in an eerie South Pacitic setting where modern architecture and robots contrast with the jungle environment. It integrates adventure, simulation, RPG and puzzles into a unique language-based gameplay with a great atmospheric soundtrack.

You'll get to experience Artificial Intelligence that is currently in the realm of cinematic fantasy in Her, Ex Machina, iRobot, Blade Runner, 2001 A Space Odyssey. It's a challenging and entertaining experience that will make you realize how literally machines process language, and how much we take for granted when we speak with people.


  • Type of speak freely and discover the story using your own words. The answers spoken by the robots is generated dynamically. Contrast with typical game storytelling, where canned voice acting is controlled by dialog trees.
  • Experience the eerie atmosphere of a South Pacific island featuring ultra modern architecture and robots amid a lush jungle setting. The techno-romantic mood is enhanced by the original music soundtrack of the game.
  • Play detective and piece together the events that took place in a house in a 48 hour period by exploring the robot's video observations.
  • Work with the robots to scuttle violent sabotage attempts by robot-hating organizations.
  • Game sessions are unique to each player: What you say controls how robots react and what they answer. Sessions of other players will have different dialog than your session. Every session is unique.
  • Make the game your own: Teach robots new knowledge and new commands.
  • Speak or type. The Microsoft Cognitive speech-to-text does an amazing job understanding what you say, irrespective of your accent. When speech-to-text makes mistakes, you can easily correct them. You can combine playing through speech or text according to your preference.
  • Inspired by Bot Colony sci-fi novel, a near future industrial espionage thriller by Eugene Joseph. The novel ( available on Amazon Kindle) explores the verbal abilities of future robots and introduces the 5th law of robotics 'do as people do'.

System Requirements

    • OS: Windows 7, 8, 10 [64-bit ]. Windows 7 has BAD speech recognition, recommed you type!
    • Processor: Dual Core 3.5GHz / Quad Core 2.40 GHz greater
    • Memory: 4 GB RAM
    • Graphics: NVidia GTS 240 (1 GB VRAM) or greater, ATI Radeon HD 4850 (1 GB VRAM) or greater
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Storage: 4 GB available space
    • Sound Card: Yes
    • Additional Notes: Internet connection required. A microphone is required if you wish to play through speech.
    • OS: Windows 10 or Windows 8 [64-bit ] for Microsoft LUIS speech recognition

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