You are the CEO of a private military company. Recruit capable mercenaries, purchase weapons, and develop your mercenaries according to their roles and characteristics. Observe how your mercenaries perform in combat and plan your tactics to ensure mission success.
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Rekommenderas
Av Club Games Reviewer 22 april

“A gripping tactical sim where every decision as a mercenary CEO shapes the fate of a nation. No hand-holding—just high-stakes strategy, gritty realism, and brutal 90s chaos. Ready for the challenge?”

Early Access-spel

Få omedelbar tillgång och börja spela; bli inblandad i detta spel medan det utvecklas.

Obs: Spel i Early Access är inte färdiga och kan eventuellt ändras ytterligare. Om du inte är sugen på att spela det här spelet i dess nuvarande tillstånd, bör du vänta och se om spelet utvecklas vidare. Läs mer.

Vad utvecklarna har att säga:

Varför Early Access?

“Private Military Manager (PMM) is a game where players do not directly control mercenaries, but instead lead them to victory in battles through tactics and directives as a manager. The game incorporates quite a few experimental elements, and through Early Access, we aim to actively listen to and incorporate player feedback to create a more engaging experience.”

Ungefär hur länge kommer det här spelet att vara i Early Access?

“The game is planned to go through the Early Access phase until December 2025, with the goal of reaching the final version in 2026.”

Hur är det tänkt att den fullständiga versionen ska skilja sig från versionen i Early Access?

“During the Early Access period and the journey toward the final release, we are planning the following improvements:

- Expansion of the story mode all the way to the ending.
- Addition of modifiers to each mission to encourage more strategic decision-making.
- Enhanced influence of faction relationships.
- More dramatic narrative developments based on faction relationships and mission progress.
- More fleshed-out mercenary characters that react more naturally to various situations.
- Interpersonal relationships between mercenaries will affect their individual behaviors.
- Introduction of a progression system for the manager.
- Implementation of a company growth system.
- A system for farming items and parts.”

Hur är det nuvarande läget i versionen med Early Access?

“Story Mode (Estimated playtime: ~5 hours)
- Covers approximately 40% of the full story planned for the final version.
- The demo included only up to Mission 1, showing just the introduction, while the Early Access version extends to Mission 3, entering the mid-story phase.

Free Play Mode (Estimated playtime: ~15 hours)
- Players will need to consider a wider variety of factors when dispatching mercenaries.
- Unique mercenaries will be generated to accompany the player's journey.
- Generation rules will be updated to support the cycle and growth of mercenary generations.
- Manager customization will be possible through modifier combinations.”

Kommer spelet att prissättas annorlunda under och efter Early Access?

“Since the game is not yet fully complete, we plan to offer it at a price approximately 20% lower than the final product.”

Hur planerar ni att involvera gemenskapen i er utvecklingsprocess?

“The Steam Community Hub will serve as a space connecting developers and players. Based on Korea Standard Time, the hub will be actively monitored and responded to almost in real time during weekdays from 10 AM to 7 PM. Feedback on bugs and game improvements, as well as the direction of ongoing development, will be shared with players.”
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Om detta spel

The player is the CEO of a private military company based in Cordivia, South America during the 1990s. The cartels are rapidly growing, and the government and local police are quickly becoming corrupt. Rebels are constantly seeking to start a civil war, and intelligence agencies from various countries are running rampant. In this world plunging into chaos, opportunities and crises always come hand in hand for the mercenary company.

Your client does not wish to reveal themselves due to political reasons. They hope someone else will take care of the dirty work for them, and if you fail the mission, the client will not protect you. However, you will be paid handsomely in return.

The process of preparing for and resolving missions consists of observing realistic combat simulations. Players do not directly control the combatants but, as the CEO of a mercenary company, must issue more effective tactical directives. It is difficult to succeed in a mission on the first attempt. Persistently identify the enemy's weaknesses and try new tactics. The growth of your mercenary squad could be the key to solving missions. Ensure you are prepared to execute the mission within the set timeframe.

Recruit new mercenaries, control their weapons and tactical combinations, and their engagement rules in CQB (Close Quarters Battle) situations to ensure the success of the mission. As the CEO, you will analyze how the mercenary squad carries out its missions.

Upplysning om AI-genererat innehåll

Utvecklarna beskriver hur deras spel använder AI-genererat innehåll så här:

The intro video was created by reprocessing AI-generated footage.
30% of the English and Chinese translations, excluding Korean, were generated by AI.
Other languages were mostly translated by AI.

Systemkrav

    Minimum:
    • Kräver en 64-bitars processor samt operativsystem
    • OS: Windows 10 (64bit)
    • Processor: Intel(R) Core(TM) i5-9400F CPU @ 2.90GHz 2.90 GHz
    • Minne: 8 GB RAM
    • Grafik: NVIDIA GeForce GTX 1660
    • DirectX: Version 12
    • Lagring: 10 GB ledigt utrymme
    • Ljudkort: Any
    Rekommenderade:
    • Kräver en 64-bitars processor samt operativsystem
    • OS: Windows 10/11 (64bit)
    • Processor: Intel(R) Core(TM) i5-9400F CPU @ 2.90GHz 2.90 GHz
    • Minne: 16 GB RAM
    • Grafik: NVIDIA GeForce GTX 1660
    • DirectX: Version 12
    • Lagring: 10 GB ledigt utrymme
    • Ljudkort: Any

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