Bot Colony is the only game relying on intelligent conversation (through speech or typing) as its key mechanic. You command robots through actions and speak with them to investigate a mystery. Robot answers and reactions depend 100% on what you say, taking interactivity and immersion to a new level.
All Reviews:
Mixed (45) - 55% of the 45 user reviews for this game are positive.
Release Date:
Jun 16, 2014

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“In Bot Colony you actually get to EXPERIENCE verbal interactions with machines (robots). Keep in mind that such conversations were just a sci-fi fantasy in movies like Her, Ex Machina, iRobot, Blade Runner and 2001 A Space Odyssey. Our emergent conversation-based gameplay requires major experimentation and tuning before release.”

Approximately how long will this game be in Early Access?

“Bot Colony will stay in Early Access until we consider our robots have achieved satisfactory understanding and until we release Riot (2018). Building a truly genre-defining game is a daunting task: intelligent assistants like Siri, Alexa or Watson don't yet match the multi-step dialogue capability of Jimmy (the domestic robot in Intruder). And we still have a long way to go!”

How is the full version planned to differ from the Early Access version?

“Landfall, made up of the Intruder and Arrival episodes, is a self-contained game offering 6 - 10 hours of gameplay with lots of replay value - as you can have different conversations and try new things. We've added an Investigation mission in February 2017 (up to 3 hours to complete) and Achievements. In December 2017 we've added support for checkpoints to enable you to explore different paths through the game.

Work is underway on the Riot episode that will feature a genre-defining Humanity Test.”

What is the current state of the Early Access version?

“Intruder and Arrival are fully playable. A new Investigation mission was added in February 2017, and Achievements in mid-2017. Checkpoints added in December 2016 contribute to the robustness of the game.”

Will the game be priced differently during and after Early Access?

“We plan to gradually raise the price as we ship new content and features. Existing customers are upgraded for free.”

How are you planning on involving the Community in your development process?

“We prioritize our features based on community feedback. To give a few examples
  • support for Achievements,
  • the integration of a better speech-to-text solution (Microsoft Cognitive) to really enable playing through speech
  • support for checkpoints so players don't lose hours of progress
  • support for server health monitoring from a remote location, to recover quickly from crashes
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Buy Bot Colony: Landfall


Recent updates View all (22)

July 4

Bot Colony Heads Up

To react to recent posts, Bot Colony is still being developed. I'll summarize the game history for those who are new to this Community, and say a few words about our future plans.


When we released it in June 2014, we were 45. Now we're 7. If you go through old announcements, you'll see that the game came close to being shut down in January 2015.
Recent posts complaining about jerkiness, frame rate, sluggish graphics - are unfortunately well founded. We won't be able to do much IN THE SHORT TERM. In a nutshell, we weren't lucky with our first 2 game engine choices. First we developed our own, called Anitron, until its architect (Glen Ozymok, recipient of an Academy Award) passed away in 2011 at a very young age. It took more than a year to switch to the Havok Vision engine. Then, Microsoft acquired Havok and discontinued Vision. Autodesk, who made HumanIK used for Inverse Kinematics (to get robots to grab stuff), shut it down. Ditto for Scaleform, used for User Interface.

Bot Colony could have great potential if we had the resources to switch engines (again :) and go to Unreal 4 or Unity. However, the game never sold enough to support itself. In this situation, we need a partnership with another studio that believes in the potential of the game and wants to partner with us and help us change engines and improve gameplay. Or we need to make serious money in some other way.


We kept developing aggressively since 2014, but we focused mostly on our NLU technology, which is the unique thing about Bot Colony. It's also the technology we can control (as opposed to engine).

We DO have the major parts of Riot working, but the Hunter Bot circles the Oil Rig at a frame rate that's simply too low. We decided that it was critical for us to keep making MAJOR advances in Natural Language Understanding (NLU). We're now working on a new game called Jimmy's World (see ). Jimmy's World will be a free game using our next-generation technology platform. We'll launch it first on Steam and then on mobile and tablets. This is where our efforts are focused now. The technology from JW will be used in Bot Colony - but we'd really like to switch engines to benefit from all our work. If we can't offer a smooth game experience - similar to other 3D games, the game will never make it, never mind how great the conversation is and how smart the robots are. Microsoft have kindly given us the sources to Vision - but we'd rather work with a supported engine. We'll deliver on our promise to launch Riot, even if it has to be on Vision - but we won't do it before Jimmy's World is launched.
FYI, we do have the story, assets, animations, etc for TWO episodes after Riot - one in the Old VIllage and one in the Hotel (if you read the novel), but it's premature to say more about that. Currently, Bot Colomy definitely qualifies as a labor of love.


In spite of being rough around the edges, Bot Colony is a very unique game offering a very unique experience that simply cannot be had with another game: conversation as the main game mechanic. You can command robots through some fairly detailed actions, and you can investigate using your own words. You basically get 3 - 5 hours of gameplay in which you can have hundreds (we've seen > 400) of intelligent, relevant exchanges with robots, making progress in the game. And you can do this through SPEECH, that now works beautifully (you can also type). Is this worth fifteen bucks? Probably.
2 comments Read more

May 8

Update: Save improvements, Saved Games to be kept for 3 months

To improve realism and immersion, your conversations with various robots in Bot Colony are now saved as part of the observation database of robots and are accessible through question answering. You can ask what you told a robot, or what a robot overheard previous visitors say. This is in a quest to package Bot Colony text-to-animation technology for VR (this article on Bot Colony on our website goes on more details ).

