Short 2D games in an open-source Godot project. The games are procedurally generated and feature platforming and top-down gameplay. Originally a monorepo with multiple game jam submissions, Dino has been refactored into a sandbox for exploring and experimenting with new game mechanics.
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Release Date:
May 30, 2024
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About This Game

Dino started as a monorepo for learning Godot and building jam games - in a year, it expanded to support 15+ small games, prototypes, and addons. Those games and tools have been refactored into a few systems to support exploring new game mechanics and procedural generation.

This project is open-source! Check out the code on github, and feel free to fork it or ping me if you want to learn more about how things are implemented!

Purchasing the game is a great way to help support this project's growth - I have plans for more addons, docs, and breaking reusable abstractions out of this code base. Thank you for your support!

Dino features a set of short games using platformer and top-down mechanics that take place across dungeon crawler and metroidvania-style maps.

Dino is an ongoing work in progress! It's a sandbox to create toys and experiments in, and a way to learn/share game dev architecture patterns.

At launch, Dino features only a few games:

- Classic Mode
One side-scroller level at a time, featuring a progression of Dino Battles

- Tower
A platformer about climbing vertically through rooms.

- The Woods
A runner about catching leaves and getting lost!

More games are nearly complete, but still works-in-progress at launch. These will be added in the coming weeks and months!

- Vania
Bringing Dino's side-scrolling entities all together into a small metroidvania.

- Shirt
Similar to Vania, but focused on Dino's Top-Down entities. The name is Tunic-inspired!

- Super Elevator Level
A short beat em up.

- Arcade
Randomized rooms from across the side-scrolling, top-down, and beat-em-up genres.

System Requirements

Windows
macOS
SteamOS + Linux
    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10
    • Graphics: Support for OpenGL 3.3
    Recommended:
    • Requires a 64-bit processor and operating system
    • Graphics: Support for Vulkan 1.2
    Minimum:
    • OS: macOS 10.12
    • Processor: Apple M1 or Intel Core M
    • Graphics: Support for OpenGL 3.3
    Recommended:
    • Graphics: Support for Vulkan 1.2
    Minimum:
    • OS: Ubuntu 14.04 LTS
    • Processor: 2.0 Ghz
    • Graphics: Support for OpenGL 3.3
    Recommended:
    • Graphics: Support for Vulkan 1.2
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