Control a car full of jerks as they explore cities, recruit weird people, rescue dogs, argue with each other, and face gigantic swarms of slow zombies. Randomly generated for a new story and rare events every time you play!
Recent Reviews:
Very Positive (33) - 81% of the 33 user reviews in the last 30 days are positive.
All Reviews:
Very Positive (2,558) - 94% of the 2,558 user reviews for this game are positive.
Release Date:
Jul 21, 2016

Sign in to add this item to your wishlist, follow it, or mark it as not interested

Buy Death Road to Canada


Recent updates View all (223)

July 22

HUMERUS Update Testing Branch begins!

The testing will start with 3 new game modes. We will be adding more over the course of the next two weeks! I will be updating this announcement with changes until we get closer to the update launch, likely somewhere in early or middle August.

I will need lots of feedback for pretty much all of these new things!

Newer changes at the top.


IMPORTANT NOTE: The testing branch and the retail version use different save files! Testing Branch saves also get cleared out on occasion, usually with new updates.

HOW TO INSTALL: Right click Death Road to Canada on Steam. Go to Properties. Go to Betas. Select Testbranch, no password necessary.


CHANGES 7/29 8:46 PM PST

- Branchname changed to HUMERUS

- Endless Mode difficulty scaling made slower, previous faster rate was for testing. The difficulty gain stays near the same for the first 50 days, and then slows down to roughly half. Let me know what you think of the new difficulty!

- Irritating Trademark Weapon is now a recharging Air Horn
- IRRITATION HORN has 20 charges for maximum cooling it

- OPP Mode now only lets you recruit 4 people
- OPP town no longer lets you back out at last moment if group is full
- Genie and Mechamountie now warn you that they're buggy
- G*rf, Gordon, Fairy Queen, Panda, George added to OPP town
- Mecha Mountie named properly in OPP

- News check disabled (unless we have something new to announce for August)

- Changed all the nodrops to the correct "1" instead of a weapon name. The old method still worked but was completely unnecessary.

CHANGES 7/22 9:10 PM PST

- 3 new gameplay modes added! All don't require any unlocking for now, and are labelled as BETA TEST instead of having a win counter.

- Endless Mode in. Let me know how far you get! The current difficulty curve is very placeholder. We also need to figure out if rare things should run out if you see all of them, or if they should keep recycling so you can eventually get 4 The Last Bodybuilders.

- Over Powered Party Mode added. This lets you start in a special map that lets you recruit any rare character in the game. Let me know if any are missing, or if there are bugs with them. Unless they're from the Experimental Hut, in which case I'm not sure if I will fix those.

- Quick Death Mode added. It's Short Trip to Heck, but with the difficulty tripled.

- The 3 new modes put into Car Stats
- Endless Mode displays days in, instead of days left
- Temporary ending stubs for the new modes

- Revamped recruit system on recruit-yes and recruit-replace, now most will give "pick more" with a full group and let you cancel the recruit.
- Exceptions to above: Familiar Face recruiting, which uses a different system that would have problems with this. Recruiting dogs by feeding them and recruiting rare camp recruits, which have food costs, so the game forces you as to not waste the food.
- Jerk recruiting uses the new system, but it probably shouldn't? Not sure.
- Changed two recruit1 events to no longer use the old "3 choices or leave behind system", as the new system makes this even more obsolete.

- Buffed Ninja-countdown from 4-5 to 6-8
- Added a new-familiar-recruit word for forcing a familiar spawn for later
61 comments Read more

July 16

Launched a NEW GAME! Plus Testing Branch news

Rocketcat Games just launched Wayward Souls, a randomly generated action-RPG with a focus on multiple playable characters and story. It's currently on launch sale. You can see more info on it here, including the trailer:

You can also help me out a ton by retweeting my launch post for the game:


Death Road to Canada testing branches will start again this weekend! We're seeing if we can implement one or two very big features that people have been requesting for awhile. The first testing branch will probably start with smaller content we've been testing out, then we'll roll out more from there.

This update will likely land some time in August, and will be dedicated to our 2nd Anniversary of Death Road to Canada's launch! This anniversary is on July 21st, Saturday.

More news in the next post over the weekend!
25 comments Read more

About This Game

Death Road to Canada is a Randomly Generated Road Trip Simulator. You control and manage a car full of jerks as they explore cities, recruit weird people, argue with each other, and face gigantic swarms of slow zombies.

Death Road is built for replay value. Everything is randomized: locations, events, survivor appearances and personalities. There's a different story every time you play, set in a world that doesn't take itself too seriously.

Death Features:
  • Up to 500 zombies can hunt you down at a time. Fight them, try to squirm past, or run.
  • Use the character creator to put yourself, friends, and family in the game. Have them show up at random to get eaten!
  • Find special and rare events, weapons, and characters with strange abilities.
  • Make tough choices in Interactive Fiction events. Get different options and results based on the traits of your party members.
  • Teach a dog how to drive a car.
  • Throw chairs. Get your characters strong enough to throw large sofas.
  • Most family friendly zombie apocalypse game on the market! Any gore explosion is in a cute style. We censor the word d*ngus once.
  • Tell people to "Cool it."
  • 2 player local same screen co-op where you control up to 4 characters!

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows 7, XP, Vista, 8, and newer
    • Processor: 1.3 ghz
    • Memory: 128 MB RAM
    • Graphics: Minimum Supported Texture Size 2048x2048
    • Storage: 60 MB available space
    • OS: OS X 10.8.5 or newer
    • Processor: 1.3 ghz
    • Memory: 128 MB RAM
    • Graphics: Minimum Supported Texture Size 2048x2048
    • Storage: 120 MB available space
    • OS: Ubuntu 12.04 LTS or newer
    • Processor: 1.3 ghz
    • Memory: 128 MB RAM
    • Graphics: Minimum Supported Texture Size 2048x2048
    • Storage: 60 MB available space

What Curators Say

111 Curators have reviewed this product. Click here to see them.
Customer reviews
High Volume of Reviews Detected:
Exclude  or  View Only
Review Type

Purchase Type


Date Range
To view reviews within a date range, please click and drag a selection on a graph above or click on a specific bar.

Show graph

Display As:
Review Beta NEW!
When enabled, will sort reviews by new Helpfulness score. Read more about it in the blog post.
Show graph
Hide graph
Review Helpfulness Beta Enabled
There are no more reviews that match the filters set above
Adjust the filters above to see other reviews
Loading reviews...