Bot Colony has to save more than other games: not only the objects that you commanded a robot to move, but also a robot’s observations of people and their actions and what it heard them say (so, a real Big Brother : ). This was how we built the Investigation mission in Intruder, where you’re rewarded with videos of a robot's observations (generated in-engine, by the way).
As you may know, Conversation history with a robot is saved and accessible through F10. Conversations are not saved as text, but in our internal logic form in an Object-Oriented database, so you can ask questions on what was said.

With the support for checkpoints in Intruder and Arrival, you can CONTINUE from the last checkpoint and save several hours (some players have had more that 500 dialogue exchanges with robots in multi-hour sessions, which says something about engagement).

All of this functionality has an impact on the size of a saved game. You only have ONE saved game that you can continue playing from the last checkpoint. We will save your game for 3 months – and saved games older than 3 months will be deleted. This seems reasonable – if you haven’t gone back to your game for 3 months, you probably forgot about it. We can’t let these huge saves accumulate indefinitely – we learned from experience that never mind how many servers and disk we’re throwing at it, it’s never enough. When the database runs out of space, all the players suffer because checkpoints don’t work anymore. If anyone has a problem with saved games being deleted after 3 months, please speak up.

Enjoy Bot Colony and please Recommend it if you do!
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“Asking Jimmy questions was also a very smooth experience, as he would elaborate who lives in the house, who did what at certain times, and even show you video footage if you ask him the correct questions. It was incredibly fun playing detective and trying to piece together what happened.”

“It’s not exactly Blade Runner‘s Voight Kampff test, but few, if any, games, offer this level of unscripted interaction. The game’s use of voice synthesis, which makes sense in this context, means that all the robots are fully voiced. Their pronunciation isn’t always dead on, though I still grinned like an idiot when I was able to get Jimmy to address me as Bruce Wayne. I spent a good hour picking through Jimmy’s recollections and even though we weren’t discussing anything deep, it was curiously satisfying. In its current state, Bot Colony definitely has promise, provided that the game’s developers build on the quality of ‘Intruder’.”

“If the idea of talking to robots and telling them what to do sounds interesting to you, there is no other game that can offer you that.”

About This Game

It’s August 2021 and you're recruited by Nakagawa Corp., Japan's leading robot manufacturer. Agrihan, Nakagawa’s private island in the South Pacific was infiltrated. The robots are acting strangely. Agrihan ( Bot Colony) is a Mars testbed staffed mostly by robots - so you'll need to talk to THEM to investigate what happened.
Bot Colony ( is unique in that it's currently the ONLY game on the planet relying on AI-based conversation as the main game mechanic. You speak in English with robots (or type) in order to advance in the game. Bot Colony will appeal to players interested in genre-defining games with novel mechanics. If you enjoy figuring out how to get through to robots, command them through actions and investigate - you'll enjoy Bot Colony. The game is played in an eerie South Pacitic setting where modern architecture and robots contrast with the jungle environment. It integrates adventure, simulation, RPG and puzzles into a unique language-based gameplay with a great atmospheric soundtrack.

You'll get to experience Artificial Intelligence that is currently in the realm of cinematic fantasy in Her, Ex Machina, iRobot, Blade Runner, 2001 A Space Odyssey. It's a challenging and entertaining experience that will make you realize how literally machines process language, and how much we take for granted when we speak with people.


  • Type of speak freely and discover the story using your own words. The answers spoken by the robots is generated dynamically. Contrast with typical game storytelling, where canned voice acting is controlled by dialog trees.
  • Experience the eerie atmosphere of a South Pacific island featuring ultra modern architecture and robots amid a lush jungle setting. The techno-romantic mood is enhanced by the original music soundtrack of the game.
  • Play detective and piece together the events that took place in a house in a 48 hour period by exploring the robot's video observations.
  • Work with the robots to scuttle violent sabotage attempts by robot-hating organizations.
  • Game sessions are unique to each player: What you say controls how robots react and what they answer. Sessions of other players will have different dialog than your session. Every session is unique.
  • Make the game your own: Teach robots new knowledge and new commands.
  • Speak or type. The Microsoft Cognitive speech-to-text does an amazing job understanding what you say, irrespective of your accent. When speech-to-text makes mistakes, you can easily correct them. You can combine playing through speech or text according to your preference.
  • Inspired by Bot Colony sci-fi novel, a near future industrial espionage thriller by Eugene Joseph. The novel ( available on Amazon Kindle) explores the verbal abilities of future robots and introduces the 5th law of robotics 'do as people do'.

System Requirements

    • OS: Windows 7, 8, 10 [64-bit ]. Windows 7 has BAD speech recognition, recommed you type!
    • Processor: Dual Core 3.5GHz / Quad Core 2.40 GHz greater
    • Memory: 4 GB RAM
    • Graphics: NVidia GTS 240 (1 GB VRAM) or greater, ATI Radeon HD 4850 (1 GB VRAM) or greater
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Storage: 4 GB available space
    • Sound Card: Yes
    • Additional Notes: Internet connection required. A microphone is required if you wish to play through speech.
    • OS: Windows 10 or Windows 8 [64-bit ] for Microsoft LUIS speech recognition

What Curators Say

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